Completely rewrite dialogue message system.
This commit is contained in:
parent
68d3cb0c10
commit
4ba1d51bcf
17 changed files with 1046 additions and 1108 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r944 \cu(Sat 26 Aug 18:41:52 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r944 \cu(2023-08-26 18:41:52)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r945 \cu(Sun 27 Aug 13:52:44 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r945 \cu(2023-08-27 13:52:44)\c-";
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818
swwmdialogue.txt
Normal file
818
swwmdialogue.txt
Normal file
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@ -0,0 +1,818 @@
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# Doom 1
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DLG PHOBOS
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SEQ SAYA
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NAME SAYAPHOBOS
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG DEIMOS
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SEQ SAYA
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NAME SAYADEIMOS
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG DIS
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SEQ SAYA
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NAME SAYADIS
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG THY
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SEQ SAYA
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NAME SAYATHY
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG SIGIL
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SEQ CYTHO
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NAME CYTHOSIGIL
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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# Doom 2
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DLG DIMPLE
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SEQ SAYA
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NAME SAYADIMPLE
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG CIRCLE
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SEQ SAYA
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NAME SAYACIRCLE
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG GOTCHA
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SEQ SAYA
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NAME SAYAGOTCHA
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG GOTCHAEND
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SEQ SAYA
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NAME SAYAGOTCHAEND
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG IOS
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SEQ SAYA
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NAME SAYAIOS
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG RAMPANCY
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SEQ SAYA
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NAME SAYARAMPANCY
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CNT 4
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DELAY 250
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ENDSEQ
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ENDDLG
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DLG NERVE
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SEQ CYTHO
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NAME CYTHONERVE
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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# Eviternity
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DLG DMN
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SEQ SAYA
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NAME SAYADMN
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CNT 8
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG CRE
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SEQ SAYA
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NAME SAYACRE
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CNT 4
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DELAY 50
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ENDSEQ
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ENDDLG
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DLG CRY
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SEQ SAYA
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NAME SAYACRY
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CNT 5
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DELAY 30
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ENDSEQ
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ENDDLG
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DLG CON
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SEQ SAYA
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NAME SAYACON
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CNT 5
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DELAY 50
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ENDSEQ
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ENDDLG
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DLG SLA
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SEQ SAYA
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NAME SAYASLA
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CNT 1
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DELAY 120
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ENDSEQ
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ENDDLG
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DLG EVIA
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SEQ SAYA
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NAME SAYAEVIA
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG EVIB
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SEQ SAYA
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NAME SAYAEVIB
