Achievement cleanup.
This commit is contained in:
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f5c9733c65
commit
5316a63ed9
9 changed files with 57 additions and 269 deletions
10
cvarinfo.txt
10
cvarinfo.txt
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@ -146,14 +146,12 @@ nosave int swwm_playtime = 0; // total playtime in seconds
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// cross-session achievement cvars (0: locked, 1: unlocked, 2: notified)
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nosave int swwm_achievement_gcsandwich = 0;
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nosave int swwm_achievement_hdoom = 0;
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nosave int swwm_achievement_onestanding = 0;
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nosave int swwm_achievement_oopsie = 0;
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nosave int swwm_achievement_ghost = 0;
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nosave int swwm_achievement_clonk = 0;
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nosave int swwm_achievement_allitems = 0;
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nosave int swwm_achievement_conga = 0;
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nosave int swwm_achievement_explogun = 0;
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nosave int swwm_achievement_gravity = 0;
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nosave int swwm_achievement_flight = 0;
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nosave int swwm_achievement_cliffyb = 0;
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@ -166,7 +164,6 @@ nosave int swwm_achievement_bossdash = 0;
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nosave int swwm_achievement_sneeze = 0;
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nosave int swwm_achievement_fuel = 0;
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nosave int swwm_achievement_slayer = 0;
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nosave int swwm_achievement_broccolidoccoli = 0;
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nosave int swwm_achievement_dime = 0;
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nosave int swwm_achievement_stomp = 0;
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nosave int swwm_achievement_cheat = 0;
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@ -222,19 +219,12 @@ nosave int swwm_achievement_bune = 0;
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nosave int swwm_achievement_bonk = 0;
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nosave int swwm_achievement_anom = 0;
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nosave int swwm_achievement_anone = 0;
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nosave int swwm_achievement_tetris = 0;
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nosave int swwm_achievement_pong = 0;
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nosave int swwm_achievement_snake = 0;
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nosave int swwm_achievement_smb = 0;
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nosave int swwm_achievement_tyrian = 0;
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nosave int swwm_achievement_bof = 0;
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nosave int swwm_achievement_wantdie = 0;
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// cross-session progress cvars
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nosave int swwm_progress_gcsandwich = 0;
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nosave int swwm_progress_ghost = 0;
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nosave int swwm_progress_allitems = 0;
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nosave int swwm_progress_conga = 0;
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nosave int swwm_progress_explogun = 0;
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nosave int swwm_progress_gravity = 0;
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nosave int swwm_progress_flight = 0;
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nosave int swwm_progress_par = 0;
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@ -830,8 +830,6 @@ SWWM_FANART9 = "Marisa3.jpg";
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// achievements
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SWWM_ACHIEVEMENT_GCSANDWICH_TAG = "A Little Sandwich, as a Treat";
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SWWM_ACHIEVEMENT_GCSANDWICH_TXT = "Use %d Grilled Cheese Sandwiches";
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SWWM_ACHIEVEMENT_HDOOM_TAG = "Ara Ara";
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SWWM_ACHIEVEMENT_HDOOM_TXT = "Load SWWM GZ and H-Doom together";
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SWWM_ACHIEVEMENT_ONESTANDING_TAG = "A Warning to the Others";
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SWWM_ACHIEVEMENT_ONESTANDING_TXT = "Finish a map with just one enemy left alive";
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SWWM_ACHIEVEMENT_OOPSIE_TAG = "Big Oopsie";
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@ -844,8 +842,6 @@ SWWM_ACHIEVEMENT_ALLITEMS_TAG = "Collector";
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SWWM_ACHIEVEMENT_ALLITEMS_TXT = "Obtain 100%% items in %d maps";
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SWWM_ACHIEVEMENT_CONGA_TAG = "Conga Line of Death";
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SWWM_ACHIEVEMENT_CONGA_TXT = "Kill %d enemies with a single XSB round";
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SWWM_ACHIEVEMENT_EXPLOGUN_TAG = "Deadeye";
