Remove fat chodes, Silver Bullet reimplemented.
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146531003e
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62d10ed11c
46 changed files with 333 additions and 1413 deletions
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@ -175,12 +175,12 @@ Class SWWMStatusBar : BaseStatusBar
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int tclabel, tcvalue, tcextra, tccompl, tcsucks;
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String tclabel_s, tcextra_s;
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int AmmoFlash[19]; // flash when new ammo is received
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int AmmoOldAmounts[19]; // to detect when to flash
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int AmmoMaxFlash[19]; // flash when ammo max amount changes
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int AmmoOldMaxAmounts[19]; // to detect when to flash
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Class<SWWMAmmo> AmmoSlots[19]; // ammo type on each slot
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String AmmoNames[19]; // ammo 4-letter names
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int AmmoFlash[18]; // flash when new ammo is received
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int AmmoOldAmounts[18]; // to detect when to flash
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int AmmoMaxFlash[18]; // flash when ammo max amount changes
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int AmmoOldMaxAmounts[18]; // to detect when to flash
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Class<SWWMAmmo> AmmoSlots[18]; // ammo type on each slot
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String AmmoNames[18]; // ammo 4-letter names
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int HealthFlash; // flash when healing
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int LastHealth; // to detect when to flash
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int LagHealth[10]; // for delayed decay bar
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@ -944,7 +944,7 @@ Class SWWMStatusBar : BaseStatusBar
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for ( int i=9; i>0; i-- )
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LagHealth[i] = LagHealth[i-1];
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// ammo updates
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for ( int i=0; i<19; i++ )
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for ( int i=0; i<18; i++ )
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{
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let a = SWWMAmmo(CPlayer.mo.FindInventory(AmmoSlots[i]));
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int amt = 0;
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@ -1299,14 +1299,13 @@ Class SWWMStatusBar : BaseStatusBar
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AmmoSlots[8] = 'SparksterBAmmo';
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AmmoSlots[9] = 'SparksterRAmmo';
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AmmoSlots[10] = 'SilverBulletAmmo';
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AmmoSlots[11] = 'SilverBulletAmmo2';
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AmmoSlots[12] = 'RayAmmo';
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AmmoSlots[13] = 'CandyGunAmmo';
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AmmoSlots[14] = 'CandyGunSpares';
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AmmoSlots[15] = 'MisterAmmo';
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AmmoSlots[16] = 'MisterGAmmo';
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AmmoSlots[17] = 'YnykronAmmo';
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AmmoSlots[18] = 'UltimateAmmo';
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AmmoSlots[11] = 'RayAmmo';
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AmmoSlots[12] = 'CandyGunAmmo';
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AmmoSlots[13] = 'CandyGunSpares';
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AmmoSlots[14] = 'MisterAmmo';
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AmmoSlots[15] = 'MisterGAmmo';
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AmmoSlots[16] = 'YnykronAmmo';
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AmmoSlots[17] = 'UltimateAmmo';
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AmmoNames[0] = "SHOT";
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AmmoNames[1] = "GOLD";
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AmmoNames[2] = "SCRW";
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@ -1318,14 +1317,13 @@ Class SWWMStatusBar : BaseStatusBar
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AmmoNames[8] = "KINY";
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AmmoNames[9] = "NOKR";
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AmmoNames[10] = "RIFL";
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AmmoNames[11] = "CHOD";
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AmmoNames[12] = "BOLT";
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AmmoNames[13] = "CAND";
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AmmoNames[14] = "CGUN";
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AmmoNames[15] = "MSTR";
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AmmoNames[16] = "MGRN";
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AmmoNames[17] = "CRYS";
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AmmoNames[18] = "ULTI";
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AmmoNames[11] = "BOLT";
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AmmoNames[12] = "CAND";
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AmmoNames[13] = "CGUN";
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AmmoNames[14] = "MSTR";
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AmmoNames[15] = "MGRN";
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AmmoNames[16] = "CRYS";
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AmmoNames[17] = "ULTI";
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for ( int i=0; i<18; i++ )
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{
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AmmoFlash[i] = 0;
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@ -2694,7 +2692,7 @@ Class SWWMStatusBar : BaseStatusBar
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OwnedWeapons.Push(SWWMWeapon(i));
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}
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String str;
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for ( int i=18; i>=0; i-- )
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for ( int i=17; i>=0; i-- )
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{
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let a = AmmoSlots[i];
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// check if owned
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