Add some delay between ragekit screams.
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parent
dcf612aab5
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2 changed files with 3 additions and 3 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r539 (Sat 12 Sep 17:32:27 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r540 (Sat 12 Sep 18:36:58 CEST 2020)";
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@ -793,7 +793,7 @@ Class RagekitPower : Powerup
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{
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SWWMHandler.DoFlash(Owner,Color(16,255,0,0),5);
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if ( (Owner.player == players[consoleplayer]) && (gametic > lastrage) && (CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() < 2) )
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lastrage = SWWMHandler.AddOneliner("ragekit",2,5);
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lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+40;
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Owner.A_QuakeEx(2,2,2,Random[Rage](1,2),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
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lastpulse = max(lastpulse,gametic+10);
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}
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@ -845,7 +845,7 @@ Class RagekitPower : Powerup
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SWWMHandler.DoFlash(Owner,Color(64,255,0,0),10);
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Owner.A_QuakeEx(8,8,8,Random[Rage](3,8),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
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if ( (Owner.player == players[consoleplayer]) && (gametic > lastrage) )
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lastrage = SWWMHandler.AddOneliner("ragekit",2,5);
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lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+40;
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Owner.A_StartSound("powerup/ragekithit",CHAN_POWERUP);
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lasteffect = level.maptime;
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lastpulse = max(lastpulse,gametic+35);
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