The stuff from master.
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11 changed files with 159 additions and 13 deletions
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@ -117,6 +117,7 @@ nosave bool swwm_weapontooltips = true; // shows a tooltip on weapon operation
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nosave string swwm_tooltipshown = ""; // which weapons have already had their tooltips displayed
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nosave noarchive bool swwm_tooltipnote = false; // set if the note on how to disable tooltips was already displayed
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nosave bool swwm_nointertips = false; // hides intermission tips, in case you don't want to see them
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server bool swwm_demoslayer = false; // if you're below 100hp, enemies drop healing orbs when you kill them
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// minimap settings
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nosave bool swwm_mm_enable = true; // show a minimap below the score counter
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@ -98,3 +98,7 @@ HardwareShader Texture "graphics/Fanart/Shivers.png"
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{
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Shader "shaders/glsl/Bilinear.fp"
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}
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HardwareShader Texture "graphics/Fanart/Shivers2.png"
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{
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Shader "shaders/glsl/Bilinear.fp"
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}
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BIN
graphics/Fanart/Shivers2.png
Normal file
BIN
graphics/Fanart/Shivers2.png
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Binary file not shown.
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After Width: | Height: | Size: 387 KiB |
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@ -1327,20 +1327,21 @@ SWWM_INTERTIP149 = "Always take breaks during long play sessions. You'll play be
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SWWM_INTERTIP150 = "This is the 150th tip. I can't believe I've written so many of them.";
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// intermission fanart
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SWWM_FANART = "Art: ";
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SWWM_NFANART = "13";
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SWWM_NFANART = "14";
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SWWM_FANART1 = "S20TBL.jpg;Substance20 (@S20_TBL)";
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SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)";
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SWWM_FANART3 = "RedeadITA.png;Redead-ITA";
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SWWM_FANART4 = "Shivers.png;Sgt. Shivers (@Sgt_Shivers_)";
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SWWM_FANART5 = "Endie.jpg;Moa Dixøn / Endie (@MoaDixon)";
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SWWM_FANART6 = "CaptainJ2.png;Captain J (@Jho7835)";
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SWWM_FANART7 = "Marisa.jpg";
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SWWM_FANART8 = "Marisa2.jpg";
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SWWM_FANART9 = "Marisa3.jpg";
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SWWM_FANART10 = "Marisa4.jpg";
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SWWM_FANART11 = "Marisa5.jpg";
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SWWM_FANART12 = "Marisa6.jpg";
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SWWM_FANART13 = "Marisa7.jpg";
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SWWM_FANART5 = "Shivers2.png;Sgt. Shivers (@Sgt_Shivers_)";
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SWWM_FANART6 = "Endie.jpg;Moa Dixøn / Endie (@MoaDixon)";
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SWWM_FANART7 = "CaptainJ2.png;Captain J (@Jho7835)";
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SWWM_FANART8 = "Marisa.jpg";
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SWWM_FANART9 = "Marisa2.jpg";
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SWWM_FANART10 = "Marisa3.jpg";
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SWWM_FANART11 = "Marisa4.jpg";
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SWWM_FANART12 = "Marisa5.jpg";
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SWWM_FANART13 = "Marisa6.jpg";
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SWWM_FANART14 = "Marisa7.jpg";
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// achievements
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SWWM_ACHIEVEMENT_ACID_TAG = "Fizzy Goodness";
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SWWM_ACHIEVEMENT_ACID_TXT = "Melt %d enemies with Telebrium Flechettes";
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@ -205,6 +205,7 @@ SWWM_RESETTOOLTIPS = "Reset Weapon Tooltips";
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SWWM_CRESET = "Reset to Defaults";
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SWWM_ARESET = "Wipe Achievements";
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SWWM_NOINTERTIPS = "Hide Intermission Tips";
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SWWM_DEMOSLAYER = "Demoslayer Mode";
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SWWM_MMTITLE = "Minimap Settings";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_ROTATE = "Rotate Minimap";
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@ -361,6 +362,7 @@ TOOLTIP_EVENT_SWWMRESETTOOLTIPS = "Resets weapon tooltips so you can see them al
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TOOLTIP_EVENT_SWWMRESETCVARS = "Resets all the mod's settings to their original values.";
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TOOLTIP_EVENT_SWWMRESETACHIEVEMENTS = "Erases all your archievement progress.";
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TOOLTIP_SWWM_NOINTERTIPS = "Hides intermission tips, in case you don't want to see them.";
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TOOLTIP_SWWM_DEMOSLAYER = "If you're below 100 health, killed enemies will drop health orbs.";
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TOOLTIP_SWWMMINIMAPMENU = "Configure the minimap.";
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TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
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TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap under the score counter.";
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@ -204,6 +204,7 @@ SWWM_RESETTOOLTIPS = "Resetear Ayuda de Armas";
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SWWM_CRESET = "Restaurar Predeterminado";
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SWWM_ARESET = "Borrar Logros";
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SWWM_NOINTERTIPS = "Ocultar Consejos de Intermisión";