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CNT 2
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DELAY 20
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ENDSEQ
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ENDDLG
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# Heretic
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DLG MAW
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SEQ SAYA
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NAME SAYAMAW
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG PORTALS
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SEQ SAYA
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NAME SAYAPORTALS
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG DSPARIL
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SEQ SAYA
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NAME SAYADSPARIL
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG HEADS
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SEQ SAYA
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NAME SAYAHEADS
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CNT 6
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG BULLS
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SEQ SAYA
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NAME SAYABULLS
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CNT 5
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DELAY 40
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ENDSEQ
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ENDDLG
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# Hexen
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DLG GREET
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SEQ SAYA
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NAME SAYAGREETA
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CNT 3
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DELAY 150
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ENDSEQ
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SEQ KIRIN
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NAME SAYAGREETB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME SAYAGREETC
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CNT 3
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME SAYAGREETD
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME SAYAGREETE
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME SAYAGREETF
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CNT 1
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DELAY 30
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ENDSEQ
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ENDDLG
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DLG BLOOD
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SEQ SAYA
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NAME SAYABLOODA
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CNT 2
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DELAY 220
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ENDSEQ
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SEQ IBUKI
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NAME SAYABLOODB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME SAYABLOODC
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CNT 1
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DELAY 30
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ENDSEQ
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ENDDLG
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DLG HYPO
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SEQ SAYA
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NAME SAYAHYPO
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG WORSHIP
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SEQ KIRIN
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NAME KIRINWORSHIPA
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CNT 1
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DELAY 150
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ENDSEQ
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SEQ SAYA
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NAME KIRINWORSHIPB
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CNT 1
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DELAY 40
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ENDDELAY 50
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ENDSEQ
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SEQ KIRIN
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NAME KIRINWORSHIPC
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME KIRINWORSHIPD
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CNT 1
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DELAY 40
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ENDSEQ
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SEQ KIRIN
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NAME KIRINWORSHIPE
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CNT 1
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DELAY 20
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ENDDELAY 30
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ENDSEQ
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SEQ SAYA
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NAME KIRINWORSHIPF
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME KIRINWORSHIPG
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CNT 1
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG GAME
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SEQ SAYA
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NAME SAYAGAMEA
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CNT 2
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DELAY 200
