Remove fat chodes, Silver Bullet reimplemented.
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146531003e
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62d10ed11c
46 changed files with 333 additions and 1413 deletions
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@ -328,9 +328,9 @@ Class SilverBulletAmmo : SWWMAmmo
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SWWMAmmo.PickupTag "XSBMAG";
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Stamina 70000;
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Inventory.Amount 1;
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Inventory.MaxAmount 3;
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Inventory.MaxAmount 5;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 6;
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Ammo.BackpackMaxAmount 11;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "SilverBullets";
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+FLOATBOB;
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@ -347,33 +347,6 @@ Class SilverBulletAmmo : SWWMAmmo
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}
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}
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Class SilverBulletAmmo2 : SWWMAmmo
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{
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Default
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{
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Tag "$T_FCBMAG";
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SWWMAmmo.PickupTag "FCBMAG";
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Stamina 80000;
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Inventory.Amount 1;
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Inventory.MaxAmount 2;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 4;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "SilverBullets2";
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+FLOATBOB;
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FloatBobStrength 0.25;
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Radius 10;
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Height 26;
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Accuracy 80;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SilverBullets : MagAmmo
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{
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Default
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@ -397,7 +370,7 @@ Class SilverBullets : MagAmmo
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Stop;
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}
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}
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Class SilverBullets_2 : SilverBullets
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Class SilverBullets2 : SilverBullets
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{
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Default
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{
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@ -406,47 +379,7 @@ Class SilverBullets_2 : SilverBullets
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Height 24;
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}
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}
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Class SilverBullets_3 : SilverBullets
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{
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Default
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{
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Inventory.Amount 3;
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Radius 6;
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Height 24;
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}
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}
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Class SilverBullets2 : MagAmmo
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{
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Default
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{
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Tag "$T_FCBBULLET";
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MagAmmo.PickupTag "FCBBULLET";
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Stamina -15000;
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MagAmmo.ParentAmmo "SilverBulletAmmo2";
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MagAmmo.ClipSize 5;
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Inventory.MaxAmount 5;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Radius 4;
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Height 22;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SilverBullets2_2 : SilverBullets2
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{
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Default
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{
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Inventory.Amount 2;
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Radius 6;
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Height 24;
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}
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}
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Class SilverBullets2_3 : SilverBullets2
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Class SilverBullets3 : SilverBullets
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{
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Default
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{
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@ -216,11 +216,7 @@ Class SWWMCellAmmoBig : SWWMAmmoSpawner
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bool aex = SWWMUtility.ItemExists('SilverBullet',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('RayKhom',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt5':'RayAmmo';
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if ( aex )
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{
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if ( Random[Replacements](0,3) ) return Random[Replacements](0,2)?'SilverBullets_2':'SilverBullets2_2';
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return Random[Replacements](0,2)?'SilverBulletAmmo':'SilverBulletAmmo2';
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}
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if ( aex ) return Random[Replacements](0,3)?'SilverBullets3':'SilverBulletAmmo';
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}
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bool aex = SWWMUtility.ItemExists('Sparkster',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('ModernSparkster',ownedonly:enemydrop);
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@ -891,11 +891,11 @@ Class RewardCandyGun : ChanceboxReward
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override void SpawnReward( Vector3 pos )
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{
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SpawnCenter(pos,"CandyGun");
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SpawnCircle(pos,6,"CandyGunBullets");
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SpawnCircle(pos,7,"CandyGunBullets");
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}
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}
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// TODO ray-khom bolts all over
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// them silver bullets, of two types
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// them silver bullets
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Class RewardSilverBullets : ChanceboxReward
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{
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override bool CheckRequirements()
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@ -905,7 +905,7 @@ Class RewardSilverBullets : ChanceboxReward
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override void SpawnReward( Vector3 pos )
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{
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SpawnCircle(pos,3,"SilverBullets2");
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SpawnCircle(pos,4,"SilverBullets");
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SpawnCircle(pos,6,"SilverBullets",3.);
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}
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}
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