Mod rebranding to "Codename: Demolitionist".
This commit is contained in:
parent
35b0ad1b2b
commit
4c17c145f1
53 changed files with 632 additions and 110 deletions
|
|
@ -12,16 +12,21 @@ Struct TitleExplosion
|
|||
|
||||
Class SWWMTitleStuff : EventHandler
|
||||
{
|
||||
ui TextureID tex[4];
|
||||
ui TextureID tex[5];
|
||||
ui TextureID letters[13];
|
||||
ui TextureID camtex; // must be drawn for shaders to actually use it
|
||||
ui BrokenLines stitle;
|
||||
ui Array<String> scrolls;
|
||||
ui int sline;
|
||||
ui double sbase;
|
||||
ui String lastlang;
|
||||
ui String lastlang, lastlang2;
|
||||
ui bool lastlogo;
|
||||
ui TitleExplosion smk[64];
|
||||
ui TextureID smk_frame[19];
|
||||
int titletimer;
|
||||
ui int rss;
|
||||
ui int stopinit_t;
|
||||
bool bFadeIn;
|
||||
|
||||
private ui int GetUIRandom()
|
||||
{
|
||||
|
|
@ -84,13 +89,17 @@ Class SWWMTitleStuff : EventHandler
|
|||
|
||||
override void WorldLoaded( WorldEvent e )
|
||||
{
|
||||
let f = LogoFader(Actor.Spawn("LogoFader"));
|
||||
f.hnd = self;
|
||||
TexMan.SetCameraToTexture(f,"LOGOFADE",90);
|
||||
titletimer = -300;
|
||||
let shnd = SWWMStaticHandler(StaticEventHandler.Find("SWWMStaticHandler"));
|
||||
if ( !shnd ) return;
|
||||
if ( shnd.titlefirst )
|
||||
{
|
||||
titletimer = GameTicRate*26; // skip to logo
|
||||
S_ChangeMusic("music/TRAUMATI.XM",2); // skip to order 2
|
||||
titletimer = GameTicRate*22; // skip to logo
|
||||
S_ChangeMusic("music/TRAUMATI.XM",1); // skip to order 1
|
||||
bFadeIn = true;
|
||||
}
|
||||
shnd.titlefirst = true;
|
||||
}
|
||||
|
|
@ -98,6 +107,12 @@ Class SWWMTitleStuff : EventHandler
|
|||
override void UiTick()
|
||||
{
|
||||
if ( (titletimer > -80) && (titletimer < -20) ) TickExplosions();
|
||||
if ( !swwm_oldlogo )
|
||||
{
|
||||
// title lettering
|
||||
if ( ((double(titletimer)/GameTicRate) >= 23.) && ((double(titletimer)/GameTicRate) <= 25.4) && !(titletimer%5) )
|
||||
S_StartSound("title/thump",CHAN_WEAPON,CHANF_UI|CHANF_OVERLAP,1.,ATTN_NONE);
|
||||
}
|
||||
if ( gamestate != GS_LEVEL ) return;
|
||||
// you're not supposed to be here
|
||||
Menu.SetMenu('EndGameMenu');
|
||||
|
|
@ -122,8 +137,8 @@ Class SWWMTitleStuff : EventHandler
|
|||
|
||||
override void RenderUnderlay( RenderEvent e )
|
||||
{
|
||||
if ( !tex[0] ) tex[0] = TexMan.CheckForTexture("graphics/UnSXLogo.png",TexMan.Type_Any);
|
||||
if ( !tex[1] ) tex[1] = TexMan.CheckForTexture("graphics/SWWMGZLogo.png",TexMan.Type_Any);
|
||||
if ( !camtex ) camtex = TexMan.CheckForTexture("LOGOFADE",TexMan.Type_Any);
|
||||
Screen.DrawTexture(camtex,false,0,0);
|
||||
if ( !tex[2] ) tex[2] = TexMan.CheckForTexture("graphics/tempbg.png",TexMan.Type_Any);
|
||||
if ( !tex[3] ) tex[3] = TexMan.CheckForTexture((gameinfo.gametype&GAME_Raven)?"TITLE":"TITLEPIC",TexMan.Type_MiscPatch);
|
||||
Vector2 tsize, vsize;
|
||||
|
|
@ -155,42 +170,25 @@ Class SWWMTitleStuff : EventHandler
|
|||
else Screen.Dim("Black",1.,0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
double hs = max(min(floor(Screen.GetWidth()/320.),floor(Screen.GetHeight()/200.)),1.);
|
||||
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
|
||||
double ar = Screen.GetAspectRatio();