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ENDSEQ
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SEQ IBUKI
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NAME SAYAGAMEB
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME SAYAGAMEC
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG MASTERS
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SEQ SAYA
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NAME SAYAMASTERSA
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CNT 2
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DELAY 150
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ENDDELAY 60
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ENDSEQ
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SEQ IBUKI
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NAME SAYAMASTERSB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME SAYAMASTERSC
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ IBUKI
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NAME SAYAMASTERSD
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME SAYAMASTERSE
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CNT 1
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DELAY 40
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ENDSEQ
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SEQ SAYA
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NAME SAYAMASTERSF
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG FIGHTER
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SEQ SAYA
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NAME SAYAFIGHTER
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CNT 2
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG CLERIC
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SEQ SAYA
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NAME SAYACLERICA
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CNT 2
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DELAY 40
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ENDSEQ
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SEQ KIRIN
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NAME SAYACLERICB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME SAYACLERICC
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CNT 2
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG MAGE
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SEQ SAYA
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NAME SAYAMAGE
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CNT 4
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG KORAX
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SEQ SAYA
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NAME SAYAKORAXA
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CNT 1
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DELAY 40
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ENDSEQ
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SEQ KIRIN
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NAME SAYAKORAXB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ IBUKI
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NAME SAYAKORAXC
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ SAYA
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NAME SAYAKORAXD
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME SAYAKORAXE
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG BLIGHT
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SEQ SAYA
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NAME SAYABLIGHTA
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CNT 1
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DELAY 40
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ENDSEQ
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SEQ Kirin
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NAME SAYABLIGHTB
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CNT 1
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DELAY 5
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ENDDELAY 15
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ENDSEQ
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SEQ SAYA
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NAME SAYABLIGHTC
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CNT 2
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG CONSTABLE
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SEQ SAYA
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NAME SAYACONSTABLEA
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CNT 2
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DELAY 40
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ENDSEQ
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SEQ IBUKI
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NAME SAYACONSTABLEB
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME SAYACONSTABLEC
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ IBUKI
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NAME SAYACONSTABLED
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG NAVE
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SEQ SAYA
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NAME SAYANAVEA
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CNT 2
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DELAY 40
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ENDSEQ
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SEQ IBUKI
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NAME SAYANAVEB
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME SAYANAVEC
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CNT 1
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DELAY 5
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ENDDELAY 30
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ENDSEQ