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SWWM_ACHIEVEMENT_EXPLOGUN_TXT = "Land %d consecutive Explodium Gun shots on the same enemy without reloading or missing";
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SWWM_ACHIEVEMENT_GRAVITY_TAG = "Decent Ascent";
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SWWM_ACHIEVEMENT_GRAVITY_TXT = "Use %d Gravity Suppressors";
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SWWM_ACHIEVEMENT_FLIGHT_TAG = "Demolitionist Space Program";
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@ -870,16 +866,12 @@ SWWM_ACHIEVEMENT_FUEL_TAG = "Hydrogenated";
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SWWM_ACHIEVEMENT_FUEL_TXT = "Consume a total of %dL of fuel";
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SWWM_ACHIEVEMENT_SLAYER_TAG = "I am Become Death";
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SWWM_ACHIEVEMENT_SLAYER_TXT = "Kill %d enemies with a single Slayer Warhead";
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SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI_TAG = "I am very Smart";
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SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI_TXT = "Load SWWM GZ and Brutal Doom together";
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SWWM_ACHIEVEMENT_DIME_TAG = "Icarus Dimes";
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SWWM_ACHIEVEMENT_DIME_TXT = "Blow yourself up with your own explosives";
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SWWM_ACHIEVEMENT_STOMP_TAG = "Italian Plumber Complex";
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SWWM_ACHIEVEMENT_STOMP_TXT = "Kill %d enemies by standing on them";
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SWWM_ACHIEVEMENT_CHEAT_TAG = "It's Been Ten Years";
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SWWM_ACHIEVEMENT_CHEAT_TXT = "Use a cheat code from SWWM Platinum";
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SWWM_ACHIEVEMENT_GOD_TAG = "Just a Replica";
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SWWM_ACHIEVEMENT_GOD_TXT = "Find something the Ynykron Artifact can't destroy";
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SWWM_ACHIEVEMENT_THRUWALL_TAG = "Knock Knock";
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SWWM_ACHIEVEMENT_THRUWALL_TXT = "Kill %d enemies through walls with the Silver Bullet";
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SWWM_ACHIEVEMENT_MASHIRO_TAG = "Layers of White";
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@ -982,17 +974,5 @@ SWWM_ACHIEVEMENT_ANOM_TAG = "Anomalous";
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SWWM_ACHIEVEMENT_ANOM_TXT = "Use %d Mykradvo Artifacts";
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SWWM_ACHIEVEMENT_ANONE_TAG = "Completely Necessary Use of Force";
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SWWM_ACHIEVEMENT_ANONE_TXT = "Use the Mykradvo Artifact against a single non-boss enemy";
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SWWM_ACHIEVEMENT_TETRIS_TAG = "Tetromination";
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SWWM_ACHIEVEMENT_TETRIS_TXT = "Complete a full game of Tetris";
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SWWM_ACHIEVEMENT_PONG_TAG = "Danny Won, Yeah";
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SWWM_ACHIEVEMENT_PONG_TXT = "Complete a full game of Pong";
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SWWM_ACHIEVEMENT_SNAKE_TAG = "Tsuchinoko Real";
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SWWM_ACHIEVEMENT_SNAKE_TXT = "Complete a full game of Snake";
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SWWM_ACHIEVEMENT_SMB_TAG = "Master of Platformers";
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SWWM_ACHIEVEMENT_SMB_TXT = "Complete a full game of Demo Land Adventure";
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SWWM_ACHIEVEMENT_TYRIAN_TAG = "Master of SHMUPs";
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SWWM_ACHIEVEMENT_TYRIAN_TXT = "Complete a full game of Interstellar Demolitionist";
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SWWM_ACHIEVEMENT_BOF_TAG = "Master of RPGs";
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SWWM_ACHIEVEMENT_BOF_TXT = "Complete a full game of Demolition Quest";
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SWWM_ACHIEVEMENT_WANTDIE_TAG = "E N D M I I";
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SWWM_ACHIEVEMENT_WANTDIE_TXT = "Fully clear a single map in the hardest difficulty (without dying)";
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@ -733,7 +733,6 @@ SWWM_FANART = "Arte: ";
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// achievements
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SWWM_ACHIEVEMENT_GCSANDWICH_TAG = "Un Poco de Sandwich, de Propina";
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SWWM_ACHIEVEMENT_GCSANDWICH_TXT = "Usa %d Sándwiches de Queso a la Plancha";
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SWWM_ACHIEVEMENT_HDOOM_TXT = "Carga SWWM GZ y H-Doom juntos";
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SWWM_ACHIEVEMENT_ONESTANDING_TAG = "Una Advertencia a los Otros";
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SWWM_ACHIEVEMENT_ONESTANDING_TXT = "Termina un mapa con solo un enemigo vivo";
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SWWM_ACHIEVEMENT_OOPSIE_TAG = "Gran Errorcito";
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@ -746,8 +745,6 @@ SWWM_ACHIEVEMENT_ALLITEMS_TAG = "Recolector";
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SWWM_ACHIEVEMENT_ALLITEMS_TXT = "Obtén 100%% ítems en %d mapas";
