diff --git a/language.version b/language.version index 84c08b4b6..281eeca15 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r634 \cu(Sun 22 Nov 22:24:47 CET 2020)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r635 \cu(Mon 23 Nov 16:36:53 CET 2020)"; diff --git a/zscript/swwm_jackhammer.zsc b/zscript/swwm_jackhammer.zsc index 5ffb6b8dc..77d76505b 100644 --- a/zscript/swwm_jackhammer.zsc +++ b/zscript/swwm_jackhammer.zsc @@ -450,16 +450,6 @@ Class PusherWeapon : SWWMWeapon } if ( swwm_omnibust ) BusterWall.BustLinetrace(d,dmg,self,d.HitDir,d.HitLocation.z); } - int numpt = Random[Pusher](1,3); - for ( int i=0; i= .5 ) invoker.vibe = min(1.,invoker.vibe+.02); - Vector3 x, y, z; - [x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll); - Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+2*y-3*z); - int numpt = Random[Pusher](3,5); - for ( int i=0; i .3) ) player.SetPSprite(PSP_WEAPON,ResolveState("AltRelease"));