|
||||
tsize = TexMan.GetScaledSize(tex[0]);
|
||||
double sar = tsize.x/tsize.y;
|
||||
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
||||
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
||||
else vsize = tsize;
|
||||
double alf = clamp(((titletimer+e.FracTic)/GameTicRate)-2,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-8,0.,1.);
|
||||
Screen.DrawTexture(tex[0],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
String str = StringTable.Localize("$SWWM_TITLEPRESENTS");
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-10,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-16,0.,1.);
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
str = StringTable.Localize("$SWWM_TITLEMODBY");
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-18,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-24,0.,1.);
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
tsize = TexMan.GetScaledSize(tex[1]);
|
||||
sar = tsize.x/tsize.y;
|
||||
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
||||
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
||||
else vsize = tsize;
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-26,0.,2.)*.5;
|
||||
Screen.DrawTexture(tex[1],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
if ( swwm_oldlogo ) Render_OldTitle(e,ss);
|
||||
else Render_NewTitle(e);
|
||||
if ( (titletimer/GameTicRate) < 30 ) return;
|
||||
// scrolls
|
||||
if ( (scrolls.Size() <= 0 ) || (lastlang != language) )
|
||||
if ( (scrolls.Size() <= 0 ) || (lastlang != language) || ((sline == 0) && (lastlogo != swwm_oldlogo)) )
|
||||
{
|
||||
scrolls.Clear();
|
||||
String sstr = StringTable.Localize("$SWWM_TITLESCROLL");
|
||||
sstr.Split(scrolls,"\n");
|
||||
int nstr = StringTable.Localize("$SWWM_NTITLESCROLL").ToInt();
|
||||
for ( int i=1; i<=nstr; i++ )
|
||||
{
|
||||
if ( (i == 1) && !swwm_oldlogo ) scrolls.Push(StringTable.Localize("$SWWM_TITLESCROLL1_NEW"));
|
||||
else scrolls.Push(StringTable.Localize("$SWWM_TITLESCROLL"..i));
|
||||
}
|
||||
sbase = (titletimer+e.FracTic)/GameTicRate;
|
||||
if ( sline >= scrolls.Size() ) sline = 0;
|
||||
}
|
||||
lastlang = language;
|
||||
// estimate scrool length
|
||||
lastlogo = swwm_oldlogo;
|
||||
// estimate scroll length
|
||||
double llen = smallfont.StringWidth(scrolls[sline]);
|
||||
double soffset = 40*((titletimer+e.FracTic)/GameTicRate-sbase);
|
||||
if ( soffset > llen+ss.x )
|
||||
|
|
@ -202,6 +200,7 @@ Class SWWMTitleStuff : EventHandler
|
|||
}
|
||||
double xx = ss.x-soffset;
|
||||
int tlen = scrolls[sline].CodePointCount();
|
||||
double alf;
|
||||
for ( int i=0, pos=0; i<tlen; i++ )
|
||||
{
|
||||
int ch;
|
||||
|
|
@ -210,13 +209,13 @@ Class SWWMTitleStuff : EventHandler
|
|||
{
|
||||
for ( double trl = .1; trl < 1.; trl += .04 )
|
||||
{
|
||||
double yy = (ss.y-40)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate-90.*(1.-trl));
|
||||
double yy = (ss.y-35)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate-90.*(1.-trl));
|
||||
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
|
||||
alf *= .2*trl;
|
||||
double xxofs = 5*sin(15*i+120*(titletimer+e.FracTic)/GameTicRate-90.*(1.-trl))-16*(1.-trl);
|
||||