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SEQ SAYA
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NAME SAYANAVED
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ IBUKI
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NAME SAYANAVEE
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME SAYANAVEF
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CNT 1
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DELAY 40
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ENDSEQ
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ENDDLG
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DLG DEATHKINGS
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SEQ SAYA
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NAME SAYADEATHKINGS
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CNT 1
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DELAY 40
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ENDSEQ
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ENDDLG
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# Hexen puzzles
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DLG PUZZLE1
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SEQ KIRIN
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NAME KIRINPUZZLEA
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CNT 2
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DELAY 90
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ENDSEQ
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ENDDLG
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DLG PUZZLE2
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SEQ KIRIN
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NAME KIRINPUZZLEB
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CNT 1
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DELAY 80
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ENDSEQ
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ENDDLG
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DLG PUZZLE3
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SEQ KIRIN
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NAME KIRINPUZZLEC
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CNT 2
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DELAY 70
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ENDSEQ
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ENDDLG
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DLG PUZZLE4
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SEQ KIRIN
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NAME KIRINPUZZLED
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CNT 2
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DELAY 70
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ENDSEQ
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ENDDLG
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DLG PUZZLE5
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SEQ KIRIN
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NAME KIRINPUZZLEE
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CNT 2
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DELAY 60
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ENDSEQ
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ENDDLG
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DLG PUZZLE6
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SEQ KIRIN
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NAME KIRINPUZZLEF
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CNT 3
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DELAY 60
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ENDSEQ
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SEQ SAYA
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NAME KIRINPUZZLEG
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME KIRINPUZZLEH
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME KIRINPUZZLEI
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CNT 2
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG PUZZLE7
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SEQ KIRIN
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NAME KIRINPUZZLEJ
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CNT 2
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DELAY 80
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ENDSEQ
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ENDDLG
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DLG PUZZLE8
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SEQ KIRIN
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NAME KIRINPUZZLEK
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CNT 1
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DELAY 60
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ENDSEQ
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SEQ IBUKI
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NAME KIRINPUZZLEL
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME KIRINPUZZLEM
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CNT 1
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DELAY 60
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ENDSEQ
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SEQ SAYA
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NAME KIRINPUZZLEN
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CNT 1
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DELAY 30
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ENDSEQ
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||||
SEQ IBUKI
|
||||
NAME KIRINPUZZLEO
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CNT 1
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DELAY 20
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ENDSEQ
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||||
SEQ SAYA
