Added option to still draw the precise crosshair even if crosshairs are disabled in the HUD settings.
(Mostly useful just for me because I regularly switch between this and Lithium and I use the "juicer" there instead).
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7 changed files with 12 additions and 12 deletions
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@ -57,8 +57,8 @@ extend Class SWWMWeapon
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// draw custom crosshair
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if ( automapactive || !(players[consoleplayer].Camera is 'PlayerPawn') ) return;
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if ( !swwm_precisecrosshair ) return;
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if ( !crosshairon ) return;
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if ( crosshairforce ) return;
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if ( !crosshairon && (swwm_precisecrosshair <= 1) ) return;
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let sb = SWWMStatusBar(StatusBar);
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if ( !sb ) return;
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SWWMUtility.PrepareProjData(sb.projdata,e.ViewPos,e.ViewAngle,e.ViewPitch,e.ViewRoll,players[consoleplayer].fov);
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@ -138,8 +138,8 @@ Class Wallbuster : SWWMWeapon
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// draw custom crosshair
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if ( automapactive || !(players[consoleplayer].Camera is 'PlayerPawn') ) return;
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if ( !swwm_precisecrosshair ) return;
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if ( !crosshairon ) return;
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if ( crosshairforce ) return;
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if ( !crosshairon && (swwm_precisecrosshair <= 1) ) return;
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let sb = SWWMStatusBar(StatusBar);
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if ( !sb ) return;
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SWWMUtility.PrepareProjData(sb.projdata,e.ViewPos,e.ViewAngle,e.ViewPitch,e.ViewRoll,players[consoleplayer].fov);
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