From 55137d1cb8f9cccef48491ac3b3f78023576a782 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Fri, 12 Aug 2022 16:34:02 +0200 Subject: [PATCH] Increase hammer shockwave damage/radius. --- language.version | 4 ++-- zscript/dlc1/swwm_hammertime_fx.zsc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index fb619ec86..5f258b556 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r310 \cu(Fri 12 Aug 16:14:11 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r310 \cu(2022-08-12 16:14:11)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r311 \cu(Fri 12 Aug 16:34:02 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r311 \cu(2022-08-12 16:34:02)\c-"; diff --git a/zscript/dlc1/swwm_hammertime_fx.zsc b/zscript/dlc1/swwm_hammertime_fx.zsc index 5a07f7785..ba62132c7 100644 --- a/zscript/dlc1/swwm_hammertime_fx.zsc +++ b/zscript/dlc1/swwm_hammertime_fx.zsc @@ -19,7 +19,7 @@ Class HammerShockwave : Actor { Super.PostBeginPlay(); A_QuakeEx(5,5,5,20,0,300+special1*4,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:200,rollIntensity:.8); - SWWMUtility.DoExplosion(self,30+special1/2,100000+special1*2000,80+special1/2,40,DE_BLAST|DE_EXTRAZTHRUST,'HammerShockwave',target); + SWWMUtility.DoExplosion(self,50+special1,100000+special1*2000,80+special1,40,DE_BLAST|DE_EXTRAZTHRUST,'HammerShockwave',target); for ( int i=0; i<360; i+=5 ) { Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](1,3); @@ -95,6 +95,6 @@ Class HammerRadiusShockwave : DemolitionistRadiusShockwave { Obituary "$O_HAMMER"; DamageType 'HammerShockwave'; - DamageFunction int(100*alpha); + DamageFunction int(200*alpha); } }