From 58711d3649cced14127b685f6dd4c5bc09d484fe Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Mon, 25 Jul 2022 02:04:56 +0200 Subject: [PATCH] Delete junk file. --- language.version | 4 ++-- shaders/glsl/SheenLED.fp | 35 ----------------------------------- 2 files changed, 2 insertions(+), 37 deletions(-) delete mode 100644 shaders/glsl/SheenLED.fp diff --git a/language.version b/language.version index 5d627de8f..7e93cd81f 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r213 \cu(Sun 24 Jul 20:39:03 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r213 \cu(2022-07-24 20:39:03)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r214 \cu(Mon 25 Jul 02:04:56 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r214 \cu(2022-07-25 02:04:56)\c-"; diff --git a/shaders/glsl/SheenLED.fp b/shaders/glsl/SheenLED.fp deleted file mode 100644 index 525d130cc..000000000 --- a/shaders/glsl/SheenLED.fp +++ /dev/null @@ -1,35 +0,0 @@ -// this is a temporary gross hack - -void SetupMaterial( inout Material mat ) -{ - mat.Base = getTexel(vTexCoord.st); - // extract data from bytes of camtex - vec4 ccol = texture(camtex,vec2(.5)); - int xy = int(ccol.r*255.); // low and mid digits (*F = HOT, F* = OK) - int zw = int(ccol.g*255.); // high digit and speed (*F = blink) - int u = int(ccol.b*255.); // width of heat bar - int digit0 = zw&0x0F; - int digit1 = (xy&0xF0)>>4; - int digit2 = xy&0x0F; - if ( digit0 != 0x0F ) - { - vec2 tc; - if ( digit1 == 0x0F ) - { - // OK - } - else if ( digit2 == 0x0F ) - { - // HOT - } - else - { - // digits - tc = vec2(.125*(digit0%8),.5*(digit0/8)); - } - } - vec2 uv = vTexCoord.st*vec2(textureSize(tex,0)); - mat.Base *= 1.5*texture(pixtex,uv); - mat.Normal = ApplyNormalMap(vTexCoord.st); - mat.Bright = vec4(1.); -}