Floating point quake intensities.
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parent
d4cbbd15b5
commit
55fbfd86c0
40 changed files with 140 additions and 130 deletions
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@ -208,7 +208,7 @@ Class BallImpact : SWWMNonInteractiveActor
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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A_QuakeEx(3,3,3,12,0,200,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:100,rollIntensity:.3);
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A_QuakeEx(3.,3.,3.,12,0,200,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:100,rollIntensity:.3);
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A_StartSound("leadball/hit",CHAN_VOICE);
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A_SprayDecal("WallCrack",-20);
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int numpt = Random[Spreadgun](5,10);
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@ -289,7 +289,7 @@ Class TheBall : Actor
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A_AlertMonsters(swwm_uncapalert?0:2500,AMF_EMITFROMTARGET);
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A_StartSound(snd,CHAN_VOICE,CHANF_OVERLAP,1.,.2);
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A_StartSound(snd,CHAN_VOICE,CHANF_OVERLAP,1.,.2);
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victim.A_QuakeEx(8,8,8,8,0,3000,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:300,rollIntensity:1.);
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victim.A_QuakeEx(8.,8.,8.,8,0,3000,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:300,rollIntensity:1.);
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victim.A_StartSound(snd,CHAN_DAMAGE,CHANF_OVERLAP,1.,.2);
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slamforce *= 4;
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dmg *= 4;
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@ -523,7 +523,7 @@ Class SaltImpact : SWWMNonInteractiveActor
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Super.PostBeginPlay();
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A_AlertMonsters(swwm_uncapalert?0:6000,AMF_EMITFROMTARGET);
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SWWMUtility.DoExplosion(self,30+special2*4,15000,100,40);
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A_QuakeEx(3,3,3,10,0,250,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:150,rollintensity:0.2);
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A_QuakeEx(3.,3.,3.,10,0,250,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:150,rollintensity:0.2);
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A_StartSound("saltshot/hit",CHAN_VOICE,attenuation:.35);
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A_SprayDecal("ShockMarkSmall",-172);
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A_SprayDecal("SaltMark",-172);
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