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SWWM_ACHIEVEMENT_CONGA_TAG = "Conga de la Muerte";
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SWWM_ACHIEVEMENT_CONGA_TXT = "Mata %d enemigos con una sola bala XSB";
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SWWM_ACHIEVEMENT_EXPLOGUN_TAG = "Puntería";
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SWWM_ACHIEVEMENT_EXPLOGUN_TXT = "Haz blanco %d veces consecutivas en el mismo enemigo con la Pistola de Explodium sin recargar ni fallar";
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SWWM_ACHIEVEMENT_GRAVITY_TAG = "Ascenso Decente";
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SWWM_ACHIEVEMENT_GRAVITY_TXT = "Usa %d Supresores de Gravedad";
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SWWM_ACHIEVEMENT_FLIGHT_TAG = "Programa Espacial Demolicionista";
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@ -772,15 +769,11 @@ SWWM_ACHIEVEMENT_FUEL_TAG = "Hidrogenado";
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SWWM_ACHIEVEMENT_FUEL_TXT = "Consume un total de %dL de combustible";
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SWWM_ACHIEVEMENT_SLAYER_TAG = "Me he Convertido en Muerte";
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SWWM_ACHIEVEMENT_SLAYER_TXT = "Mata %d enemigos con una sola Cabeza Nuclear Slayer";
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SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI_TAG = "Soy muy Inteligente";
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SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI_TXT = "Carga SWWM GZ y Brutal Doom juntos";
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SWWM_ACHIEVEMENT_DIME_TXT = "Reviéntate con tus propios explosivos";
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SWWM_ACHIEVEMENT_STOMP_TAG = "Complejo de Fontanero Italiano";
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SWWM_ACHIEVEMENT_STOMP_TXT = "Mata %d enemigos saltando encima";
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SWWM_ACHIEVEMENT_CHEAT_TAG = "Han Pasado Diez Años";
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SWWM_ACHIEVEMENT_CHEAT_TXT = "Usa un código trampa de SWWM Platinum";
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SWWM_ACHIEVEMENT_GOD_TAG = "Solo una Réplica";
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SWWM_ACHIEVEMENT_GOD_TXT = "Encuentra algo que el Artefacto Ynykron no pueda destruir";
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SWWM_ACHIEVEMENT_THRUWALL_TAG = "Toc Toc";
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SWWM_ACHIEVEMENT_THRUWALL_TXT = "Mata %d enemigos a través de las paredes con el Silver Bullet";
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SWWM_ACHIEVEMENT_MASHIRO_TAG = "Capas de Blanco";
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@ -877,16 +870,5 @@ SWWM_ACHIEVEMENT_ANOM_TAG = "Anómalo";
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SWWM_ACHIEVEMENT_ANOM_TXT = "Usa %d Artefactos Mykradvo";
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SWWM_ACHIEVEMENT_ANONE_TAG = "Uso Completamente Necesario de Fuerza";
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SWWM_ACHIEVEMENT_ANONE_TXT = "Usa el Artefacto Mykradvo contra un único enemigo no-jefe";
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SWWM_ACHIEVEMENT_TETRIS_TAG = "Tetrominación";
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SWWM_ACHIEVEMENT_TETRIS_TXT = "Completa una partida entera de Tetris";
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SWWM_ACHIEVEMENT_PONG_TAG = "Danny Ganó, Yeah";
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SWWM_ACHIEVEMENT_PONG_TXT = "Completa una partida entera de Pong";
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SWWM_ACHIEVEMENT_SNAKE_TXT = "Completa una partida entera de Snake";
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SWWM_ACHIEVEMENT_SMB_TAG = "Maestro de Plataformas";
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SWWM_ACHIEVEMENT_SMB_TXT = "Completa una partida entera de Demo Land Adventure";
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SWWM_ACHIEVEMENT_TYRIAN_TAG = "Maestro de SHMUPs";
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SWWM_ACHIEVEMENT_TYRIAN_TXT = "Completa una partida entera de Interstellar Demolitionist";
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SWWM_ACHIEVEMENT_BOF_TAG = "Maestro de RPGs";
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SWWM_ACHIEVEMENT_BOF_TXT = "Completa una partida entera de Demolition Quest";
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SWWM_ACHIEVEMENT_WANTDIE_TAG = "Mata a tu Jefe";
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SWWM_ACHIEVEMENT_WANTDIE_TXT = "Despeja un mapa en la dificultad más alta (sin morir)";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r396 \cu(Wed 24 Mar 02:25:38 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r396 \cu(2021-03-24 02:25:38)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r397 \cu(Wed 24 Mar 03:05:04 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r397 \cu(2021-03-24 03:05:04)\c-";
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@ -87,6 +87,9 @@ extend Class SWWMHandler
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// beat the par time?
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if ( level.partime && (Thinker.Tics2Seconds(level.maptime) <= level.partime) )
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SWWMUtility.AchievementProgressInc('swwm_progress_par',1,players[consoleplayer]);
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// one standing?
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if ( (level.total_monsters-level.killed_monsters) == 1 )
