Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now. VIP powerups no longer spawn if the player has max amount.
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dc4bd4d45d
commit
555530c164
28 changed files with 104 additions and 89 deletions
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@ -13,7 +13,6 @@ extend Class SWWMHandler
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Shader.SetEnabled(p,"GhostShader",false);
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Shader.SetEnabled(p,"InvinciShader",false);
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Shader.SetEnabled(p,"RagekitShader",false);
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Shader.SetEnabled(p,"RagekitAltShader",false);
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Shader.SetEnabled(p,"Glitch",false);
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Shader.SetEnabled(p,"Grain",false);
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}
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@ -24,31 +23,24 @@ extend Class SWWMHandler
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let mo = p.mo;
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if ( !mo ) return;
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bool pc = (p.camera == mo);
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let deva = AngeryPower(mo.FindInventory("AngeryPower"));
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if ( pc && deva && swwm_shaders )
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{
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Shader.SetEnabled(p,"DevastationShader",true);
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Shader.SetUniform1f(p,"DevastationShader","timer",(gametic+e.FracTic)/GameTicRate);
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double xstrastr = 1.+max(0,deva.lastpulse-(gametic+e.Fractic))/35.;
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Shader.SetUniform1f(p,"DevastationShader","xtrastr",xstrastr**2.);
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}
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else Shader.SetEnabled(p,"DevastationShader",false);
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let rage = RagekitPower(mo.FindInventory("RagekitPower"));
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if ( pc && rage && swwm_shaders )
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{
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if ( swwm_rageshader )
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{
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Shader.SetEnabled(p,"RagekitShader",false);
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Shader.SetEnabled(p,"RagekitAltShader",true);
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Shader.SetUniform1f(p,"RagekitAltShader","timer",(gametic+e.FracTic)/GameTicRate);
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double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
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Shader.SetUniform1f(p,"RagekitAltShader","xtrastr",xstrastr**2.);
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}
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else
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{
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Shader.SetEnabled(p,"RagekitAltShader",false);
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Shader.SetEnabled(p,"RagekitShader",true);
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Shader.SetUniform1f(p,"RagekitShader","timer",(gametic+e.FracTic)/GameTicRate);
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double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
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Shader.SetUniform1f(p,"RagekitShader","xtrastr",xstrastr**2.);
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}
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}
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else
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{
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Shader.SetEnabled(p,"RagekitShader",false);
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Shader.SetEnabled(p,"RagekitAltShader",false);
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Shader.SetEnabled(p,"RagekitShader",true);
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Shader.SetUniform1f(p,"RagekitShader","timer",(gametic+e.FracTic)/GameTicRate);
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double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
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Shader.SetUniform1f(p,"RagekitShader","xtrastr",xstrastr**2.);
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}
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else Shader.SetEnabled(p,"RagekitShader",false);
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let ghost = GhostPower(mo.FindInventory("GhostPower"));
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if ( pc && ghost && swwm_shaders ) Shader.SetEnabled(p,"GhostShader",true);
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else Shader.SetEnabled(p,"GhostShader",false);
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