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SWWM_DEMOSLAYER = "Modo Demoslayer";
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SWWM_MMTITLE = "Opciones de Minimapa";
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SWWM_MM_ENABLE = "Mostrar Minimapa";
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SWWM_MM_ROTATE = "Rotar Minimapa";
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@ -360,6 +361,7 @@ TOOLTIP_EVENT_SWWMRESETTOOLTIPS = "Resetea la ayuda de armas para que puedas vol
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TOOLTIP_EVENT_SWWMRESETCVARS = "Resetea todas las opciones del mod a sus valores originales.";
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TOOLTIP_EVENT_SWWMRESETACHIEVEMENTS = "Borra todo tu progreso de logros.";
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TOOLTIP_SWWM_NOINTERTIPS = "Oculta los consejos de intermisión, por si no quieres verlos.";
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TOOLTIP_SWWM_DEMOSLAYER = "Si tienes menos de 100 puntos de vida, los enemigos que mates soltarán orbes de salud.";
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TOOLTIP_SWWMMINIMAPMENU = "Configura el minimapa.";
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TOOLTIP_SWWMACHIEVEMENTMENU = "Revisa tus logros.";
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TOOLTIP_SWWM_MM_ENABLE = "Muestra un minimapa bajo el contador de puntuación.";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r38 \cu(Thu 21 Oct 23:27:37 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r38 \cu(2021-10-21 23:27:37)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r39 \cu(Fri 22 Oct 17:30:41 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.2pre r39 \cu(2021-10-22 17:30:41)\c-";
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@ -159,6 +159,7 @@ OptionMenu "SWWMOptionMenu"
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Option "$SWWM_OMNIBUST", "swwm_omnibust", "YesNo"
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Option "$SWWM_SUPERFUEL", "swwm_superfuel", "YesNo"
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Option "$SWWM_PARTYTIME", "swwm_partytime", "YesNo"
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Option "$SWWM_DEMOSLAYER", "swwm_demoslayer", "YesNo"
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Option "$SWWM_FUNTRAILS", "swwm_funtrails", "SWWMFunTrails"
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TrapOption "$SWWM_ENGINE", "swwm_engine"
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StaticText " "
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@ -186,7 +186,7 @@ extend Class SWWMHandler
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}
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int pnum = src.PlayerNumber();
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// achievement stuff
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if ( e.Thing.IsHostile(src) )
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if ( e.Thing.IsHostile(src) && (e.Thing.bISMONSTER || e.Thing.player) )
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{
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if ( (e.Thing.bBOSS||e.Thing.FindInventory("BossMarker")) && ((e.DamageType == 'Dash') || (e.DamageType == 'Buttslam')) )
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SWWMUtility.AchievementProgressInc("bossdash",1,src.player);
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@ -218,6 +218,18 @@ extend Class SWWMHandler
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onehpspree[pnum]++;
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SWWMUtility.AchievementProgress("onehp",onehpspree[pnum],src.player);
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}
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// tasty treats
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if ( swwm_demoslayer && (src.Health < 100) )
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{
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int amt = clamp(min(-e.Thing.Health,-e.Thing.GetGibHealth())/5,0,20);
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for ( int i=0; i<amt; i++ )
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{
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let a = Actor.Spawn("HealthOrb",e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
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a.vel.z = FRandom[Junk](4,12);
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double ang = FRandom[Junk](0,360);
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a.vel.xy = (cos(ang),sin(ang))*FRandom[Junk](4,6);
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}
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}
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}
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// no credits unless it's a counted kill or marine (that isn't friendly) or another player in DM
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if ( e.Thing.IsFriend(src) || (!e.Thing.default.bCountKill && !(e.Thing is 'ScriptedMarine') && !(deathmatch && e.Thing.player)) )
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@ -138,6 +138,7 @@ Class SWWMHealth : Inventory abstract
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newdamage = newdamage-GetDefaultByType(giveme).Amount;
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if ( newdamage < 0 ) Owner.GiveBody(-newdamage,GetDefaultByType(giveme).MaxAmount);
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newdamage = max(0,newdamage);
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if ( !morethanonce ) SWWMHandler.HealthFlash(Owner.PlayerNumber());
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AutoUseExtra(morethanonce);
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morethanonce = true;
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Amount--;
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@ -1,5 +1,127 @@
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// player effects
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// drop from monsters when using "Demoslayer" fun option
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// heals up to 100 HP when touched
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Class HealthOrb : Actor
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{
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Default
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{
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RenderStyle "Add";
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Radius 4;
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Height 8;
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Scale .5;
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BounceFactor .75;
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WallBounceFactor .75;
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Gravity .5;
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PROJECTILE;
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+THRUACTORS;
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-NOGRAVITY;