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SWWMUtility.MarkAchievement('swwm_achievement_onestanding',players[consoleplayer]);
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}
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private void SetupLockdefsCache( SWWMCachedLockInfo cli )
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@ -5,7 +5,6 @@ const SA_GCSANDWICH = 25;
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const SA_GHOST = 25;
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const SA_ALLITEMS = 30;
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const SA_CONGA = 15;
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const SA_EXPLOGUN = 7;
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const SA_GRAVITY = 25;
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const SA_FLIGHT = 2000;
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const SA_PAR = 30;
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@ -114,14 +113,12 @@ extend Class SWWMStaticHandler
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static const Name vars[] =
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{
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'swwm_achievement_gcsandwich',
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'swwm_achievement_hdoom',
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'swwm_achievement_onestanding',
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'swwm_achievement_oopsie',
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'swwm_achievement_ghost',
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'swwm_achievement_clonk',
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'swwm_achievement_allitems',
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'swwm_achievement_conga',
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'swwm_achievement_explogun',
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'swwm_achievement_gravity',
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'swwm_achievement_flight',
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'swwm_achievement_cliffyb',
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@ -134,11 +131,9 @@ extend Class SWWMStaticHandler
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'swwm_achievement_sneeze',
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'swwm_achievement_fuel',
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'swwm_achievement_slayer',
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'swwm_achievement_broccolidoccoli',
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'swwm_achievement_dime',
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'swwm_achievement_stomp',
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'swwm_achievement_cheat',
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'swwm_achievement_god',
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'swwm_achievement_thruwall',
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'swwm_achievement_mashiro',
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'swwm_achievement_lead',
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@ -189,26 +184,18 @@ extend Class SWWMStaticHandler
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'swwm_achievement_bonk',
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'swwm_achievement_anom',
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'swwm_achievement_anone',
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'swwm_achievement_tetris',
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'swwm_achievement_pong',
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'swwm_achievement_snake',
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'swwm_achievement_smb',
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'swwm_achievement_tyrian',
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'swwm_achievement_bof',
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'swwm_achievement_wantdie'
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};
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// localized name
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static const String names[] =
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{
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"$SWWM_ACHIEVEMENT_GCSANDWICH",
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"$SWWM_ACHIEVEMENT_HDOOM",
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"$SWWM_ACHIEVEMENT_ONESTANDING",
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"$SWWM_ACHIEVEMENT_OOPSIE",
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"$SWWM_ACHIEVEMENT_GHOST",
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"$SWWM_ACHIEVEMENT_CLONK",
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"$SWWM_ACHIEVEMENT_ALLITEMS",
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"$SWWM_ACHIEVEMENT_CONGA",
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"$SWWM_ACHIEVEMENT_EXPLOGUN",
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"$SWWM_ACHIEVEMENT_GRAVITY",
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"$SWWM_ACHIEVEMENT_FLIGHT",
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"$SWWM_ACHIEVEMENT_CLIFFYB",
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@ -221,11 +208,9 @@ extend Class SWWMStaticHandler
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"$SWWM_ACHIEVEMENT_SNEEZE",
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"$SWWM_ACHIEVEMENT_FUEL",
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"$SWWM_ACHIEVEMENT_SLAYER",
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"$SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI",
