Inventory resets weren't accounted for properly in PlayerEntered.
This commit is contained in:
parent
adc165b879
commit
5a1439762d
2 changed files with 3 additions and 3 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.24 \cu(Thu 14 Oct 16:39:40 CEST 2021)\c-";
|
||||
SWWM_SHORTVER="\cw1.1.24 \cu(2021-10-14 16:39:40)\c-";
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.25 \cu(Thu 14 Oct 16:41:07 CEST 2021)\c-";
|
||||
SWWM_SHORTVER="\cw1.1.25 \cu(2021-10-14 16:41:07)\c-";
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ extend Class SWWMHandler
|
|||
s.GotWeapon(Weapon(i).GetClass());
|
||||
}
|
||||
}
|
||||
else if ( (s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB) )
|
||||
else if ( (s.lastcluster != level.cluster) || !(level.clusterflags&LevelLocals.CLUSTER_HUB) || (level.removeitems && !e.IsReturn) )
|
||||
{
|
||||
// clear the "weapon got" lists for weapons we don't have anymore (unless we're in a hub)
|
||||
// so the obtain lines play again
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue