Remove code built on incorrect assumptions about UI events.

That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
This commit is contained in:
Mari the Deer 2022-08-13 14:28:09 +02:00
commit 5488bfce5d
7 changed files with 41 additions and 69 deletions

View file

@ -605,26 +605,29 @@ extend Class SWWMHandler
override bool InputProcess( InputEvent e )
{
if ( (e.Type == InputEvent.TYPE_KeyDown) && (e.KeyChar >= 0x61) && (e.KeyChar <= 0x7A) )
if ( e.Type != InputEvent.TYPE_KeyDown ) return false;
// F
if ( e.KeyChar == 0x66 )
{
// F
if ( e.KeyChar == 0x66 )
let demo = Demolitionist(players[consoleplayer].mo);
let gone = PlayerGone(players[consoleplayer].mo);
if ( (demo && (demo.Health <= 0) && (demo.deadtimer > 40))
|| (gone && (gone.Health <= 0) && (gone.deadtimer > 40)) )
{
let demo = Demolitionist(players[consoleplayer].mo);
let gone = PlayerGone(players[consoleplayer].mo);
if ( (demo && (demo.Health <= 0) && (demo.deadtimer > 40))
|| (gone && (gone.Health <= 0) && (gone.deadtimer > 40)) )
// pay respects
int numf = Random[FInTheChat](1,6);
for ( int i=0; i<numf; i++ )
{
// pay respects
int numf = Random[FInTheChat](1,6);
for ( int i=0; i<numf; i++ )
{
let f = PayRespects.PressF();
StatusBar.AttachMessage(f,0,layer:StatusBar.HUDMSGLayer_OverHUD);
}
let f = PayRespects.PressF();
StatusBar.AttachMessage(f,0,layer:StatusBar.HUDMSGLayer_OverHUD);
}
}
if ( CheatInput(e) ) return true;
}
// cheats
if ( (e.KeyChar >= 0x61) && (e.KeyChar <= 0x7A) )
{
if ( CheatInput(e) )
return true;
}
return false;
}

View file

@ -45,9 +45,6 @@ Class DemolitionistMenu : GenericMenu
int muns;
// other text
String clockstr, munstr;
// menu keybind
int ikey[2];
String mkey[2];
// for checks (duh)
Array<MenuTransaction> checklist;
int lasttuid;
@ -173,9 +170,6 @@ Class DemolitionistMenu : GenericMenu
ws.y = round(th);
origin = (int(ss.x-ws.x)/2,int(ss.y-ws.y)/2);
MenuSound("menu/demoopen");
[ikey[0], ikey[1]] = Bindings.GetKeysForCommand("event swwmdemomenu");
mkey[0] = Bindings.NameKeys(ikey[0],0);
mkey[1] = Bindings.NameKeys(ikey[1],0);
tmsg = StringTable.Localize("$SWWM_MAINCONTROLS");
tmsgtic = MenuTime()+50;
lasttuid = Random[TUID]();
@ -448,12 +442,6 @@ Class DemolitionistMenu : GenericMenu
kcode = 0;
break;
}
if( (ikey[0] && (ev.keystring == mkey[0])) || (ikey[1] && (ev.keystring == mkey[1])) )
{
isclosing = true;
MenuSound("menu/democlose");
return true;
}
break;
case UIEvent.Type_WheelDown:
tabs[curtab].MouseInput((curmouse/hs)-origin,MB_WHEELDOWN);

View file

@ -9,11 +9,7 @@ Class DemolitionistHelpTab : DemolitionistMenuTab
{
title = StringTable.Localize("$SWWM_HELPTAB");
bHidden = true;
String kstr;
if ( master.mkey[1] != "" ) kstr = master.mkey[0].."/"..master.mkey[1];
else kstr = master.mkey[0];
String str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
mtext = new("DemolitionistMenuTextBox").Init(master,str);
mtext = new("DemolitionistMenuTextBox").Init(master,StringTable.Localize("$SWWM_HELPTXT"));
return Super.Init(master);
}
override void OnDestroy()

View file

@ -262,21 +262,6 @@ Class WallbusterReloadMenu : GenericMenu
return false;
}
override bool OnInputEvent( InputEvent ev )
{
if ( ev.type == InputEvent.Type_KeyDown )
{
String cmd = Bindings.GetBinding(ev.keyscan);
// treat as closing the menu without doing anything
if ( cmd ~== "+reload" )
{
MenuEvent(MKEY_BACK,false);
return true;
}
}
return false;
}
override bool OnUiEvent( UIEvent ev )
{
int y;