Screen.DrawChar(smallfont,Font.CR_BLUE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
double yy = (ss.y-40)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate);
|
||||
double yy = (ss.y-35)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate);
|
||||
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
|
||||
double xxofs = 5*sin(15*i+120*(titletimer+e.FracTic)/GameTicRate);
|
||||
Color c = Color(int(127.5+127.5*sin(10*i+80*(titletimer+e.FracTic)/GameTicRate)),0,0);
|
||||
|
|
@ -225,4 +224,204 @@ Class SWWMTitleStuff : EventHandler
|
|||
xx += smallfont.GetCharWidth(ch)+smallfont.GetDefaultKerning();
|
||||
}
|
||||
}
|
||||
|
||||
private ui void Render_OldTitle( RenderEvent e, Vector2 ss )
|
||||
{
|
||||
if ( !tex[0] ) tex[0] = TexMan.CheckForTexture("graphics/UnSXLogo.png",TexMan.Type_Any);
|
||||
if ( !tex[1] ) tex[1] = TexMan.CheckForTexture("graphics/SWWMGZLogo.png",TexMan.Type_Any);
|
||||
double ar = Screen.GetAspectRatio();
|
||||
Vector2 tsize = TexMan.GetScaledSize(tex[0]);
|
||||
double sar = tsize.x/tsize.y;
|
||||
Vector2 vsize;
|
||||
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
||||
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
||||
else vsize = tsize;
|
||||
double alf = clamp(((titletimer+e.FracTic)/GameTicRate)-2,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-8,0.,1.);
|
||||
Screen.DrawTexture(tex[0],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
String str = StringTable.Localize("$SWWM_TITLEPRESENTS");
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-10,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-16,0.,1.);
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
if ( bFadeIn ) Screen.Dim("Black",1.-clamp(((titletimer+e.FracTic)/GameTicRate)-22,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
else
|
||||
{
|
||||
str = StringTable.Localize("$SWWM_TITLEMODBY");
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-18,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-24,0.,1.);
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
}
|
||||
tsize = TexMan.GetScaledSize(tex[1]);
|
||||
sar = tsize.x/tsize.y;
|
||||
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
||||
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
||||
else vsize = tsize;
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-26,0.,2.)*.5;
|
||||
Screen.DrawTexture(tex[1],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
}
|
||||
|
||||
private ui void Render_NewTitle( RenderEvent e )
|
||||
{
|
||||
if ( !tex[4] ) tex[4] = TexMan.CheckForTexture("graphics/NewLogo.png",TexMan.Type_Any);
|
||||
for ( int i=0; i<13; i++ )
|
||||
{
|
||||
if ( !letters[i] ) letters[i] = TexMan.CheckForTexture("graphics/NewLogo_Letter"..i..".png",TexMan.Type_Any);
|
||||
}
|
||||
double alf = clamp(((titletimer+e.FracTic)/GameTicRate)-1,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-4,0.,1.);
|
||||
String str = StringTable.Localize("$SWWM_TITLEPRESENTSA");
|
||||
Screen.DrawText(smallfont,Font.CR_FIRE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(smallfont.GetHeight()*CleanYFac),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
str = StringTable.Localize("$SWWM_TITLEPRESENTSB");
