Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
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be9a1b2606
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13 changed files with 215 additions and 18 deletions
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@ -3,6 +3,7 @@
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Class DemolitionistStoreTab : DemolitionistMenuTab
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{
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DemolitionistMenuList invlist[2];
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bool bDisabled;
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bool bSell;
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int ofs, maxofs, maxw;
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double smofs;
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@ -70,7 +71,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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override DemolitionistMenuTab Init( DemolitionistMenu master )
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{
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title = StringTable.Localize("$SWWM_STORETAB");
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bHidden = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4));
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bDisabled = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4)||players[consoleplayer].mo.FindInventory("SWWMStoreDisabler"));
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return Super.Init(master);
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}
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override void OnDestroy()
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@ -148,6 +149,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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override void Ticker()
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{
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if ( bDisabled ) return; // do nothing
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bool mustsort = false;
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bool skipsel = false;
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// only update active list to reduce perf hit
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@ -278,6 +280,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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override void MenuInput( int key )
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{
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if ( bDisabled ) return; // do nothing
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if ( key == MK_BACK )
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{
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bSell = !bSell;
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@ -330,6 +333,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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}
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override void MouseInput( Vector2 pos, int btn )
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{
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if ( bDisabled ) return; // do nothing
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if ( btn == MB_RIGHT )
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{
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// just toggle buy/sell
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@ -377,9 +381,17 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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override void Drawer( double fractic )
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{
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if ( bDisabled )
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{
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String str = StringTable.Localize("$SWWM_NOSTORE");
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double xx = int(master.ws.x-master.mSmallFont.StringWidth(str))/2;
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double yy = int(master.ws.y-master.mSmallFont.GetHeight())/2;
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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if ( !invlist[bSell] || (invlist[bSell].items.Size() <= 0) )
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{
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String str = StringTable.Localize(bSell?"$SWWM_NOSTORESELL":"$SWWM_NOSTORE");
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String str = StringTable.Localize(bSell?"$SWWM_NOSTORESELL":"$SWWM_NOSTOREBUY");
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double xx = int(master.ws.x-master.mSmallFont.StringWidth(str))/2;
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double yy = int(master.ws.y-master.mSmallFont.GetHeight())/2;
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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