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"$SWWM_ACHIEVEMENT_DIME",
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"$SWWM_ACHIEVEMENT_STOMP",
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"$SWWM_ACHIEVEMENT_CHEAT",
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"$SWWM_ACHIEVEMENT_GOD",
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"$SWWM_ACHIEVEMENT_THRUWALL",
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"$SWWM_ACHIEVEMENT_MASHIRO",
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"$SWWM_ACHIEVEMENT_LEAD",
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@ -276,26 +261,18 @@ extend Class SWWMStaticHandler
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"$SWWM_ACHIEVEMENT_BONK",
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"$SWWM_ACHIEVEMENT_ANOM",
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"$SWWM_ACHIEVEMENT_ANONE",
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"$SWWM_ACHIEVEMENT_TETRIS",
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"$SWWM_ACHIEVEMENT_PONG",
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"$SWWM_ACHIEVEMENT_SNAKE",
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"$SWWM_ACHIEVEMENT_SMB",
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"$SWWM_ACHIEVEMENT_TYRIAN",
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"$SWWM_ACHIEVEMENT_BOF",
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"$SWWM_ACHIEVEMENT_WANTDIE"
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};
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// has number in txt
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static const int number[] =
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{
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SA_GCSANDWICH,
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0, // HDOOM
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0, // ONESTANDING
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0, // OOPSIE
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SA_GHOST,
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0, // CLONK
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SA_ALLITEMS,
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SA_CONGA,
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SA_EXPLOGUN,
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SA_GRAVITY,
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SA_FLIGHT,
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0, // CLIFFYB
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@ -308,11 +285,9 @@ extend Class SWWMStaticHandler
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SA_SNEEZE,
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SA_FUEL,
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SA_SLAYER,
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0, // BROCCOLIDOCCOLI
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0, // DIME
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SA_STOMP,
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0, // CHEAT
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0, // GOD
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SA_THRUWALL,
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0, // MASHIRO
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SA_LEAD,
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@ -363,26 +338,18 @@ extend Class SWWMStaticHandler
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SA_BONK,
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SA_ANOM,
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0, // ANONE
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0, // TETRIS
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0, // PONG
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0, // SNAKE
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0, // SMB
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0, // TYRIAN
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0, // BOF
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0 // WANTDIE
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};
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// is ignored (hide away achievements that can't be done yet)
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static const bool ignoreme[] =
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{
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false, // GCSANDWICH
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false, // HDOOM
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false, // ONESTANDING
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false, // OOPSIE
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false, // GHOST
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false, // CLONK
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false, // ALLITEMS
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false, // CONGA
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false, // EXPLOGUN
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false, // GRAVITY
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false, // FLIGHT
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false, // CLIFFYB
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@ -395,11 +362,9 @@ extend Class SWWMStaticHandler
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false, // SNEEZE
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false, // FUEL
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false, // SLAYER
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false, // BROCCOLIDOCCOLI
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false, // DIME
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false, // STOMP
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false, // CHEAT
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false, // GOD
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false, // THRUWALL
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true, // MASHIRO
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false, // LEAD
|
||||
|
|
@ -450,26 +415,18 @@ extend Class SWWMStaticHandler
|
|||
false, // BONK
|
||||
false, // ANOM
|
||||
false, // ANONE
|
||||
true, // TETRIS
|
||||
true, // PONG
|
||||
true, // SNAKE
|
||||
true, // SMB
|
||||
true, // TYRIAN
|
||||
true, // BOF
|
||||
false // WANTDIE
|
||||
};
|
||||
// progress tracking cvar (if any)
|
||||
static const Name pvar[] =
|
||||
{
|
||||
'swwm_progress_gcsandwich',
|
||||
'None', // HDOOM
|
||||
'None', // ONESTANDING
|
||||
'None', // OOPSIE
|
||||
'swwm_progress_ghost',
|
||||
'None', // CLONK
|
||||
'swwm_progress_allitems',
|
||||
'swwm_progress_conga',
|
||||
'swwm_progress_explogun',
|
||||
'swwm_progress_gravity',
|
||||
'swwm_progress_flight',
|
||||
'None', // CLIFFYB
|
||||
|
|
@ -482,11 +439,9 @@ extend Class SWWMStaticHandler
|
|||
'swwm_progress_sneeze',
|
||||
'swwm_progress_fuel',
|
||||
'swwm_progress_slayer',
|
||||
'None', // BROCCOLIDOCCOLI
|
||||
'None', // DIME
|
||||
'swwm_progress_stomp',
|
||||
'None', // CHEAT
|
||||
'None', // GOD
|
||||
'swwm_progress_thruwall',
|
||||
'None', // MASHIRO
|
||||
'swwm_progress_lead',
|
||||
|
|
@ -537,12 +492,6 @@ extend Class SWWMStaticHandler
|
|||
'swwm_progress_bonk',
|
||||
'swwm_progress_anom',
|
||||
'None', // ANONE
|
||||
'None', // TETRIS
|
||||
'None', // PONG
|
||||
'None', // SNAKE
|
||||
'None', // SMB
|
||||
'None', // TYRIAN
|
||||
'None', // BOF
|
||||
'None' // WANTDIE
|
||||
};
|
||||
bool alldone = true;
|
||||
|
|
|
|||
|
|
@ -356,14 +356,12 @@ Class DemolitionistMenu : GenericMenu
|
|||
static const Name vars[] =
|
||||
{
|
||||
'swwm_achievement_gcsandwich',
|
||||
'swwm_achievement_hdoom',
|
||||
'swwm_achievement_onestanding',
|
||||
'swwm_achievement_oopsie',
|
||||
'swwm_achievement_ghost',
|
||||
'swwm_achievement_clonk',
|
||||
'swwm_achievement_allitems',
|
||||
'swwm_achievement_conga',
|
||||
'swwm_achievement_explogun',
|
||||
'swwm_achievement_gravity',
|
||||
'swwm_achievement_flight',
|
||||
'swwm_achievement_cliffyb',
|
||||
|
|
@ -376,11 +374,9 @@ Class DemolitionistMenu : GenericMenu
|
|||
'swwm_achievement_sneeze',
|
||||
'swwm_achievement_fuel',
|
||||
'swwm_achievement_slayer',
|
||||
'swwm_achievement_broccolidoccoli',
|
||||
'swwm_achievement_dime',
|
||||
'swwm_achievement_stomp',
|
||||
'swwm_achievement_cheat',
|
||||
'swwm_achievement_god',
|
||||
'swwm_achievement_thruwall',
|
||||
'swwm_achievement_mashiro',
|
||||
'swwm_achievement_lead',
|
||||
|
|
@ -432,26 +428,18 @@ Class DemolitionistMenu : GenericMenu
|
|||
'swwm_achievement_bonk',
|
||||
'swwm_achievement_anom',
|
||||
'swwm_achievement_anone',
|
||||
'swwm_achievement_tetris',
|
||||
'swwm_achievement_pong',
|
||||
'swwm_achievement_snake',
|
||||
'swwm_achievement_smb',
|
||||
'swwm_achievement_tyrian',
|
||||
'swwm_achievement_bof',
|
||||
'swwm_achievement_wantdie'
|
||||
};
|
||||
// localized name
|
||||
static const String names[] =
|
||||
{
|
||||
"$SWWM_ACHIEVEMENT_GCSANDWICH",
|
||||
"$SWWM_ACHIEVEMENT_HDOOM",
|
||||
"$SWWM_ACHIEVEMENT_ONESTANDING",
|
||||
"$SWWM_ACHIEVEMENT_OOPSIE",
|
||||
"$SWWM_ACHIEVEMENT_GHOST",
|
||||
"$SWWM_ACHIEVEMENT_CLONK",
|
||||
"$SWWM_ACHIEVEMENT_ALLITEMS",
|
||||
"$SWWM_ACHIEVEMENT_CONGA",
|
||||
"$SWWM_ACHIEVEMENT_EXPLOGUN",
|
||||
"$SWWM_ACHIEVEMENT_GRAVITY",
|
||||
"$SWWM_ACHIEVEMENT_FLIGHT",
|
||||
"$SWWM_ACHIEVEMENT_CLIFFYB",
|
||||
|
|
@ -464,11 +452,9 @@ Class DemolitionistMenu : GenericMenu
|
|||
"$SWWM_ACHIEVEMENT_SNEEZE",
|
||||
"$SWWM_ACHIEVEMENT_FUEL",
|
||||
"$SWWM_ACHIEVEMENT_SLAYER",
|
||||
"$SWWM_ACHIEVEMENT_BROCCOLIDOCCOLI",
|
||||
"$SWWM_ACHIEVEMENT_DIME",
|
||||
"$SWWM_ACHIEVEMENT_STOMP",
|
||||
"$SWWM_ACHIEVEMENT_CHEAT",
|
||||
"$SWWM_ACHIEVEMENT_GOD",
|
||||
"$SWWM_ACHIEVEMENT_THRUWALL",
|
||||
"$SWWM_ACHIEVEMENT_MASHIRO",
|
||||
"$SWWM_ACHIEVEMENT_LEAD",
|
||||
|
|
@ -520,26 +506,18 @@ Class DemolitionistMenu : GenericMenu
|
|||
"$SWWM_ACHIEVEMENT_BONK",
|
||||
"$SWWM_ACHIEVEMENT_ANOM",
|
||||
"$SWWM_ACHIEVEMENT_ANONE",
|
||||
"$SWWM_ACHIEVEMENT_TETRIS",
|
||||
"$SWWM_ACHIEVEMENT_PONG",
|
||||
"$SWWM_ACHIEVEMENT_SNAKE",
|
||||
"$SWWM_ACHIEVEMENT_SMB",
|
||||
"$SWWM_ACHIEVEMENT_TYRIAN",
|
||||
"$SWWM_ACHIEVEMENT_BOF",
|
||||
"$SWWM_ACHIEVEMENT_WANTDIE"
|
||||
};
|
||||
// has number in txt
|
||||
static const int number[] =
|
||||
{
|
||||
SA_GCSANDWICH,
|
||||
0, // HDOOM
|
||||
0, // ONESTANDING
|
||||
0, // OOPSIE
|
||||
SA_GHOST,
|
||||
0, // CLONK
|
||||
SA_ALLITEMS,
|
||||
SA_CONGA,
|
||||
SA_EXPLOGUN,
|
||||
SA_GRAVITY,
|
||||
SA_FLIGHT,
|
||||
0, // CLIFFYB
|
||||
|
|
@ -552,11 +530,9 @@ Class DemolitionistMenu : GenericMenu
|
|||
SA_SNEEZE,
|
||||
SA_FUEL,
|
||||
SA_SLAYER,
|
||||
0, // BROCCOLIDOCCOLI
|
||||
0, // DIME
|
||||
SA_STOMP,
|
||||
0, // CHEAT
|
||||
0, // GOD
|
||||
SA_THRUWALL,
|
||||
0, // MASHIRO
|
||||
SA_LEAD,
|
||||
|
|
@ -608,26 +584,18 @@ Class DemolitionistMenu : GenericMenu
|
|||
SA_BONK,
|
||||
SA_ANOM,
|
||||
0, // ANONE
|
||||
0, // TETRIS
|
||||
0, // PONG
|
||||
0, // SNAKE
|
||||
0, // SMB
|
||||
0, // TYRIAN
|
||||
0, // BOF
|
||||
0 // WANTDIE
|
||||
};
|
||||
// is ignored (hide away achievements that can't be done yet)
|
||||
static const bool ignoreme[] =
|
||||
{
|
||||
false, // GCSANDWICH
|
||||
false, // HDOOM
|
||||
false, // ONESTANDING
|
||||
false, // OOPSIE
|
||||
false, // GHOST
|
||||
false, // CLONK
|
||||
false, // ALLITEMS
|
||||
false, // CONGA