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-5,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-8,0.,1.);
|
||||
str = StringTable.Localize("$SWWM_TITLEMODBYA");
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(smallfont.GetHeight()*CleanYFac),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
str = StringTable.Localize("$SWWM_TITLEMODBYB");
|
||||
Screen.DrawText(smallfont,Font.CR_FIRE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-10,0.,1.);
|
||||
alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-21,0.,1.);
|
||||
str = StringTable.Localize("$SWWM_TITLEINTROA");
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(smallfont.GetHeight()*CleanYFac*3)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
str = StringTable.Localize("$SWWM_TITLEINTROB");
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(smallfont.GetHeight()*CleanYFac)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
str = StringTable.Localize("$SWWM_TITLEINTROC");
|
||||
Screen.DrawText(smallfont,Font.CR_WHITE,(Screen.GetWidth()-smallfont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)+(smallfont.GetHeight()*CleanYFac)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
|
||||
double ar = Screen.GetAspectRatio();
|
||||
Vector2 tsize = TexMan.GetScaledSize(tex[4]);
|
||||
double sar = tsize.x/tsize.y;
|
||||
Vector2 vsize;
|
||||
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
||||
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
||||
else vsize = tsize;
|
||||
if ( (titletimer+e.FracTic)/GameTicRate < 22 ) return;
|
||||
if ( bFadeIn ) Screen.Dim("Black",1.-clamp(((titletimer+e.FracTic)/GameTicRate)-22,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
if ( (titletimer+e.FracTic)/GameTicRate < 27 )
|
||||
{
|
||||
static const int lofs[] =
|
||||
{
|
||||
153, 311, 489, 690, 844, 946, 1065, 1186, 1319, 1493, 1626, 1754, 1910
|
||||
};
|
||||
// draw letters one by one
|
||||
double alph = 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-26.5,0.,1.);
|
||||
for ( int i=0; i<13; i++ )
|
||||
{
|
||||
if ( ((titletimer+e.FracTic)/GameTicRate) < (23.+i*.2) ) continue;
|
||||
double alf = 1.-clamp((((titletimer+e.FracTic)/GameTicRate)-(23+i*.2))*5.,0.,1.);
|
||||
double zoom = 1.+.2*alf;
|
||||
Screen.DrawTexture(letters[i],false,(vsize.x-tsize.x)/2+lofs[i],(vsize.y-tsize.y)/2+513,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ScaleX,zoom,DTA_ScaleY,zoom,DTA_ColorOverlay,Color(int(128*(alf**2)),255,255,255),DTA_Alpha,alph);
|
||||
}
|
||||
}
|
||||
if ( (titletimer+e.FracTic)/GameTicRate > 25 )
|
||||
{
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-25.5,0.,1.);
|
||||
Screen.DrawTexture(tex[4],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
|
||||
}
|
||||
double scl = Screen.GetHeight()/vsize.y;
|
||||
double tscl1 = max(1./3.,(floor((Screen.GetHeight()*3.)/vsize.y)+4.)/3.);
|
||||
str = "CODENAME";
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-22,0.,1.);
|
||||
Screen.DrawText(BigFont,Font.CR_SAPPHIRE,(Screen.GetWidth()-tscl1*BigFont.StringWidth(str))/2,(Screen.GetHeight()-(scl*400+BigFont.GetHeight()*tscl1))/2,str,DTA_ScaleX,tscl1,DTA_ScaleY,tscl1,DTA_Alpha,alf);
|
||||