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||||
NAME KIRINPUZZLEP
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CNT 1
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DELAY 30
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||||
ENDSEQ
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||||
SEQ IBUKI
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NAME KIRINPUZZLEQ
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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DLG PUZZLE9
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SEQ KIRIN
|
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NAME KIRINPUZZLER
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CNT 3
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DELAY 60
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ENDSEQ
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SEQ SAYA
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NAME KIRINPUZZLES
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CNT 1
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DELAY 20
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ENDSEQ
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SEQ KIRIN
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NAME KIRINPUZZLET
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CNT 1
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DELAY 30
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ENDSEQ
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SEQ SAYA
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NAME KIRINPUZZLEU
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CNT 1
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DELAY 20
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ENDSEQ
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ENDDLG
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# miscellaneous
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DLG CHEATS
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SEQ ZNV
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NAME ZNVTXT
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CNT 5
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DELAY 80
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ENDDELAY 90
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PAUSEDELAY 40
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ZNVSPECIAL
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ENDSEQ
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ENDDLG
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DLG WASTE1
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SEQ SAYA
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NAME SAYAWASTEA
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CNT 1
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DELAY 5
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STARTDELAY 10
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ENDDELAY 25
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ENDSEQ
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ENDDLG
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DLG WASTE2
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SEQ SAYA
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NAME SAYAWASTEB
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CNT 1
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DELAY 10
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STARTDELAY 20
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ENDDELAY 30
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ENDSEQ
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ENDDLG
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DLG WASTE3
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SEQ SAYA
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NAME SAYAWASTEC
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CNT 1
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DELAY 30
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STARTDELAY 15
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ENDDELAY 25
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ENDSEQ
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ENDDLG
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DLG WASTE4
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SEQ SAYA
|
||||
NAME SAYAWASTED
|
||||
CNT 2
|
||||
DELAY 40
|
||||
STARTDELAY 10
|
||||
ENDDELAY 20
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG WASTE5
|
||||
SEQ SAYA
|
||||
NAME SAYAWASTEE
|
||||
CNT 1
|
||||
DELAY 20
|
||||
STARTDELAY 10
|
||||
ENDDELAY 30
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG WASTE6
|
||||
SEQ SAYA
|
||||
NAME SAYAWASTEF
|
||||
CNT 1
|
||||
DELAY 50
|
||||
STARTDELAY 20
|
||||
ENDDELAY 30
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER1
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERA
|
||||
CNT 1
|
||||
DELAY 5
|
||||
STARTDELAY 20
|
||||
ENDDELAY 50
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER2
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERB
|
||||
CNT 1
|
||||
DELAY 10
|
||||
STARTDELAY 30
|
||||
ENDDELAY 40
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER3
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERC
|
||||
CNT 1
|
||||
DELAY 30
|
||||
STARTDELAY 10
|
||||
ENDDELAY 25
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER4
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERD
|
||||
CNT 1
|
||||
DELAY 40
|
||||
STARTDELAY 10
|
||||
ENDDELAY 20
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER5
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERE
|
||||
CNT 1
|
||||
DELAY 20
|
||||
STARTDELAY 10
|
||||
ENDDELAY 30
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER6
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERF
|
||||
CNT 1
|
||||
DELAY 50
|
||||
STARTDELAY 20
|
||||
ENDDELAY 30
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LEVER7
|
||||
SEQ SAYA
|
||||
NAME SAYALEVERG
|
||||
CNT 2
|
||||
DELAY 50
|
||||
STARTDELAY 30
|
||||
ENDDELAY 50
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG FOOL
|
||||
SEQ SAYA
|
||||
NAME SAYAFOOL
|
||||
CNT 5
|
||||
DELAY 120
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG CC
|
||||
SEQ CYTHO
|
||||
NAME CYTHOCCA
|
||||
CNT 4
|
||||
DELAY 120
|
||||
ENDSEQ
|
||||
SEQ SAYA
|
||||
NAME CYTHOCCB
|
||||
CNT 1
|
||||
DELAY 30
|
||||
ENDSEQ
|
||||
SEQ CYTHO
|
||||
NAME CYTHOCCC
|
||||
CNT 1
|
||||
DELAY 45
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG LILITH
|
||||
SEQ SAYA
|
||||
NAME SAYALILITHA
|
||||
CNT 2
|
||||
DELAY 1050 # give it about 15 seconds for it to happen
|
||||
ENDSEQ
|
||||
SEQ CYTHO
|
||||
NAME SAYALILITHB
|
||||
CNT 1
|
||||
DELAY 30
|
||||
ENDSEQ
|
||||
SEQ SAYA
|
||||
NAME SAYALILITHC
|
||||
CNT 1
|
||||
DELAY 20
|
||||
ENDSEQ
|
||||
SEQ CYTHO
|
||||
NAME SAYALILITHD
|
||||
CNT 1
|
||||
DELAY 40
|
||||
ENDSEQ
|
||||
SEQ SAYA
|
||||
NAME SAYALILITHE
|
||||
CNT 1
|
||||
DELAY 50
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG ROMERO
|
||||
SEQ SAYA
|
||||
NAME SAYAROMEROA
|
||||
CNT 1
|
||||
DELAY 50
|
||||
ENDSEQ
|
||||
SEQ CYTHO
|
||||
NAME SAYAROMEROB
|
||||
CNT 1
|
||||
DELAY 40
|
||||
ENDSEQ
|
||||
SEQ SAYA
|
||||
NAME SAYAROMEROC
|
||||
CNT 1
|
||||
DELAY 30
|
||||
ENDSEQ
|
||||
SEQ CYTHO
|
||||
NAME SAYAROMEROD
|
||||
CNT 2
|
||||
DELAY 50
|
||||
ENDSEQ
|
||||
SEQ SAYA
|
||||
NAME SAYAROMEROE
|
||||
CNT 1
|
||||
DELAY 70
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG CRANK1
|
||||
SEQ SAYA
|
||||
NAME SAYACRANKA
|
||||
CNT 1
|
||||
DELAY 30
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG CRANK2
|
||||
SEQ SAYA
|
||||
NAME SAYACRANKB
|
||||
CNT 2
|
||||
DELAY 20
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG CRANK3
|
||||
SEQ SAYA
|
||||
NAME SAYACRANKC
|
||||
CNT 1
|
||||
DELAY 80
|
||||
STARTDELAY 50
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
DLG CRANK4
|
||||
SEQ SAYA
|
||||
NAME SAYACRANKD
|
||||
CNT 1
|
||||
DELAY 40
|
||||
STARTDELAY 40
|
||||
ENDDELAY 80
|
||||
CHARDELAY 5
|
||||
ENDSEQ
|
||||
ENDDLG
|
||||
|
|
@ -226,7 +226,7 @@ DoomEdNums
|
|||
// ... and the chancebox
|
||||
4206920 = Chancebox
|
||||
// these are also pp stuff
|
||||
4206930 = SWWMDialogueTrigger
|
||||
4206930 = SWWMDialogueTriggerGOTCHAEND
|
||||
4206990 = SWWMGuard
|
||||
4206991 = SWWMHans
|
||||
4206992 = SWWMSS
|
||||
|
|
|
|||
|
|
@ -161,7 +161,6 @@ Class SWWMLevelCompatibility : LevelPostProcessor
|
|||
SetThingArgument(nt,0,tiddy);
|
||||
nt = AddThing(4206930,(0,0,0));
|
||||
SetThingID(nt,tiddy);
|
||||
SetThingArgument(nt,0,SWWMDLG_GOTCHAEND);
|
||||
break;
|
||||
// EQUINOX: various boss brain setups that could be cheesed with the Ynykron or silver bullet
|
||||
// Equinox MAP04
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ Class Quadravol : SWWMWeapon
|
|||
else return;
|
||||
invoker.wastecycle = 0;
|
||||
if (( s.quadegg > 0) && (player == players[consoleplayer]) )
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_LEVER1+(s.quadegg-1));
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue.LEVER"..1+(s.quadegg-1));
|
||||
}
|
||||
|
||||
action void A_LoadOverlay()
|
||||
|
|
|
|||
|
|
@ -267,7 +267,7 @@ Class SWWMHandler : EventHandler
|
|||
if ( m && (m.GetClassName() == 'CorruptionCardsSelector') ) incardmenu = true;
|
||||
else if ( incardmenu )
|
||||
{
|
||||
if ( !swwm_ccmessage ) SWWMDialogues.StartSeq(SWWMDLG_CC);
|
||||
if ( !swwm_ccmessage ) SWWMDialogues.StartSeq("CC");
|
||||
CVar.GetCVar('swwm_ccmessage').SetBool(true);
|
||||
cardmessaged = true;
|
||||
SendNetworkEvent("swwmccstart");
|
||||
|
|
|
|||
|
|
@ -409,7 +409,7 @@ extend Class SWWMHandler
|
|||
let s = SWWMStats.Find(players[consoleplayer]);
|
||||
if ( (i > 5) && !swwm_nomapmsg && (!s || !s.oldcheat) )
|
||||
{
|
||||
if ( !swwm_oldcheats ) SWWMDialogues.StartSeq(SWWMDLG_CHEATS);
|
||||
if ( !swwm_oldcheats ) SWWMDialogues.StartSeq("CHEATS");
|
||||
CVar.GetCVar('swwm_oldcheats').SetBool(true);
|
||||
SendNetworkEvent("swwmsetoldcheat",consoleplayer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,8 +42,8 @@ extend Class SWWMHandler
|
|||
override void InterfaceProcess( ConsoleEvent e )
|
||||
{
|
||||
if ( e.IsManual ) return;
|
||||
if ( e.Name ~== "swwmsetdialogue" )
|
||||
SWWMDialogues.StartSeq(e.Args[0]);
|
||||
if ( e.Name.Left(16) ~== "swwmsetdialogue." )
|
||||
SWWMDialogues.StartSeq(e.Name.Mid(16));
|
||||
else if ( e.Name.Left(11) ~== "swwmkeyget." )
|
||||
{
|
||||
let bar = SWWMStatusBar(StatusBar);
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ Class ROM3R0Message : Inventory
|
|||
if ( Owner.InStateSequence(Owner.CurState,Owner.SeeState) )
|
||||
{
|
||||
Console.PrintfEx(PRINT_CHAT,StringTable.Localize("$BOSSLINE_ROM3R0"));
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_ROMERO);
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue.ROMERO");
|
||||
DepleteOrDestroy();
|
||||
return;
|
||||
}
|
||||
|
|
@ -459,7 +459,7 @@ extend Class SWWMHandler
|
|||
bosstag = "$BT_ARCHANGELUS";
|
||||
e.Thing.GiveInventory('BossMarker',1);
|
||||
e.Thing.GiveInventory('EndgameBossMarker',1);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_EVIB);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EVIB");
|
||||
}
|
||||
}
|
||||
if ( ccloaded && (e.Thing.GetClassName() == "CCards_Boss_Romero") )
|
||||
|
|
|
|||
|
|
@ -152,19 +152,19 @@ extend Class SWWMHandler
|
|||
switch ( whichboss )
|
||||
{
|
||||
case MAP_DE1M8:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_PHOBOS);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.PHOBOS");
|
||||
break;
|
||||
case MAP_DE2M8:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DEIMOS);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DEIMOS");
|
||||
break;
|
||||
case MAP_DE3M8:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DIS);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DIS");
|
||||
break;
|
||||
case MAP_DE4M8:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_THY);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.THY");
|
||||
break;
|
||||
case MAP_DMAP07:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DIMPLE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DIMPLE");
|
||||
break;
|
||||
case MAP_DMAP30:
|
||||
bool rampancy = false;
|
||||
|
|
@ -174,46 +174,46 @@ extend Class SWWMHandler
|
|||
rampancy = true;
|
||||
break;
|
||||
}
|
||||
if ( rampancy ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_RAMPANCY);
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_IOS);
|
||||
if ( rampancy ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue.RAMPANCY");
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue.IOS");
|
||||
break;
|
||||
case MAP_DLVL08:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_NERVE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.NERVE");
|
||||
break;
|
||||
case MAP_EVMAP30:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_EVIA);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.EVIA");
|
||||
break;
|
||||
case MAP_HE1M8_HE4M8:
|
||||
if ( level.mapname ~== "E1M8" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_MAW);
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_HEADS);
|
||||
if ( level.mapname ~== "E1M8" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue.MAW");
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue.HEADS");
|
||||
break;
|
||||
case MAP_HE2M8_HE5M8:
|
||||
if ( level.mapname ~== "E2M8" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_PORTALS);
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_BULLS);
|
||||
if ( level.mapname ~== "E2M8" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue.PORTALS");
|
||||
else SendInterfaceEvent(consoleplayer,"swwmsetdialogue.BULLS");
|
||||
break;
|
||||
case MAP_HE3M8:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DSPARIL);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DSPARIL");
|
||||
break;
|
||||
case MAP_HMAP38:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CLERIC);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CLERIC");
|
||||
break;
|
||||
case MAP_HMAP36:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_FIGHTER);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.FIGHTER");
|
||||
break;
|
||||
case MAP_HMAP37:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_MAGE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.MAGE");
|
||||
break;
|
||||
case MAP_HMAP12:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_HYPO);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.HYPO");
|
||||
break;
|
||||
case MAP_HMAP40:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_KORAX);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.KORAX");
|
||||
break;
|
||||
case MAP_HMAP23_HMAP27_HMAP48_HMAP55:
|
||||
if ( level.mapname ~== "MAP48" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CONSTABLE);
|
||||
if ( level.mapname ~== "MAP48" ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CONSTABLE");
|
||||
break;
|
||||
case MAP_HMAP60:
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DEATHKINGS);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DEATHKINGS");
|
||||
break;
|
||||
case MAP_NONE:
|
||||
String csum = level.GetChecksum();
|
||||
|
|
@ -221,39 +221,39 @@ extend Class SWWMHandler
|
|||
if ( (csum ~== "3D72FD17F36D2D43FD9A21E6E57EE357")
|
||||
|| (csum ~== "09B30C9DA9D73D3D5A709502FBB947AA")
|
||||
|| (csum ~== "6EAD80DA1F30B4B3546FA294EEF9F87C") )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_SIGIL);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.SIGIL");
|
||||
// Doom 2 MAP11
|
||||
else if ( (csum ~== "73D9E03CEE7BF1A97EFD2EAD86688EF8")
|
||||
|| (csum ~== "F4F2A769609988837458772AAE99008C")
|
||||
|| (csum ~== "DF6A001A6C42DB5CCA599EE5883B294A") )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CIRCLE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CIRCLE");
|
||||
// Doom 2 MAP20
|
||||
else if ( (csum ~== "8898F5EC9CBDCD98019A1BC1BF892A8A")
|
||||
|| (csum ~== "CC53CFFCB30E873669AA2F09DA0D3566") )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_GOTCHA);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.GOTCHA");
|
||||
// Eviternity
|
||||
// MAP05
|
||||
else if ( csum ~== "33B8501B10CE5E2555C03725F765A914" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_DMN);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.DMN");
|
||||
// MAP10
|
||||
else if ( csum ~== "9E83602D325677B8D7C3BC44BEF9B03F" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CRE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CRE");
|
||||
// MAP15
|
||||
else if ( csum ~== "CA40E6DDAB6B5C924CDC36B1F851421E" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CRY);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CRY");
|
||||
// MAP20
|
||||
else if ( csum ~== "F34B3FD4D13AC763469A8E0D7379B9D0" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CON);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CON");
|
||||
// MAP25
|
||||
else if ( csum ~== "196BC735473C593F924A59B238574C35" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_SLA);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.SLA");
|
||||
// Deathkings
|
||||
// Blight
|
||||
else if ( csum ~== "E3EFB0156A20ADF2DF00915A0EA85DF5" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_BLIGHT);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.BLIGHT");
|
||||
// Nave
|
||||
else if ( csum ~== "E2B5D1400279335811C1C1C0B437D9C8" )
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_NAVE);
|
||||
SendInterfaceEvent(consoleplayer,"swwmsetdialogue.NAVE");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -359,7 +359,7 @@ extend Class SWWMHandler
|
|||
}
|
||||
else if ( ccloaded && (e.Thing.GetClassName() == "CCards_Token_Glitched") )
|
||||
{
|
||||
if ( !gdat.cclilithonce ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_LILITH);
|
||||
if ( !gdat.cclilithonce ) SendInterfaceEvent(consoleplayer,"swwmsetdialogue.LILITH");
|
||||
gdat.cclilithonce = true;
|
||||
}
|
||||
if ( SWWMUtility.IdentifyingDog(e.Thing) || SWWMUtility.IdentifyingCaco(e.Thing)
|
||||
|
|
|
|||
|
|
@ -223,7 +223,7 @@ Class SWWMStaticHandler : StaticEventHandler
|
|||
if ( gamestate != GS_LEVEL ) return;
|
||||
if ( SystemTime.Format("%d%m",SystemTime.Now()) == "0104" )
|
||||
{
|
||||
if ( !aprilfools ) SWWMDialogues.StartSeq(SWWMDLG_FOOL);
|
||||
if ( !aprilfools ) SWWMDialogues.StartSeq("FOOL");
|
||||
aprilfools = true;
|
||||
}
|
||||
else aprilfools = false;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -35,13 +35,13 @@ extend Class SWWMStatusBar
|
|||
{
|
||||
EventHandler.SendNetworkEvent("swwmkoraxline",0,consoleplayer);
|
||||
koraxline = true;
|
||||
SWWMDialogues.StartSeq(SWWMDLG_GREET);
|
||||
SWWMDialogues.StartSeq("GREET");
|
||||
}
|
||||
else if ( msg == StringTable.Localize("$TXT_ACS_MAP13_11_MYSER") )
|
||||
{
|
||||
EventHandler.SendNetworkEvent("swwmkoraxline",1,consoleplayer);
|
||||
koraxline = true;
|
||||
SWWMDialogues.StartSeq(SWWMDLG_BLOOD);
|
||||
SWWMDialogues.StartSeq("BLOOD");
|
||||
}
|
||||
else if ( msg == StringTable.Localize("$TXT_ACS_MAP22_27_YOUHA") )
|
||||
koraxline = true;
|
||||
|
|
@ -49,7 +49,7 @@ extend Class SWWMStatusBar
|
|||
{
|
||||
EventHandler.SendNetworkEvent("swwmkoraxline",2,consoleplayer);
|
||||
koraxline = true;
|
||||
SWWMDialogues.StartSeq(SWWMDLG_GAME);
|
||||
SWWMDialogues.StartSeq("GAME");
|
||||
}
|
||||
else if ( msg == StringTable.Localize("$TXT_ACS_MAP27_8_WORSH") )
|
||||
koraxline = true;
|
||||
|
|
@ -57,7 +57,7 @@ extend Class SWWMStatusBar
|
|||
{
|
||||
EventHandler.SendNetworkEvent("swwmkoraxline",3,consoleplayer);
|
||||
koraxline = true;
|
||||
SWWMDialogues.StartSeq(SWWMDLG_WORSHIP);
|
||||
SWWMDialogues.StartSeq("WORSHIP");
|
||||
}
|
||||
else if ( msg == StringTable.Localize("$TXT_ACS_MAP35_12_AREYO") )
|
||||
koraxline = true;
|
||||
|
|
@ -65,7 +65,7 @@ extend Class SWWMStatusBar
|
|||
{
|
||||
EventHandler.SendNetworkEvent("swwmkoraxline",4,consoleplayer);
|
||||
koraxline = true;
|
||||
SWWMDialogues.StartSeq(SWWMDLG_MASTERS);
|
||||
SWWMDialogues.StartSeq("MASTERS");
|
||||
}
|
||||
if ( koraxline )
|
||||
{
|
||||
|
|
@ -145,31 +145,31 @@ extend Class SWWMStatusBar
|
|||
switch ( puzzlecnt )
|
||||
{
|
||||
case 1:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE1);
|
||||
SWWMDialogues.StartSeq("PUZZLE1");
|
||||
break;
|
||||
case 2:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE2);
|
||||
SWWMDialogues.StartSeq("PUZZLE2");
|
||||
break;
|
||||
case 3:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE3);
|
||||
SWWMDialogues.StartSeq("PUZZLE3");
|
||||
break;
|
||||
case 5:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE4);
|
||||
SWWMDialogues.StartSeq("PUZZLE4");
|
||||
break;
|
||||
case 8:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE5);
|
||||
SWWMDialogues.StartSeq("PUZZLE5");
|
||||
break;
|
||||
case 11:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE6);
|
||||
SWWMDialogues.StartSeq("PUZZLE6");
|
||||
break;
|
||||
case 20:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE7);
|
||||
SWWMDialogues.StartSeq("PUZZLE7");
|
||||
break;
|
||||
case 30:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE8);
|
||||
SWWMDialogues.StartSeq("PUZZLE8");
|
||||
break;
|
||||
case 31:
|
||||
SWWMDialogues.StartSeq(SWWMDLG_PUZZLE9);
|
||||
SWWMDialogues.StartSeq("PUZZLE9");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -575,17 +575,23 @@ Class SWWMDirectMessage : HUDMessageBase
|
|||
|
||||
// used to manually trigger dialogues
|
||||
// the AMBUSH flag means the dialogue only shows for the activator
|
||||
Class SWWMDialogueTrigger : SWWMNonInteractiveActor
|
||||
Class SWWMDialogueTrigger : SWWMNonInteractiveActor abstract
|
||||
{
|
||||
override void Activate( Actor activator )
|
||||
{
|
||||
// this is a huge gross hack that only exists because you can't get arg0str out of actors
|
||||
// (primarily, because you can convert names to ints, but not viceversa)
|
||||
String dlg = GetClassName();
|
||||
dlg.StripLeft("SWWMDialogueTrigger");
|
||||
if ( !bAMBUSH || (activator && (activator.player == players[consoleplayer])) )
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue",args[0]);
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue."..dlg);
|
||||
Destroy();
|
||||
}
|
||||
override void Tick() {}
|
||||
}
|
||||
|
||||
Class SWWMDialogueTriggerGOTCHAEND : SWWMDialogueTrigger {}
|
||||
|
||||
// I'm just doing this as an experiment, don't mind me
|
||||
|
||||
Class DSMapTitle : HUDMessageBase
|
||||
|
|
|
|||
|
|
@ -316,7 +316,7 @@ Class DeepImpact : SWWMWeapon
|
|||
else return;
|
||||
invoker.wastecycle = 0;
|
||||
if ( player == players[consoleplayer] )
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_CRANK1+(s.deepegg-1));
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue.CRANK"..1+(s.deepegg-1));
|
||||
}
|
||||
|
||||
override void MarkPrecacheSounds()
|
||||
|
|
|
|||
|
|
@ -572,7 +572,7 @@ Class SilverBullet : SWWMWeapon
|
|||
else return;
|
||||
invoker.wastecycle = 0;
|
||||
if ( (s.silveregg > 2) && (s.silveregg%2) && (player == players[consoleplayer]) )
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue",SWWMDLG_WASTE1+(((s.silveregg-1)/2)-1));
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmsetdialogue.WASTE"..1+(((s.silveregg-1)/2)-1));
|
||||
}
|
||||
action void A_DropMag()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue