From 522384b93f9e49095df0002dd35337c7f7b0c75e Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Mon, 9 May 2022 10:28:20 +0200 Subject: [PATCH] Reduce boss brain radius to match GZDoom's. --- language.version | 4 ++-- zscript/swwm_monsters.zsc | 6 ++++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index ecbf462f5..54e05a642 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r63 \cu(Sun 8 May 23:28:16 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r63 \cu(2022-05-08 23:28:16)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r64 \cu(Mon 9 May 10:28:20 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r64 \cu(2022-05-09 10:28:20)\c-"; diff --git a/zscript/swwm_monsters.zsc b/zscript/swwm_monsters.zsc index f060e3281..e248d602a 100644 --- a/zscript/swwm_monsters.zsc +++ b/zscript/swwm_monsters.zsc @@ -206,6 +206,7 @@ Class SWWMBossBrainPain : Actor Default { RenderStyle "Add"; + Scale .8; Radius .1; Height 0.; } @@ -285,8 +286,9 @@ Class SWWMBossBrain : BossBrain Default { Tag "$FN_BOSSBRAIN"; - Radius 20; - Height 40; + Scale .8; + Radius 16; + Height 32; +NOBLOOD; } States