From 6216f6b70815740ef04d88a48866fbae4eec2485 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Mon, 29 Jun 2020 08:49:45 +0200 Subject: [PATCH] Fix freeze when shooting through very specific bodies of 3D floor water with buckshot. --- language.version | 2 +- zscript/swwm_common.zsc | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/language.version b/language.version index 49490e555..0bd51922b 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \cwGZ\c- r410 (Sun 28 Jun 20:37:56 CEST 2020)"; +SWWM_MODVER="\chSWWM \cwGZ\c- r411 (Mon 29 Jun 08:49:45 CEST 2020)"; diff --git a/zscript/swwm_common.zsc b/zscript/swwm_common.zsc index 758d6b1b9..ac6afa584 100644 --- a/zscript/swwm_common.zsc +++ b/zscript/swwm_common.zsc @@ -1862,6 +1862,9 @@ Class InvisibleSplasher : Actor { Mass 100; VSpeed -2; + Radius 2; + Radius 2; + +NOBLOCKMAP; // needed to prevent infinite loops with some 3D floor water (yes, you read that right) } States {