Title sequence has more "oomph" added.

This commit is contained in:
Mari the Deer 2022-01-05 20:42:03 +01:00
commit 56dca15b52
15 changed files with 162 additions and 34 deletions

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@ -92,6 +92,12 @@ A couple extra weapons, not enough for a full batch, but still worthy additions.
- Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)* - Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)*
- Froggy Gang *(Summon the Froggy Chair)* - Froggy Gang *(Summon the Froggy Chair)*
- Ribbit *(Kill 10 enemies with the Froggy Chair)* - Ribbit *(Kill 10 enemies with the Froggy Chair)*
- Arsenal of Olden Times *(Find all classic UnSX weapons)*
*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron and Rafan-Kos)*
- Know Thy Armaments *(Find all weapons)*
- Assortment of Thingamajigs *(Find all items)*
- Words Words Words *(Read all library entries)*
- Oops I Pressed it *(Turn the engine off)*
## 1.5 update *(The Final Stage)*: ## 1.5 update *(The Final Stage)*:
@ -132,7 +138,7 @@ Add-ons and other related stuff.
* **Monster/decoration replacements add-on:** * **Monster/decoration replacements add-on:**
- Potentially standalone, usable with other mods - Potentially standalone, usable with other mods
- Balanced for this mod - Balanced for this mod, as well as the side mods
- Unique bosses - Unique bosses
- Some extra enemy variants - Some extra enemy variants
- Coverage for all supported WADs *(oof)* - Coverage for all supported WADs *(oof)*
@ -158,4 +164,4 @@ Add-ons and other related stuff.
- Retell the events of UnSX 2 *(but with the Demolitionist's participation)* - Retell the events of UnSX 2 *(but with the Demolitionist's participation)*
- Basically give SWWM GZ its own IWAD as a standalone game - Basically give SWWM GZ its own IWAD as a standalone game
- Some new weapons, some renovations - Some new weapons, some renovations
- Lots of world exploration, more lore - Lots of world exploration, more lore

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@ -60,6 +60,10 @@ HardwareShader Texture "graphics/M_SWWM.png"
Texture "Layer6" "graphics/M_SWWM_Layer6.png" Texture "Layer6" "graphics/M_SWWM_Layer6.png"
Define "NO_BILINEAR" Define "NO_BILINEAR"
} }
HardwareShader Texture "graphics/UnSXLogo.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Sprite "MBRNB0" HardwareShader Sprite "MBRNB0"
{ {
Shader "shaders/glsl/Whew.fp" Shader "shaders/glsl/Whew.fp"

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@ -539,7 +539,7 @@ O_RAYKHOM2 = "%o witnessed %k's UNLIMITED POWER.";
O_GRANDLANCE = "%o was torn asunder by %k's Grand Lance."; O_GRANDLANCE = "%o was torn asunder by %k's Grand Lance.";
O_GRANDLANCE2 = "%k showed %o how efficient nuclear fusion is."; O_GRANDLANCE2 = "%k showed %o how efficient nuclear fusion is.";
O_FISTGUN = "%o ate %k's divine knuckle sandwich."; O_FISTGUN = "%o ate %k's divine knuckle sandwich.";
O_FISTGUN2 = "%k delivered a divine bitchslap upon %o."; O_FISTGUN2 = "%k delivered a divine smackdown upon %o.";
O_NEWSPARKSTER = "%o witnessed the might of %k's plasma artillery."; O_NEWSPARKSTER = "%o witnessed the might of %k's plasma artillery.";
O_MORTALRIFLE = "%k killed %o very dead."; O_MORTALRIFLE = "%k killed %o very dead.";
O_MORTALRIFLEALT = "%o caught a very deadly grenade from %k."; O_MORTALRIFLEALT = "%o caught a very deadly grenade from %k.";

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@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r103 \cu(Sat 1 Jan 17:33:39 CET 2022)\c-"; SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r104 \cu(Wed 5 Jan 20:42:03 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r103 \cu(2022-01-01 17:33:39)\c-"; SWWM_SHORTVER="\cw1.2pre r104 \cu(2022-01-05 20:42:03)\c-";

