diff --git a/language.version b/language.version index 0f148ab63..5715b9565 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r488 \cu(Sun 16 May 14:16:54 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r488 \cu(2021-05-16 14:16:54)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r489 \cu(Sun 16 May 14:17:06 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r489 \cu(2021-05-16 14:17:06)\c-"; diff --git a/zscript/weapons/swwm_blazeit.zsc b/zscript/weapons/swwm_blazeit.zsc index 7c41ef92f..5095fb2b2 100644 --- a/zscript/weapons/swwm_blazeit.zsc +++ b/zscript/weapons/swwm_blazeit.zsc @@ -785,7 +785,7 @@ Class Hellblazer : SWWMWeapon if ( player.cmd.buttons&BT_ALTATTACK ) { invoker.preloadcnt++; - if ( (player.cmd.buttons&BT_ATTACK) || ((invoker.clipcount < 2) || (invoker.preloadcnt >= 10)) ) + if ( (player.cmd.buttons&BT_ATTACK) || ((invoker.clipcount < 2) && (invoker.preloadcnt >= 10)) ) { invoker.preloadcnt = 0; return A_JumpByAmmoType("PreAltFire_1","PreAltFire_2","PreAltFire_3","PreAltFire_4","Ready_G");