New map clear track courtesy of Bouncy.

This commit is contained in:
Mari the Deer 2021-06-21 20:54:54 +02:00
commit 5acac8f00f
10 changed files with 40 additions and 37 deletions

View file

@ -138,9 +138,6 @@ SWWM_UNTOUCHABLE_HEALTH = "Health Decrease";
SWWM_UNTOUCHABLE_ARMOR = "Armor Decrease";
SWWM_UNTOUCHABLE_ANYHIT = "Any Hit";
SWWM_SILENCEMAP = "Cleared Map Music";
SWWM_SILENCE_KEEP = "Don't Change";
SWWM_SILENCE_SILENT = "Silence";
SWWM_SILENCE_CALM = "Calm Track";
SWWM_SHADOWDIST = "Shadow Distance";
SWWM_SWAPWEAPONS = "Weapon Swapping";
SWWM_FORCESTATS = "Always Show Map Stats";
@ -312,7 +309,7 @@ TOOLTIP_SWWM_UNCAPALERT = "If enabled, all weapons and projectiles will have inf
TOOLTIP_SWWM_COLLECTANIMKEY = "Play special first person animations when picking up keys.";
TOOLTIP_SWWM_DAMAGETARGET = "Select when targetter healthbars should be shown.";
TOOLTIP_SWWM_STRICTUNTOUCHABLE = "By default, the \"Untouchable\" bonus is active until you take direct damage. If you feel this isn't strict enough, you can also make it end if armor absorbs the damage, or, for extra strictness, on ANY hit, even while invulnerable.";
TOOLTIP_SWWM_SILENCEMAP = "Chooses whether you want music to stop when you 100% a map. A third option is available which switches to a soothing calm track from a game you may recognize if you know me well.";
TOOLTIP_SWWM_SILENCEMAP = "Chooses whether you want music to stop when you 100% a map.";
TOOLTIP_SWWM_SHADOWDIST = "Maximum distance at which to show blob shadows. May help performance.";
TOOLTIP_SWWM_SWAPWEAPONS = "Allow only one weapon per slot (excluding Deep Impact). Disable if you'd rather ignore this puny attempt at balance.";
TOOLTIP_SWWM_FORCESTATS = "Shows map statistics in the HUD even when the automap isn't open.";