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@ -17,6 +17,12 @@ squeak sounds/SQUEAK.ogg
recordscratch sounds/RECSCRAP.ogg recordscratch sounds/RECSCRAP.ogg
compat/warn sounds/UTWARN.ogg compat/warn sounds/UTWARN.ogg
hahaha/hahaha sounds/HAHAHA.ogg hahaha/hahaha sounds/HAHAHA.ogg
title/explo1 sounds/OUCHEX1.ogg
title/explo2 sounds/OUCHEX2.ogg
title/explo3 sounds/OUCHEX3.ogg
title/explo4 sounds/OUCHEX4.ogg
$random title/explo { title/explo1 title/explo2 title/explo3 title/explo4 }
$limit title/explo 64
saya/giggle1 sounds/saya/saya_giggle1.ogg saya/giggle1 sounds/saya/saya_giggle1.ogg
saya/giggle2 sounds/saya/saya_giggle2.ogg saya/giggle2 sounds/saya/saya_giggle2.ogg

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sounds/OUCHEX1.ogg Normal file

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sounds/OUCHEX2.ogg Normal file

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sounds/OUCHEX3.ogg Normal file

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sounds/OUCHEX4.ogg Normal file

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@ -155,9 +155,6 @@ version "4.7.1"
#include "zscript/dlc2/swwm_ultimate.zsc" #include "zscript/dlc2/swwm_ultimate.zsc"
#include "zscript/dlc2/swwm_ultimate_fx.zsc" #include "zscript/dlc2/swwm_ultimate_fx.zsc"
// DLC3 - Game Set // DLC3 - Game Set
#include "zscript/dlc3/swwm_tetris.zsc"
#include "zscript/dlc3/swwm_pong.zsc"
#include "zscript/dlc3/swwm_snake.zsc"
#include "zscript/dlc3/swwm_demoland.zsc" #include "zscript/dlc3/swwm_demoland.zsc"
#include "zscript/dlc3/swwm_demoshmup.zsc" #include "zscript/dlc3/swwm_demoshmup.zsc"
#include "zscript/dlc3/swwm_demoquest.zsc" #include "zscript/dlc3/swwm_demoquest.zsc"

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@ -1 +0,0 @@
// TODO Pong game code

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@ -1 +0,0 @@
// TODO Snake game code

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@ -1 +0,0 @@
// TODO Tetris game code

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@ -1,20 +1,103 @@
// Things for the titlemap // Things for the titlemap
Struct TitleExplosion
{
bool bInit;
int frame;
Vector2 pos;
double scale;
bool flipx, flipy;
double angle;
}
Class SWWMTitleStuff : EventHandler Class SWWMTitleStuff : EventHandler
{ {
transient ui TextureID tex[3]; ui TextureID tex[4];
transient ui Array<String> scrolls; ui Array<String> scrolls;
transient ui int sline; ui int sline;
transient ui double sbase; ui double sbase;
transient ui String lastlang; ui String lastlang;
ui TitleExplosion smk[64];
ui TextureID smk_frame[19];
int titletimer;
ui int rss;
ui int stopinit_t;
private ui int GetUIRandom()
{
return (rss = (rss<<1)*35447+(rss/87));
}
private ui double RandomShiver()
{
int sd = GetUIRandom();
return ((abs(sd)%11)-5)*.1;
}
private ui void TickExplosions()
{
if ( stopinit_t > 0 ) stopinit_t--;
bool stopinit = (stopinit_t>0);
for ( int i=0; i<64; i++ )
{
if ( (!smk[i].bInit && !stopinit) || (smk[i].frame > 18) )
{
smk[i].frame = Random[UIStuff](smk[i].bInit?-20:-4,0);
smk[i].pos = (FRandom[UIStuff](0.,1.),FRandom[UIStuff](0.,1.));
smk[i].scale = FRandom[UIStuff](3.,6.);
smk[i].angle = FRandom[UIStuff](0.,360.);
smk[i].flipx = Random[UIStuff](0,1);
smk[i].flipy = Random[UIStuff](0,1);
if ( !smk[i].bInit )
{
smk[i].bInit = true;
stopinit = true;
stopinit_t = 4;
}
}
if ( !smk[i].bInit ) continue;
if ( (smk[i].frame == 0) && (titletimer < -20 ) )
S_StartSound("title/explo",CHAN_WEAPON,CHANF_UI|CHANF_OVERLAP,1.,ATTN_NONE,FRandom[UIStuff](.95,1.05));
smk[i].frame++;
}
}
override void WorldTick() override void WorldTick()
{ {
if ( level.maptime == 1 ) S_ChangeMusic("music/TRAUMATI.XM"); if ( titletimer == -250 )
{
if ( gameinfo.gametype&GAME_Hexen ) S_ChangeMusic("HEXEN");
else if ( gameinfo.gametype&GAME_Heretic ) S_ChangeMusic("MUS_TITL");
else
{
// check if the doom 1 music exists
if ( Wads.FindLump("D_INTRO",ns:wads.ns_music) != -1 )
S_ChangeMusic("D_INTRO");
else S_ChangeMusic("D_DM2TTL");
}
}
if ( titletimer == -75 ) S_ChangeMusic("");
if ( titletimer == 0 ) S_ChangeMusic("music/TRAUMATI.XM");
titletimer++;
if ( menuactive && (titletimer < -80) ) titletimer = -80;
}
override void WorldLoaded( WorldEvent e )
{
titletimer = -300;
let shnd = SWWMStaticHandler(StaticEventHandler.Find("SWWMStaticHandler"));
if ( !shnd ) return;
if ( shnd.titlefirst )
{
titletimer = GameTicRate*26; // skip to logo
S_ChangeMusic("music/TRAUMATI.XM",2); // skip to order 2
}
shnd.titlefirst = true;
} }
override void UiTick() override void UiTick()
{ {
if ( (titletimer > -80) && (titletimer < -20) ) TickExplosions();
if ( gamestate != GS_LEVEL ) return; if ( gamestate != GS_LEVEL ) return;
// you're not supposed to be here // you're not supposed to be here
Menu.SetMenu('EndGameMenu'); Menu.SetMenu('EndGameMenu');
@ -23,19 +106,51 @@ Class SWWMTitleStuff : EventHandler
// special thanks to marrub for this absolute crime // special thanks to marrub for this absolute crime
} }
private ui void RenderExplosions()
{
for ( int i=0; i<64; i++ )
{
int frm = smk[i].frame;
if ( (frm < 0) || (frm > 18) ) continue;
if ( !smk_frame[frm] ) smk_frame[frm] = TexMan.CheckForTexture(String.Format("XEX0%c0",0x41+frm),TexMan.Type_Sprite);
Vector2 vpos;
vpos.x = smk[i].pos.x*Screen.GetWidth();
vpos.y = smk[i].pos.y*Screen.GetHeight();
Screen.DrawTexture(smk_frame[frm],false,vpos.x,vpos.y,DTA_ScaleX,smk[i].scale*CleanXFac,DTA_ScaleY,smk[i].scale*CleanYFac,DTA_FlipX,smk[i].flipx,DTA_FlipY,smk[i].flipy,DTA_Rotate,smk[i].angle,DTA_LegacyRenderStyle,STYLE_Add);
}
}
override void RenderUnderlay( RenderEvent e ) override void RenderUnderlay( RenderEvent e )
{ {
if ( !tex[0] ) tex[0] = TexMan.CheckForTexture("graphics/UnSXLogo.png",TexMan.Type_Any); if ( !tex[0] ) tex[0] = TexMan.CheckForTexture("graphics/UnSXLogo.png",TexMan.Type_Any);
if ( !tex[1] ) tex[1] = TexMan.CheckForTexture("graphics/SWWMGZLogo.png",TexMan.Type_Any); if ( !tex[1] ) tex[1] = TexMan.CheckForTexture("graphics/SWWMGZLogo.png",TexMan.Type_Any);
if ( !tex[2] ) tex[2] = TexMan.CheckForTexture("graphics/tempbg.png",TexMan.Type_Any); if ( !tex[2] ) tex[2] = TexMan.CheckForTexture("graphics/tempbg.png",TexMan.Type_Any);
