Patch IsActorPlayingSound calls until next GZDoom update.
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5 changed files with 8 additions and 8 deletions
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@ -641,7 +641,7 @@ Class PartyTime : SWWMNonInteractiveActor
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if ( ignite )
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{
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// wait for the sound to stop
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if ( !IsActorPlayingSound(CHAN_ITEM) )
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if ( !IsActorPlayingSound(CHAN_ITEM,-1) )
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Destroy();
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return;
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}
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@ -2656,7 +2656,7 @@ Class MykradvoBurst : SWWMNonInteractiveActor
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{
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Spawn:
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XEX4 ABCDEFGHIJKLMNOPQRSTUVWXYZ[\ 2 Bright;
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TNT1 A 1 A_JumpIf(!IsActorPlayingSound(CHAN_VOICE)&&!(targets.Size()),1);
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TNT1 A 1 A_JumpIf(!IsActorPlayingSound(CHAN_VOICE,-1)&&!(targets.Size()),1);
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Wait;
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TNT1 A 1;
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Stop;
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