Remove code built on incorrect assumptions about UI events.

That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
This commit is contained in:
Mari the Deer 2022-08-13 14:28:09 +02:00
commit 5488bfce5d
7 changed files with 41 additions and 69 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r316 \cu(Sat 13 Aug 11:59:44 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r316 \cu(2022-08-13 11:59:44)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r317 \cu(Sat 13 Aug 14:28:09 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r317 \cu(2022-08-13 14:28:09)\c-";