|
||||
false, // EXPLOGUN
|
||||
false, // GRAVITY
|
||||
false, // FLIGHT
|
||||
false, // CLIFFYB
|
||||
|
|
@ -640,11 +608,9 @@ Class DemolitionistMenu : GenericMenu
|
|||
false, // SNEEZE
|
||||
false, // FUEL
|
||||
false, // SLAYER
|
||||
false, // BROCCOLIDOCCOLI
|
||||
false, // DIME
|
||||
false, // STOMP
|
||||
false, // CHEAT
|
||||
false, // GOD
|
||||
false, // THRUWALL
|
||||
true, // MASHIRO
|
||||
false, // LEAD
|
||||
|
|
@ -696,26 +662,18 @@ Class DemolitionistMenu : GenericMenu
|
|||
false, // BONK
|
||||
false, // ANOM
|
||||
false, // ANONE
|
||||
true, // TETRIS
|
||||
true, // PONG
|
||||
true, // SNAKE
|
||||
true, // SMB
|
||||
true, // TYRIAN
|
||||
true, // BOF
|
||||
false // WANTDIE
|
||||
};
|
||||
// progress tracking cvar (if any)
|
||||
static const Name pvar[] =
|
||||
{
|
||||
'swwm_progress_gcsandwich',
|
||||
'None', // HDOOM
|
||||
'None', // ONESTANDING
|
||||
'None', // OOPSIE
|
||||
'swwm_progress_ghost',
|
||||
'None', // CLONK
|
||||
'swwm_progress_allitems',
|
||||
'swwm_progress_conga',
|
||||
'swwm_progress_explogun',
|
||||
'swwm_progress_gravity',
|
||||
'swwm_progress_flight',
|
||||
'None', // CLIFFYB
|
||||
|
|
@ -728,11 +686,9 @@ Class DemolitionistMenu : GenericMenu
|
|||
'swwm_progress_sneeze',
|
||||
'swwm_progress_fuel',
|
||||
'swwm_progress_slayer',
|
||||
'None', // BROCCOLIDOCCOLI
|
||||
'None', // DIME
|
||||
'swwm_progress_stomp',
|
||||
'None', // CHEAT
|
||||
'None', // GOD
|
||||
'swwm_progress_thruwall',
|
||||
'None', // MASHIRO
|
||||
'swwm_progress_lead',
|
||||
|
|
@ -784,12 +740,6 @@ Class DemolitionistMenu : GenericMenu
|
|||
'swwm_progress_bonk',
|
||||
'swwm_progress_anom',
|
||||
'None', // ANONE
|
||||
'None', // TETRIS
|
||||
'None', // PONG
|
||||
'None', // SNAKE
|
||||
'None', // SMB
|
||||
'None', // TYRIAN
|
||||
'None', // BOF
|
||||
'None' // WANTDIE
|
||||
};
|
||||
achievements.Clear();
|
||||
|
|
|
|||
|
|
@ -420,11 +420,7 @@ Class YnykronImpact : Actor
|
|||
gc.Amount--;
|
||||
}
|
||||
else if ( !tracer.FindInventory("GrilledCheeseSafeguard") )
|
||||
{
|
||||
tracer.DamageMobj(self,target,int.max,'Ynykron',DMG_FORCED|DMG_THRUSTLESS);
|
||||
if ( target && tracer && (tracer.Health > 0) )
|
||||
SWWMUtility.MarkAchievement('swwm_achievement_god',target.player);
|
||||
}
|
||||
if ( tracer && (tracer.Health <= 0) )
|
||||
{
|
||||
if ( tracer.player )
|
||||
|
|
@ -2427,11 +2423,7 @@ Class YnykronSingularity : Actor
|
|||
gc.Amount--;
|
||||
}
|
||||
else if ( !a.FindInventory("GrilledCheeseSafeguard") )
|
||||
{
|
||||
a.DamageMobj(self,target,int.max,'Ynykron',DMG_FORCED|DMG_THRUSTLESS);
|
||||
if ( target && a && (a.Health > 0) )
|
||||
SWWMUtility.MarkAchievement('swwm_achievement_god',target.player);
|
||||
}
|
||||
if ( a && (a.Health <= 0) )
|
||||
{
|
||||
if ( a.player )
|
||||
|
|
|
|||
|
|
@ -9,8 +9,6 @@ Class ExplodiumGun : SWWMWeapon
|
|||
double casex, casey;
|
||||
transient ui TextureID WeaponBox;
|
||||
transient ui Font TewiFont;
|
||||
transient Actor deadeye_tgt;
|
||||
transient int deadeye_cnt;
|
||||
|
||||
Property ClipCount : ClipCount;
|
||||
|
||||
|
|
@ -112,17 +110,6 @@ Class ExplodiumGun : SWWMWeapon
|
|||
SWWMBulletTrail.DoTrail(self,origin,dir,10000,2);
|
||||
if ( d.HitType == TRACE_HitActor )
|
||||
{
|
||||
if ( invoker.deadeye_tgt && (d.HitActor != invoker.deadeye_tgt) )
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
invoker.deadeye_tgt = d.HitActor;
|
||||
invoker.deadeye_cnt++;
|
||||
SWWMUtility.AchievementProgress('swwm_progress_explogun',invoker.deadeye_cnt,player);
|
||||
}
|
||||
int dmg = 15;
|
||||
// might as well apply explosion on top
|
||||
if ( dmg >= d.HitActor.Health ) dmg += 20;
|
||||
|
|
@ -144,38 +131,33 @@ Class ExplodiumGun : SWWMWeapon
|
|||
b.pitch = asin(d.HitDir.z);
|
||||
b.target = self;
|
||||
}
|
||||
else
|
||||
else if ( d.HitType != TRACE_HitNone )
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
if ( d.HitType != TRACE_HitNone )
|
||||
Vector3 hitnormal = -d.HitDir;
|
||||
if ( d.HitType == TRACE_HitFloor )
|
||||
{
|
||||
Vector3 hitnormal = -d.HitDir;
|
||||
if ( d.HitType == TRACE_HitFloor )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.top.Normal;
|
||||
else hitnormal = d.HitSector.floorplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitCeiling )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.bottom.Normal;
|
||||
else hitnormal = d.HitSector.ceilingplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitWall )
|
||||
{
|
||||
hitnormal = (-d.HitLine.delta.y,d.HitLine.delta.x,0).unit();
|
||||
if ( !d.LineSide ) hitnormal *= -1;
|
||||
}
|
||||
let p = Spawn("SWWMBulletImpact",d.HitLocation+hitnormal*0.01);
|
||||
p.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
p.pitch = asin(-hitnormal.z);
|
||||
if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
|
||||
let b = Spawn("ExplodiumBulletImpact",d.HitLocation+hitnormal*4.);
|
||||
b.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
b.pitch = asin(-hitnormal.z);
|
||||
b.target = self;
|
||||
if ( swwm_omnibust ) BusterWall.BustLinetrace(d,50,self,d.HitDir,d.HitLocation.z);
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.top.Normal;
|
||||
else hitnormal = d.HitSector.floorplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitCeiling )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.bottom.Normal;
|
||||
else hitnormal = d.HitSector.ceilingplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitWall )
|
||||
{
|
||||
hitnormal = (-d.HitLine.delta.y,d.HitLine.delta.x,0).unit();
|
||||
if ( !d.LineSide ) hitnormal *= -1;
|
||||
}
|
||||
let p = Spawn("SWWMBulletImpact",d.HitLocation+hitnormal*0.01);
|
||||
p.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
p.pitch = asin(-hitnormal.z);
|
||||
if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
|
||||
let b = Spawn("ExplodiumBulletImpact",d.HitLocation+hitnormal*4.);
|
||||
b.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
b.pitch = asin(-hitnormal.z);
|
||||
b.target = self;
|
||||
if ( swwm_omnibust ) BusterWall.BustLinetrace(d,50,self,d.HitDir,d.HitLocation.z);
|
||||
}
|
||||
for ( int i=0; i<6; i++ )
|
||||
{
|
||||
|
|
@ -301,12 +283,7 @@ Class ExplodiumGun : SWWMWeapon
|
|||
XZW1 A -1;
|
||||
Stop;
|
||||
Select:
|
||||
XZW2 B 2
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
A_FullRaise();
|
||||
}
|
||||
XZW2 B 2 A_FullRaise();
|
||||
XZW2 CDEFGH 2;
|
||||
Goto Ready;
|
||||
Ready:
|
||||
|
|
@ -371,8 +348,6 @@ Class ExplodiumGun : SWWMWeapon
|
|||
Reload:
|
||||
XZW2 A 1
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
if ( invoker.clipcount >= invoker.default.clipcount ) return ResolveState("CheckBullet");
|
||||
A_PlayerReload();
|
||||
if ( invoker.clipcount <= 0 ) return ResolveState("ReloadEmpty");
|
||||
|
|
@ -480,8 +455,6 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
double casex, casey, lcasex, lcasey;
|
||||
transient ui TextureID WeaponBox;
|
||||
transient ui Font TewiFont;
|
||||
transient Actor deadeye_tgt;
|
||||
transient int deadeye_cnt;
|
||||
|
||||
Property ClipCount : ClipCount;
|
||||
|
||||
|
|
@ -579,17 +552,6 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
SWWMBulletTrail.DoTrail(self,origin,dir,10000,2);
|
||||
if ( d.HitType == TRACE_HitActor )
|
||||
{
|
||||
if ( invoker.deadeye_tgt && (d.HitActor != invoker.deadeye_tgt) )
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
invoker.deadeye_tgt = d.HitActor;
|
||||
invoker.deadeye_cnt++;
|
||||
SWWMUtility.AchievementProgress('swwm_progress_explogun',invoker.deadeye_cnt,player);
|
||||
}
|
||||
int dmg = 15;
|
||||
// might as well apply explosion on top
|
||||
if ( dmg >= d.HitActor.Health ) dmg += 20;
|
||||
|
|
@ -611,38 +573,33 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
b.pitch = asin(d.HitDir.z);
|
||||
b.target = self;
|
||||
}
|
||||
else
|
||||
else if ( d.HitType != TRACE_HitNone )
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
if ( d.HitType != TRACE_HitNone )
|
||||
Vector3 hitnormal = -d.HitDir;
|
||||
if ( d.HitType == TRACE_HitFloor )
|
||||
{
|
||||
Vector3 hitnormal = -d.HitDir;
|
||||
if ( d.HitType == TRACE_HitFloor )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.top.Normal;
|
||||
else hitnormal = d.HitSector.floorplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitCeiling )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.bottom.Normal;
|
||||
else hitnormal = d.HitSector.ceilingplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitWall )
|
||||
{
|
||||
hitnormal = (-d.HitLine.delta.y,d.HitLine.delta.x,0).unit();
|
||||
if ( !d.LineSide ) hitnormal *= -1;
|
||||
}
|
||||
let p = Spawn("SWWMBulletImpact",d.HitLocation+hitnormal*0.01);
|
||||
p.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
p.pitch = asin(-hitnormal.z);
|
||||
if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
|
||||
let b = Spawn("ExplodiumBulletImpact",d.HitLocation+hitnormal*4.);
|
||||
b.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
b.pitch = asin(-hitnormal.z);
|
||||
b.target = self;
|
||||
if ( swwm_omnibust ) BusterWall.BustLinetrace(d,50,self,d.HitDir,d.HitLocation.z);
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.top.Normal;
|
||||
else hitnormal = d.HitSector.floorplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitCeiling )
|
||||
{
|
||||
if ( d.Hit3DFloor ) hitnormal = -d.Hit3DFloor.bottom.Normal;
|
||||
else hitnormal = d.HitSector.ceilingplane.Normal;
|
||||
}
|
||||
else if ( d.HitType == TRACE_HitWall )
|
||||
{
|
||||
hitnormal = (-d.HitLine.delta.y,d.HitLine.delta.x,0).unit();
|
||||
if ( !d.LineSide ) hitnormal *= -1;
|
||||
}
|
||||
let p = Spawn("SWWMBulletImpact",d.HitLocation+hitnormal*0.01);
|
||||
p.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
p.pitch = asin(-hitnormal.z);
|
||||
if ( d.HitLine ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation);
|
||||
let b = Spawn("ExplodiumBulletImpact",d.HitLocation+hitnormal*4.);
|
||||
b.angle = atan2(hitnormal.y,hitnormal.x);
|
||||
b.pitch = asin(-hitnormal.z);
|
||||
b.target = self;
|
||||
if ( swwm_omnibust ) BusterWall.BustLinetrace(d,50,self,d.HitDir,d.HitLocation.z);
|
||||
}
|
||||
for ( int i=0; i<6; i++ )
|
||||
{
|
||||
|
|
@ -717,12 +674,7 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
States
|
||||
{
|
||||
Select:
|
||||
XZW2 B 2
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
A_FullRaise();
|
||||
}
|
||||
XZW2 B 2 A_FullRaise();
|
||||
XZW2 C 2;
|
||||
XZW2 D 2 { player.SetPSprite(PSP_WEAPON+1,ResolveState("LeftSelect")); }
|
||||
XZW2 EFGHAA 2;
|
||||
|
|
@ -837,12 +789,7 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
XZWB A 1;
|
||||
Goto LeftReady;
|
||||
Reload:
|
||||
XZW2 A 9
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
player.SetPSPrite(PSP_WEAPON+1,ResolveState("LeftLower"));
|
||||
}
|
||||
XZW2 A 9 { player.SetPSPrite(PSP_WEAPON+1,ResolveState("LeftLower")); }
|
||||
XZW2 A 1
|
||||
{
|
||||
A_PlayerReload();
|
||||
|
|
@ -898,12 +845,7 @@ Class DualExplodiumGun : SWWMWeapon
|
|||
XZW2 A 0 { player.SetPSPrite(PSP_WEAPON+1,ResolveState("LeftRaise")); }
|
||||
Goto Ready;
|
||||
LeftReload:
|
||||
XZWB A 9
|
||||
{
|
||||
invoker.deadeye_tgt = null;
|
||||
invoker.deadeye_cnt = 0;
|
||||
player.SetPSPrite(PSP_WEAPON,ResolveState("Lower"));
|
||||
}
|
||||
XZWB A 9 { player.SetPSPrite(PSP_WEAPON,ResolveState("Lower")); }
|
||||
XZWB A 1
|
||||
{
|
||||
A_PlayerReload();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue