diff --git a/language.def_menu b/language.def_menu index 4b99b4281..0fadf1eff 100644 --- a/language.def_menu +++ b/language.def_menu @@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Ammo And Weapons"; SWWM_SHOTGIB = "Buckshot can Gib"; SWWM_COLLECTANIM = "Collectible Animations"; SWWM_SHADOWS = "Simple Shadows"; -SWWM_PHAIR = "Precise Crosshair"; +SWWM_PRECISECROSSHAIR = "Precise Crosshair"; TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player."; TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist."; TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you."; @@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progr TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option."; TOOLTIP_SWWM_COLLECTANIM = "Play special first person animations when picking up collectibles."; TOOLTIP_SWWM_SHADOWS = "Enables round shadows for various entities. Requires a map restart to take full effect."; -TOOLTIP_SWWM_PHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen."; +TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen."; // knowledge base SWWM_COMINGSOON = "(coming soon)"; SWWM_MISSTAB = "Mission"; diff --git a/language.es_menu b/language.es_menu index 98cca55a6..3f25685bd 100644 --- a/language.es_menu +++ b/language.es_menu @@ -133,7 +133,7 @@ SWWM_DROPS_WEAPONS = "Munición y Armas"; SWWM_SHOTGIB = "Los Perdigones pueden Desviscerar"; SWWM_COLLECTANIM = "Animaciones de Coleccionables"; SWWM_SHADOWS = "Sombras Simples"; -SWWM_PHAIR = "Mira Precisa"; +SWWM_PRECISECROSSHAIR = "Mira Precisa"; TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador."; TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso."; TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de efectos te causan malestar."; @@ -204,7 +204,7 @@ TOOLTIP_SWWM_ENEMYDROPS = "Por defecto, los enemigos solo dropean munición para TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, así que aquí está como opción."; TOOLTIP_SWWM_COLLECTANIM = "Muestra animaciones especiales en primera persona al recoger coleccionables."; TOOLTIP_SWWM_SHADOWS = "Activa sombras redondas para varias entidades. Requiere un reinicio de mapa para tomar efecto completamente."; -TOOLTIP_SWWM_PHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla."; +TOOLTIP_SWWM_PRECISECROSSHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla."; // knowledge base SWWM_COMINGSOON = "(próximamente)"; SWWM_MISSTAB = "Misión"; diff --git a/language.version b/language.version index 01ddd573f..8f2f20a6b 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r561 \cu(Tue 20 Oct 11:37:14 CEST 2020)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r562 \cu(Tue 20 Oct 12:14:43 CEST 2020)"; diff --git a/menudef.txt b/menudef.txt index e1c51aacd..889a352e9 100644 --- a/menudef.txt +++ b/menudef.txt @@ -32,7 +32,7 @@ OptionMenu "SWWMOptionMenu" Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo" StaticText " " StaticText "$SWWM_OTITLE", "Blue" - Option "$SWWM_PHAIR", "swwm_phair", "YesNo" + Option "$SWWM_PRECISECROSSHAIR", "swwm_precisecrosshair", "YesNo" Option "$SWWM_SHADOWS", "swwm_shadows", "YesNo" Option "$SWWM_BLOOD", "swwm_blood", "YesNo" ScaleSlider "$SWWM_MAXBLOOD", "swwm_maxblood", -1, 1000, 1, "$SWWM_NONE", "$SWWM_UNLIMITED"