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+NOTELEPORT;
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+DONTSPLASH;
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+BOUNCEONWALLS;
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+BOUNCEONFLOORS;
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+BOUNCEONCEILINGS;
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+CANBOUNCEWATER;
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+FORCEXYBILLBOARD;
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}
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override void Tick()
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{
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Vector3 oldp = pos;
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Super.Tick();
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if ( !isFrozen() )
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{
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let t = Spawn("HealthOrbTrail",pos);
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t.scale *= abs(scale.x);
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t.alpha *= alpha;
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scale *= .995;
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alpha = abs(scale.x)*2.;
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if ( abs(scale.x) < .1 )
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{
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Destroy();
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return;
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}
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}
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int np = -1;
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double mdist = 600.;
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || (players[i].Health < 0) || !players[i].mo || !CheckSight(players[i].mo,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
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double dist = Distance3D(players[i].mo);
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if ( dist > mdist ) continue;
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mdist = dist;
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np = i;
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}
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if ( np == -1 ) return;
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let mo = players[np].mo;
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if ( SWWMUtility.BoxIntersect(self,mo,pad:8) )
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{
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int flg = CHANF_OVERLAP|CHANF_MAYBE_LOCAL;
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if ( mo.CheckLocalView() ) flg |= CHANF_NOPAUSE;
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mo.A_StartSound("misc/health_pkup",CHAN_ITEM,flg);
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int hp = int(ceil(abs(scale.x*10)));
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mo.GiveBody(hp,100);
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SWWMHandler.HealthFlash(np);
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SWWMScoreObj.Spawn(hp,mo.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+mo.Height/2),ST_Health);
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Destroy();
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return;
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}
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if ( isFrozen() ) return;
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Vector3 dirto = level.Vec3Diff(pos,mo.Vec3Offset(0,0,mo.Height/2));
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double distto = dirto.length();
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dirto /= distto;
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vel += dirto*((600.-distto)/400.)**2.;
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vel.z += .2;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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SpriteOffset = (0,-4);
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Scale.x *= RandomPick[Junk](-1,-1);
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Scale.y *= RandomPick[Junk](-1,-1);
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}
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States
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{
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Spawn:
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BLPF E -1 Bright;
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Stop;
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}
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}
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Class HealthOrbTrail : Actor
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{
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Default
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{
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RenderStyle "Add";
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Radius .1;
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Height 0.;
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Scale .25;
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Alpha .5;
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+FORCEXYBILLBOARD;
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+NOGRAVITY;
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+NOBLOCKMAP;
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+DONTSPLASH;
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+NOTELEPORT;
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+NOINTERACTION;
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}
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override void Tick()
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{
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if ( isFrozen() ) return;
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alpha *= .9;
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scale *= 1.05;
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if ( alpha < .05 ) Destroy();
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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SpriteOffset = (0,-4);
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}
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States
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{
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Spawn:
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BLPS E -1 Bright;
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Stop;
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}
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}
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Class DashTrail : Actor
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{
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Default
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