Several optimizations on non-interactive actors.

This commit is contained in:
Mari the Deer 2022-10-14 21:45:21 +02:00
commit 4bb3a1e85a
32 changed files with 336 additions and 1867 deletions

View file

@ -112,7 +112,7 @@ extend Class SWWMHandler
if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue;
if ( (a is 'Inventory') && Inventory(a).Owner ) continue;
if ( (a is 'SWWMPickupFlash') && (a.CurState == a.FindState('Pickup')) ) continue;
if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'HeadpatTracker') || (a is 'SWWMExtendedItemHitbox') || (a is 'SWWMTeleportLine') || (a is 'SWWMTeleportDest') ) continue;
if ( (a is 'SWWMShadow') || (a is 'SWWMItemOverlay') || (a is 'HeadpatTracker') || (a is 'SWWMExtendedItemHitbox') || (a is 'SWWMTeleportLine') || (a is 'SWWMTeleportDest') ) continue;
if ( a.Distance3DSquared(e.Camera) > 1000000 ) continue;
DrawActor(e,a);
}