Oh look, it's more Ynykron soundwork.

This commit is contained in:
Mari the Deer 2020-06-21 21:40:38 +02:00
commit 64915879a5
20 changed files with 17 additions and 5 deletions

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@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \cwGZ\c- r373 (Sun 21 Jun 17:00:29 CEST 2020)";
SWWM_MODVER="\chSWWM \cwGZ\c- r374 (Sun 21 Jun 21:40:38 CEST 2020)";

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@ -791,6 +791,22 @@ ynykron/fire sounds/ynykron/mc_fire.ogg
ynykron/altfire sounds/ynykron/mc_altfire.ogg
ynykron/magout sounds/ynykron/mc_magout.ogg
ynykron/magin sounds/ynykron/mc_magin.ogg
ynykron/beam sounds/ynykron/mc_beam.ogg
ynykron/hit1 sounds/ynykron/mc_hit1.ogg
ynykron/hit2 sounds/ynykron/mc_hit2.ogg
ynykron/hit3 sounds/ynykron/mc_hit3.ogg
$random ynykron/hit { ynykron/hit1 ynykron/hit2 ynykron/hit3 }
ynykron/altbeam sounds/ynykron/mc_altbeam.ogg
ynykron/vortex sounds/ynykron/mc_vortex.ogg
ynykron/vortexarc1 sounds/ynykron/mc_vortexarc1.ogg
ynykron/vortexarc2 sounds/ynykron/mc_vortexarc2.ogg
ynykron/vortexarc3 sounds/ynykron/mc_vortexarc3.ogg
$random ynykron/vortexarc { ynykron/vortexarc1 ynykron/vortexarc2 ynykron/vortexarc3 }
ynykron/vortexflash1 sounds/ynykron/mc_vortexflash1.ogg
ynykron/vortexflash2 sounds/ynykron/mc_vortexflash2.ogg
ynykron/vortexflash3 sounds/ynykron/mc_vortexflash3.ogg
$random ynykron/vortexflash { ynykron/vortexflash1 ynykron/vortexflash2 ynykron/vortexflash3 }
ynykron/vortexend sounds/ynykron/mc_vortexend.ogg
misc/secret sounds/menu/findsecret.ogg
misc/keytry sounds/menu/failuse.ogg

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sounds/ynykron/mc_hit1.ogg Normal file

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sounds/ynykron/mc_hit3.ogg Normal file

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@ -695,8 +695,6 @@ Class SWWMStatusBar : BaseStatusBar
{
// damage falls down
int initspd = (128-snum.seed);
//if ( initspd >= 0 && initspd < 32 ) initspd = 32;
//if ( initspd < 0 && initspd > -32 ) initspd = -32;
int boostup = 64+snum.seed2;
fo.x = (.05*initspd)*((snum.initialspan-(snum.lifespan-fractic))**.8);
fo.y = -((snum.initialspan-(snum.lifespan-fractic))**1.5)+boostup*sin((90./snum.initialspan)*(level.maptime+fractic-snum.starttic));
@ -705,8 +703,6 @@ Class SWWMStatusBar : BaseStatusBar
{
// health falls up (?)
int initspd = (128-snum.seed);
//if ( initspd >= 0 && initspd < 32 ) initspd = 32;
//if ( initspd < 0 && initspd > -32 ) initspd = -32;
int boostup = 16+snum.seed2/4;
fo.x = (.15*initspd)*((snum.initialspan-(snum.lifespan-fractic))**.6);
fo.y = ((snum.initialspan-(snum.lifespan-fractic))**1.2)-boostup*sin((90./snum.initialspan)*(level.maptime+fractic-snum.starttic));