Update readme since per-player color tags are a thing now.

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Mari the Deer 2022-07-27 13:23:06 +02:00
commit 521fe314b6
2 changed files with 3 additions and 3 deletions

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@ -740,7 +740,7 @@ These components are toggleable.
Although it's not officially supported, it is possible to play both co-op and deathmatch with this mod. Some caveats apply, such as the need to disable network prediction, as the various changes to player physics and behavior would quickly cause desyncs otherwise. Thus, the only recommendation I can give is to only try it out if there's low latency between players *(e.g.: LAN multiplayer)*.
Due to engine limitations, it's not possible to color-code individual players, so you'll have to rely on the target array to identify others. Note that the named healthbars of other players are always displayed in co-op, regardless of distance or visibility.
In cooperative play, the healthbars of other players are always visible no matter the distance or any occluding map geometry, so you can easily keep track of where everyone is, roughly.
When playing deathmatch, detailed ranking and score stats will be shown on the right side of the HUD, so you know who's winning and by how far of a margin. Note that in deathmatch, the full map is always revealed, but other players will NOT appear in the minimap or target array unless they're visible, or they're part of your team *(if teamplay is enabled)*.