From 643c6a1f5268dc573835252b89f4ade14b471514 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Tue, 25 May 2021 08:32:49 +0200 Subject: [PATCH] Fix certain shaders getting stuck on-screen. --- language.version | 4 ++-- zscript/handler/swwm_handler_shaders.zsc | 5 ++++- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 0145d2220..f889b40e6 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r506 \cu(Sun 23 May 19:12:56 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r506 \cu(2021-05-23 19:12:56)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r507 \cu(Tue 25 May 08:32:49 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r507 \cu(2021-05-25 08:32:49)\c-"; diff --git a/zscript/handler/swwm_handler_shaders.zsc b/zscript/handler/swwm_handler_shaders.zsc index 1554014eb..c226d7159 100644 --- a/zscript/handler/swwm_handler_shaders.zsc +++ b/zscript/handler/swwm_handler_shaders.zsc @@ -8,9 +8,12 @@ extend Class SWWMHandler Shader.SetEnabled(p,"LavaWarp",false); Shader.SetEnabled(p,"SlimeWarp",false); Shader.SetEnabled(p,"ZoomBlur",false); - Shader.SetEnabled(p,"RagekitShader",false); + Shader.SetEnabled(p,"SilverScope",false); + Shader.SetEnabled(p,"BarrierShader",false); Shader.SetEnabled(p,"GhostShader",false); Shader.SetEnabled(p,"InvinciShader",false); + Shader.SetEnabled(p,"RagekitShader",false); + Shader.SetEnabled(p,"RagekitAltShader",false); Shader.SetEnabled(p,"Glitch",false); Shader.SetEnabled(p,"Grain",false); }