Alt hud graphics for DLC weapons.

This commit is contained in:
Mari the Deer 2022-06-09 18:49:35 +02:00
commit 64d70b3c67
40 changed files with 7 additions and 6 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 98 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 140 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 148 B

After

Width:  |  Height:  |  Size: 146 B

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 146 B

After

Width:  |  Height:  |  Size: 144 B

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 85 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 143 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 120 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 137 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 113 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 133 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 157 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 133 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 129 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 136 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 105 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 111 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 157 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 189 B

After

Width:  |  Height:  |  Size: 187 B

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 149 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 137 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 151 B

After

Width:  |  Height:  |  Size: 151 B

Before After
Before After

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r111 \cu(Thu 9 Jun 17:16:42 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r111 \cu(2022-06-09 17:16:42)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r112 \cu(Thu 9 Jun 18:49:35 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r112 \cu(2022-06-09 18:49:35)\c-";

View file

@ -25,7 +25,7 @@ Class PlasmaBlast : SWWMWeapon
Inventory.MaxAmount 2;
Weapon.SisterWeapon "DualPlasmaBlast";
Stamina 7000;
PlasmaBlast.ClipCount 15;
PlasmaBlast.ClipCount 8;
+WEAPON.EXPLOSIVE;
}
States
@ -53,7 +53,7 @@ Class DualPlasmaBlast : SWWMWeapon
Weapon.SlotPriority 4.;
Weapon.SelectionOrder 1050;
Weapon.SisterWeapon "PlasmaBlast";
DualPlasmaBlast.ClipCount 15;
DualPlasmaBlast.ClipCount 8;
+WEAPON.EXPLOSIVE;
+SWWMWEAPON.HIDEINMENU;
+SWWMWEAPON.NOSWAPWEAPON;

View file

@ -29,7 +29,7 @@ Class MisterRifle : SWWMWeapon
Weapon.AmmoType2 "MisterGAmmo";
Weapon.AmmoGive2 1;
SWWMWeapon.DropAmmoType "MisterAmmo";
MisterRifle.ClipCount 30;
MisterRifle.ClipCount 20;
Stamina 1600000;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.BFG;

View file

@ -5,6 +5,7 @@ Class Quadravol : SWWMWeapon
{
int clipcount;
int chargelevel;
bool chambered, charged;
Property ClipCount : clipcount;

View file

@ -26,7 +26,7 @@ Class RayKhom : SWWMWeapon
Weapon.AmmoType1 "RayAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "RayAmmo";
RayKhom.ClipCount 20;
RayKhom.ClipCount 10;
Stamina 500000;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.EXPLOSIVE;