Hotfix for yet another case where shit destroys itself on death on the same tic for fuck's sake why do you people keep doing this shit can't you fucking learn for once to code death states properly you goddamn maniacs.
Also added another intermission art while I was at it, because why not.
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4 changed files with 5 additions and 4 deletions
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graphics/Fanart/Marisa6.jpg
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graphics/Fanart/Marisa6.jpg
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@ -876,7 +876,7 @@ SWWM_INTERTIP129 = "Bunnyhopping can let you reach ludicrous speeds (thought not
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SWWM_INTERTIP130 = "The Ragekit's speed boost may make you violently bump against everything as you run around. This might become troublesome in enclosed spaces.";
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// intermission fanart
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SWWM_FANART = "Art: ";
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SWWM_NFANART = "11";
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SWWM_NFANART = "12";
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SWWM_FANART1 = "S20TBL.jpg;Substance20 (@S20_TBL)";
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SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)";
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SWWM_FANART3 = "RedeadITA.png;Redead-ITA";
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@ -888,6 +888,7 @@ SWWM_FANART8 = "Marisa2.jpg";
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SWWM_FANART9 = "Marisa3.jpg";
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SWWM_FANART10 = "Marisa4.jpg";
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SWWM_FANART11 = "Marisa5.jpg";
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SWWM_FANART11 = "Marisa6.jpg";
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// achievements
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SWWM_ACHIEVEMENT_ACID_TAG = "Fizzy Goodness";
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SWWM_ACHIEVEMENT_ACID_TXT = "Melt %d enemies with Telebrium Flechettes";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0 \cu(Thu 12 Aug 16:29:51 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.0 \cu(2021-08-12 16:29:51)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0.1 \cu(Fri 13 Aug 18:05:21 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.0.1 \cu(2021-08-13 18:05:21)\c-";
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@ -403,7 +403,7 @@ Class SilverBullet : SWWMWeapon
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{
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SWWMUtility.DoKnockback(t.HitList[i].HitActor,t.HitList[i].x+(0,0,0.025),t.Hitlist[i].HitDamage*20.*FRandom[SilverBullet](.8,1.2));
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int dmg = t.HitList[i].HitActor.DamageMobj(invoker,self,t.Hitlist[i].HitDamage,'shot',DMG_FOILINVUL|DMG_USEANGLE|DMG_THRUSTLESS,atan2(t.Results.HitVector.y,t.Results.HitVector.x));
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if ( (t.HitList[i].HitActor.Health <= 0) && (t.HitList[i].HitActor.bIsMonster || t.HitList[i].HitActor.player) && t.HitList[i].HitActor.IsHostile(self) )
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if ( t.HitList[i].HitActor && (t.HitList[i].HitActor.Health <= 0) && (t.HitList[i].HitActor.bIsMonster || t.HitList[i].HitActor.player) && t.HitList[i].HitActor.IsHostile(self) )
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{
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invoker.nkills++;
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SWWMUtility.AchievementProgress('swwm_progress_conga',invoker.nkills,player);
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