if ( !tex[3] ) tex[3] = TexMan.CheckForTexture((gameinfo.gametype&GAME_Raven)?"TITLE":"TITLEPIC",TexMan.Type_MiscPatch);
Vector2 tsize, vsize; Vector2 tsize, vsize;
if ( titletimer < 0 )
{
Screen.Dim("Black",1.,0,0,Screen.GetWidth(),Screen.GetHeight());
if ( titletimer < -20 )
{
rss = int(MSTime()*(GameTicRate/1000.));
Vector2 ofs = (RandomShiver(),RandomShiver())*clamp((80+titletimer+e.FracTic)/50.,0.,1.);
tsize = TexMan.GetScaledSize(tex[3]);
ofs *= tsize.y/10.;
Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43);
RenderExplosions();
}
if ( titletimer > -20 ) Screen.Dim("White",1.-clamp((20+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
else if ( titletimer > -80 ) Screen.Dim("White",clamp((80+titletimer+e.FracTic)/50.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
if ( titletimer <= -250 ) Screen.Dim("Black",1.-clamp((270+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
return;
}
if ( swwm_fuzz ) if ( swwm_fuzz )
{ {
tsize = TexMan.GetScaledSize(tex[2]); tsize = TexMan.GetScaledSize(tex[2]);
double zoom = max(ceil(Screen.GetWidth()/tsize.x),ceil(Screen.GetHeight()/tsize.y)); double zoom = max(ceil(Screen.GetWidth()/tsize.x),ceil(Screen.GetHeight()/tsize.y));
vsize = (Screen.GetWidth(),Screen.GetHeight())/zoom; vsize = (Screen.GetWidth(),Screen.GetHeight())/zoom;
Screen.DrawTexture(tex[2],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(192,0,0,0)); Screen.DrawTexture(tex[2],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(192,0,0,0));
Screen.Dim("Black",clamp(1.-((level.maptime+e.FracTic)/GameTicRate)*.05,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight()); Screen.Dim("Black",clamp(1.-((titletimer+e.FracTic)/GameTicRate)*.05,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
} }
else Screen.Dim("Black",1.,0,0,Screen.GetWidth(),Screen.GetHeight()); else Screen.Dim("Black",1.,0,0,Screen.GetWidth(),Screen.GetHeight());
double hs = max(min(floor(Screen.GetWidth()/320.),floor(Screen.GetHeight()/200.)),1.); double hs = max(min(floor(Screen.GetWidth()/320.),floor(Screen.GetHeight()/200.)),1.);
@ -46,43 +161,43 @@ Class SWWMTitleStuff : EventHandler
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar); if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y); else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
else vsize = tsize; else vsize = tsize;
double alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-2,0.,1.); double alf = clamp(((titletimer+e.FracTic)/GameTicRate)-2,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-8,0.,1.); alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-8,0.,1.);
Screen.DrawTexture(tex[0],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf); Screen.DrawTexture(tex[0],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
String str = StringTable.Localize("$SWWM_TITLEPRESENTS"); String str = StringTable.Localize("$SWWM_TITLEPRESENTS");
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-10,0.,1.); alf = clamp(((titletimer+e.FracTic)/GameTicRate)-10,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-16,0.,1.); alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-16,0.,1.);
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf); Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
str = StringTable.Localize("$SWWM_TITLEMODBY"); str = StringTable.Localize("$SWWM_TITLEMODBY");
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-18,0.,1.); alf = clamp(((titletimer+e.FracTic)/GameTicRate)-18,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-24,0.,1.); alf *= 1.-clamp(((titletimer+e.FracTic)/GameTicRate)-24,0.,1.);
Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf); Screen.DrawText(smallfont,Font.CR_WHITE,(ss.x-smallfont.StringWidth(str))/2,(ss.y-smallfont.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
tsize = TexMan.GetScaledSize(tex[1]); tsize = TexMan.GetScaledSize(tex[1]);
sar = tsize.x/tsize.y; sar = tsize.x/tsize.y;
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar); if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y); else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
else vsize = tsize; else vsize = tsize;
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-26,0.,2.)*.5; alf = clamp(((titletimer+e.FracTic)/GameTicRate)-26,0.,2.)*.5;
Screen.DrawTexture(tex[1],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf); Screen.DrawTexture(tex[1],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
if ( (level.maptime/GameTicRate) < 30 ) return; if ( (titletimer/GameTicRate) < 30 ) return;
// scrolls // scrolls
if ( (scrolls.Size() <= 0 ) || (lastlang != language) ) if ( (scrolls.Size() <= 0 ) || (lastlang != language) )
{ {
scrolls.Clear(); scrolls.Clear();
String sstr = StringTable.Localize("$SWWM_TITLESCROLL"); String sstr = StringTable.Localize("$SWWM_TITLESCROLL");
sstr.Split(scrolls,"\n"); sstr.Split(scrolls,"\n");
sbase = (level.maptime+e.FracTic)/GameTicRate; sbase = (titletimer+e.FracTic)/GameTicRate;
if ( sline >= scrolls.Size() ) sline = 0; if ( sline >= scrolls.Size() ) sline = 0;
} }
lastlang = language; lastlang = language;
// estimate scrool length // estimate scrool length
double llen = smallfont.StringWidth(scrolls[sline]); double llen = smallfont.StringWidth(scrolls[sline]);
double soffset = 40*((level.maptime+e.FracTic)/GameTicRate-sbase); double soffset = 40*((titletimer+e.FracTic)/GameTicRate-sbase);
if ( soffset > llen+ss.x ) if ( soffset > llen+ss.x )
{ {
sline++; sline++;
if ( sline >= scrolls.Size() ) sline = 0; if ( sline >= scrolls.Size() ) sline = 0;
sbase = (level.maptime+e.FracTic)/GameTicRate; sbase = (titletimer+e.FracTic)/GameTicRate;
soffset = 0; soffset = 0;
} }
double xx = ss.x-soffset; double xx = ss.x-soffset;
@ -95,16 +210,16 @@ Class SWWMTitleStuff : EventHandler
{ {
for ( double trl = .1; trl < 1.; trl += .04 ) for ( double trl = .1; trl < 1.; trl += .04 )
{ {
double yy = (ss.y-40)+10*sin(15*i+160*(level.maptime+e.FracTic)/GameTicRate-90.*(1.-trl)); double yy = (ss.y-40)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate-90.*(1.-trl));
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5; alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
alf *= .2*trl; alf *= .2*trl;
double xxofs = 5*sin(15*i+120*(level.maptime+e.FracTic)/GameTicRate-90.*(1.-trl))-16*(1.-trl); double xxofs = 5*sin(15*i+120*(titletimer+e.FracTic)/GameTicRate-90.*(1.-trl))-16*(1.-trl);
Screen.DrawChar(smallfont,Font.CR_BLUE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf,DTA_LegacyRenderStyle,STYLE_Add); Screen.DrawChar(smallfont,Font.CR_BLUE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf,DTA_LegacyRenderStyle,STYLE_Add);
} }
double yy = (ss.y-40)+10*sin(15*i+160*(level.maptime+e.FracTic)/GameTicRate); double yy = (ss.y-40)+10*sin(15*i+160*(titletimer+e.FracTic)/GameTicRate);
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5; alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
double xxofs = 5*sin(15*i+120*(level.maptime+e.FracTic)/GameTicRate); double xxofs = 5*sin(15*i+120*(titletimer+e.FracTic)/GameTicRate);
Color c = Color(int(127.5+127.5*sin(10*i+80*(level.maptime+e.FracTic)/GameTicRate)),0,0); Color c = Color(int(127.5+127.5*sin(10*i+80*(titletimer+e.FracTic)/GameTicRate)),0,0);
Screen.DrawChar(smallfont,Font.CR_SAPPHIRE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf); Screen.DrawChar(smallfont,Font.CR_SAPPHIRE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
} }
xx += smallfont.GetCharWidth(ch)+smallfont.GetDefaultKerning(); xx += smallfont.GetCharWidth(ch)+smallfont.GetDefaultKerning();

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@ -22,6 +22,8 @@ Class SWWMStaticHandler : StaticEventHandler
int maptime; int maptime;
bool unloading; bool unloading;
ui Dictionary menustate; // used by Demolitionist Menu to restore old menu positions ui Dictionary menustate; // used by Demolitionist Menu to restore old menu positions
// title stuff
bool titlefirst;
override void NewGame() override void NewGame()
{ {
@ -44,6 +46,7 @@ Class SWWMStaticHandler : StaticEventHandler
override void WorldLoaded( WorldEvent e ) override void WorldLoaded( WorldEvent e )
{ {
if ( gamestate != GS_TITLELEVEL ) titlefirst = true; // we skip it
unloading = false; unloading = false;
maptime = 0; maptime = 0;
if ( e.IsSavegame || e.IsReopen ) if ( e.IsSavegame || e.IsReopen )