double tscl2 = max(1./3.,(floor((Screen.GetHeight()*3.)/vsize.y)+1.)/3.);
|
||||
if ( !stitle || (lastlang2 != language) )
|
||||
{
|
||||
Array<String> done;
|
||||
Array<int> candidates;
|
||||
let c = CVar.FindCVar('swwm_titlesubhistory');
|
||||
String cstr = c.GetString();
|
||||
int which = 1;
|
||||
if ( cstr != "" )
|
||||
{
|
||||
cstr.Split(done,";");
|
||||
int nsub = StringTable.Localize("$SWWM_NTITLESUB").ToInt();
|
||||
for ( int i=1; i<=nsub; i++ )
|
||||
{
|
||||
String sn = String.Format("%d",i);
|
||||
if ( done.Find(sn) < done.Size() ) continue;
|
||||
candidates.Push(i);
|
||||
}
|
||||
if ( candidates.Size() == 0 ) c.SetString("1");
|
||||
else
|
||||
{
|
||||
which = candidates[Random[UIStuff](0,candidates.Size()-1)];
|
||||
c.SetString(cstr..";"..which);
|
||||
}
|
||||
}
|
||||
else c.SetString("1");
|
||||
if ( stitle ) stitle.Destroy();
|
||||
stitle = BigFont.BreakLines(StringTable.Localize("$SWWM_TITLESUB"..which),int.max);
|
||||
}
|
||||
lastlang2 = language;
|
||||
alf = clamp(((titletimer+e.FracTic)/GameTicRate)-27,0.,1.);
|
||||
double xx;
|
||||
double yy = (Screen.GetHeight()+(scl*360+(1.-alf)*80*tscl2))/2;
|
||||
for ( int i=0; i<stitle.Count(); i++ )
|
||||
{
|
||||
xx = (Screen.GetWidth()-tscl2*BigFont.StringWidth(stitle.StringAt(i)))/2;
|
||||
Screen.DrawText(BigFont,Font.CR_SAPPHIRE,xx,yy,stitle.StringAt(i),DTA_ScaleX,tscl2,DTA_ScaleY,tscl2,DTA_Alpha,alf);
|
||||
yy += tscl2*BigFont.GetHeight();
|
||||
}
|
||||
if ( (((titletimer+e.FracTic)/GameTicRate) >= 23.) && (((titletimer+e.FracTic)/GameTicRate) < 25.6) )
|
||||
{
|
||||
double alf = 1.-SWWMUtility.fract(((titletimer+e.FracTic)/GameTicRate)*5.);
|
||||
Screen.Dim("White",.05*alf,0,0,Screen.GetWidth(),Screen.GetHeight());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const LOGOFADERBASE = 60000.;
|
||||
|
||||
Class LogoFader : Actor
|
||||
{
|
||||
Actor base;
|
||||
SWWMTitleStuff hnd;
|
||||
|
||||
Default
|
||||
{
|
||||
+NOGRAVITY;
|
||||
+NOBLOCKMAP;
|
||||
+NOINTERACTION;
|
||||
+DONTSPLASH;
|
||||
Radius .1;
|
||||
Height 0;
|
||||
}
|
||||
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
SetOrigin((LOGOFADERBASE+32,LOGOFADERBASE,0),false);
|
||||
SetZ(floorz);
|
||||
roll = 180;
|
||||
angle = 180;
|
||||
double halfstretch = (1.+level.pixelstretch)/2.;
|
||||
if ( !base ) base = Spawn("LogoFaderSurface",(LOGOFADERBASE,LOGOFADERBASE-32.,floorz+32.*halfstretch));
|
||||
}
|
||||
override void Tick()
|
||||
{
|
||||
double alf1 = clamp(((double(hnd.titletimer)/GameTicRate)-26.5)*.5,0.,1.);
|
||||
double alf2 = (hnd.titletimer>28*GameTicRate)?clamp((double((hnd.titletimer-GameTicRate*3)%(GameTicRate*5))/GameTicRate),0.,1.):0.;
|
||||
base.SetShade(Color(int(255*alf1),int(255*alf2),0));
|
||||
}
|
||||
}
|
||||
|
||||
Class LogoFaderSurface : Actor
|
||||
{
|
||||
Default
|
||||
{
|
||||
Radius .1;
|
||||
Height 0.;
|
||||
RenderRadius 256;
|
||||
+NOBLOCKMAP;
|
||||
+NOGRAVITY;
|
||||
+NOINTERACTION;
|
||||
+DONTSPLASH;
|
||||
+WALLSPRITE;
|
||||
RenderStyle "Stencil";
|
||||
}
|
||||
override void Tick(){}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
LGFD A -1 Bright;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue