Fancy Keen sounds.
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d7370cfe7b
commit
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7 changed files with 27 additions and 11 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r309 \cu(Wed 24 Feb 00:50:07 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r309 \cu(2021-02-24 00:50:07)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r310 \cu(Wed 24 Feb 01:00:35 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r310 \cu(2021-02-24 01:00:35)\c-";
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@ -1052,6 +1052,11 @@ chancebox/explode2 sounds/items/lootexpl2.ogg
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chancebox/explode3 sounds/items/lootexpl3.ogg
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$random chancebox/explode { chancebox/explode1 chancebox/explode2 chancebox/explode3 }
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newkeen/hit sounds/keenhit.ogg
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newkeen/die sounds/keendie.ogg
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newkeen/fall sounds/keenfall.ogg
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newkeen/bounce sounds/keenbounce.ogg
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menu/activate sounds/hmenu/hmenu1.ogg
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menu/backup sounds/hmenu/hmenu2.ogg
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menu/prompt sounds/hmenu/hmenu1.ogg
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BIN
sounds/keenbounce.ogg
Normal file
BIN
sounds/keenbounce.ogg
Normal file
Binary file not shown.
BIN
sounds/keendie.ogg
Normal file
BIN
sounds/keendie.ogg
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Binary file not shown.
BIN
sounds/keenfall.ogg
Normal file
BIN
sounds/keenfall.ogg
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Binary file not shown.
BIN
sounds/keenhit.ogg
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BIN
sounds/keenhit.ogg
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Binary file not shown.
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@ -96,8 +96,6 @@ Class SWWMHangingKeen : Actor
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+DONTFALL;
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+NOBLOOD;
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+DONTTHRUST;
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PainSound "keen/pain";
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DeathSound "keen/death";
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}
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States
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{
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@ -105,16 +103,16 @@ Class SWWMHangingKeen : Actor
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KEE2 A -1;
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Stop;
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Death:
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KEE2 A 6;
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KEE2 A 6 A_StartSound("newkeen/hit");
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KEE2 B 6 A_DropKeen();
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KEE2 C 6 A_Scream();
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KEE2 C 6;
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KEE2 DE 6;
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KEE2 F 30;
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KEE2 F -1 A_KeenDie();
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Stop;
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Pain:
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KEE2 G 4;
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KEE2 G 8 A_Pain();
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KEE2 G 4 A_StartSound("newkeen/hit");
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KEE2 G 8;
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Goto Spawn;
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}
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}
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@ -130,15 +128,28 @@ Class SWWMDroppedKeen : Actor
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States
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{
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Spawn:
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KEE3 A 0 NoDelay
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{
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A_StartSound("newkeen/fall",volume:.5);
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A_StartSound("newkeen/die",CHAN_VOICE);
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}
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KEE3 A 1 A_JumpIf(pos.z<=floorz,1);
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Wait;
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KEE3 B 1 { vel.z = 4; }
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KEE3 B 1
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{
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A_StartSound("newkeen/bounce");
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vel.z = 4;
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}
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KEE3 B 1 A_JumpIf(pos.z<=floorz,1);
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Wait;
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KEE3 B 1 { vel.z = 2; }
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KEE3 B 1
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{
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A_StartSound("newkeen/bounce",volume:.8);
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vel.z = 2;
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}
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KEE3 B 1 A_JumpIf(pos.z<=floorz,1);
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Wait;
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KEE3 B 12;
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KEE3 B 12 A_StartSound("newkeen/bounce",volume:.6);
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TNT1 A 1 { Spawn("TeleportFog",pos,ALLOW_REPLACE); }
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Stop;
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}
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