OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional. - Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made. - The HUD is almost complete, and some things have been changed with the fuel/dash display. - Started adding some cvars and stuff, mod options menu will come later. - Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
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22
keyconf.txt
22
keyconf.txt
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@ -1,7 +1,15 @@
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addkeysection "$SWWM_KEYS" SWWM_GZ
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addmenukey "$SWWM_GESTURE1" gesture1
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addmenukey "$SWWM_GESTURE2" gesture2
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addmenukey "$SWWM_GESTURE3" gesture3
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alias gesture1 "netevent swwmgesture 0"
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alias gesture2 "netevent swwmgesture 1"
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alias gesture3 "netevent swwmgesture 2"
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addkeysection "$SWWM_KEYS" "SWWM_GZ"
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addmenukey "$SWWM_PRIMARYFIRE" "+attack"
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addmenukey "$SWWM_SECONDARYFIRE" "+altattack"
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addmenukey "$SWWM_TERTIARYFIRE" "+reload"
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addmenukey "$SWWM_QUATERNARYFIRE" "+zoom"
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addmenukey "$SWWM_MELEE" "+user1"
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addmenukey "$SWWM_DASH" "+user2"
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addmenukey "$SWWM_GESTURE1" "netevent swwmgesture 0"
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addmenukey "$SWWM_GESTURE2" "netevent swwmgesture 1"
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addmenukey "$SWWM_GESTURE3" "netevent swwmgesture 2"
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addmenukey "$SWWM_KBASE" "openmenu SWWMKnowledgeBaseMenu"
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defaultbind "j" "netevent swwmgesture 0"
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defaultbind "k" "netevent swwmgesture 1"
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defaultbind "l" "netevent swwmgesture 2"
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defaultbind "q" "openmenu SWWMKnowledgeBaseMenu"
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