Several optimizations on non-interactive actors.
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4a46817881
commit
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32 changed files with 336 additions and 1867 deletions
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@ -283,19 +283,11 @@ Class SWWMFlag : Actor
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}
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// oof
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Class SWWMGasCloudSpawner : Actor
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Class SWWMGasCloudSpawner : SWWMNonInteractiveActor
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{
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Default
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{
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Radius .1;
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Height 0.;
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+NOBLOCKMAP;
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+NOTELEPORT;
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+DONTSPLASH;
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+NOINTERACTION;
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}
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override void Tick()
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{
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if ( isFrozen() ) return;
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if ( !(special1%5) )
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{
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Vector3 x, y, z;
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@ -309,20 +301,15 @@ Class SWWMGasCloudSpawner : Actor
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}
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}
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Class SWWMGasCloud : Actor
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Class SWWMGasCloud : SWWMNonInteractiveActor
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{
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Default
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{
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Radius .1;
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Height 0.;
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+NOBLOCKMAP;
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+NOTELEPORT;
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+DONTSPLASH;
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+NOINTERACTION;
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+FORCERADIUSDMG;
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}
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override void Tick()
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{
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if ( isFrozen() ) return;
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for ( int i=0; i<2; i++ )
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{
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let e = Spawn("SWWMFart",level.Vec3Offset(pos,specialf1*SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*20.));
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@ -352,7 +339,7 @@ Class SWWMFart : SWWMHalfSmoke
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}
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// yay!
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Class FancyConfetti : Actor
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Class FancyConfetti : SWWMNonInteractiveActor
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{
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int deadtimer;
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bool dead;
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@ -362,20 +349,10 @@ Class FancyConfetti : Actor
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Default
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{
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Radius 2;
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Height 2;
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+NOBLOCKMAP;
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+DROPOFF;
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+THRUACTORS;
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+NOTELEPORT;
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+DONTSPLASH;
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+INTERPOLATEANGLES;
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+ROLLSPRITE;
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+ROLLCENTER;
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+NOINTERACTION;
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+SYNCHRONIZED;
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Gravity 0.05;
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FloatBobPhase 0;
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}
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override void PostBeginPlay()
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{
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@ -522,20 +499,13 @@ Class FancyConfetti : Actor
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Stop;
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}
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}
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Class SuperFancyTrail : Actor
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Class SuperFancyTrail : SWWMNonInteractiveActor
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{
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Default
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{
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RenderStyle "Add";
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Radius .1;
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Height 0.;
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XScale 24.;
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+FORCEXYBILLBOARD;
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+NOGRAVITY;
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+NOBLOCKMAP;
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+NOINTERACTION;
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+DONTSPLASH;
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+NOTELEPORT;
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}
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override void Tick()
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{
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@ -550,24 +520,16 @@ Class SuperFancyTrail : Actor
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Stop;
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}
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}
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Class SuperFancySparkle : Actor
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Class SuperFancySparkle : SWWMNonInteractiveActor
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{
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Default
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{
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RenderStyle "Add";
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Radius 0.1;
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Height 0;
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Scale .25;
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+NOGRAVITY;
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+NOBLOCKMAP;
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+DONTSPLASH;
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+ROLLSPRITE;
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+ROLLCENTER;
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+INTERPOLATEANGLES;
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+FORCEXYBILLBOARD;
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+NOINTERACTION;
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+SYNCHRONIZED;
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FloatBobPhase 0;
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}
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override void PostBeginPlay()
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{
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@ -583,8 +545,8 @@ Class SuperFancySparkle : Actor
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}
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override void Tick()
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{
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if ( isFrozen() ) return;
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prev = pos;
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if ( isFrozen() ) return;
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A_SetScale(scale.x*specialf1);
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A_SetRoll(roll+special1,SPF_INTERPOLATE);
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A_FadeOut(specialf2);
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@ -641,19 +603,10 @@ Class SuperPartyLight : PaletteLight
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SetOrigin(level.Vec3Offset(pos,vel),true);
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}
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}
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Class PartyTime : Actor
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Class PartyTime : SWWMNonInteractiveActor
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{
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bool ignite;
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Default
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{
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Radius .1;
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Height 0.;
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+NOBLOCKMAP;
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+NOTELEPORT;
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+DONTSPLASH;
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+NOINTERACTION;
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}
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override void PostBeginPlay()
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{
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if ( target ) specialf1 = target.Height/2.;
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