Alt hud graphics for DLC weapons.
BIN
graphics/AltHUD/BlastDisplay.png
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After Width: | Height: | Size: 140 B |
BIN
graphics/AltHUD/BlastRoundActive.png
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After Width: | Height: | Size: 98 B |
BIN
graphics/AltHUD/BlastRoundInert.png
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After Width: | Height: | Size: 102 B |
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Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 140 B |
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Before Width: | Height: | Size: 148 B After Width: | Height: | Size: 146 B |
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Before Width: | Height: | Size: 146 B After Width: | Height: | Size: 144 B |
BIN
graphics/AltHUD/ItamexBar.png
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After Width: | Height: | Size: 85 B |
BIN
graphics/AltHUD/ItamexDisplay.png
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After Width: | Height: | Size: 140 B |
BIN
graphics/AltHUD/MisterDisplay.png
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After Width: | Height: | Size: 172 B |
BIN
graphics/AltHUD/MisterGrenade.png
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After Width: | Height: | Size: 145 B |
BIN
graphics/AltHUD/MisterRound.png
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After Width: | Height: | Size: 109 B |
BIN
graphics/AltHUD/PuntzerBetaDisplay.png
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After Width: | Height: | Size: 143 B |
BIN
graphics/AltHUD/PuntzerCasing.png
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After Width: | Height: | Size: 120 B |
BIN
graphics/AltHUD/PuntzerGammaDisplay.png
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After Width: | Height: | Size: 137 B |
BIN
graphics/AltHUD/PuntzerRound.png
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After Width: | Height: | Size: 113 B |
BIN
graphics/AltHUD/QuadravolCasing.png
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After Width: | Height: | Size: 133 B |
BIN
graphics/AltHUD/QuadravolDisplay.png
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After Width: | Height: | Size: 157 B |
BIN
graphics/AltHUD/QuadravolRound.png
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After Width: | Height: | Size: 133 B |
BIN
graphics/AltHUD/RafankosCasing.png
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After Width: | Height: | Size: 129 B |
BIN
graphics/AltHUD/RafankosDisplay.png
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After Width: | Height: | Size: 142 B |
BIN
graphics/AltHUD/RafankosRound.png
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After Width: | Height: | Size: 136 B |
BIN
graphics/AltHUD/RafankosRoundGlow.png
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After Width: | Height: | Size: 105 B |
BIN
graphics/AltHUD/RayKhomBar.png
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After Width: | Height: | Size: 111 B |
BIN
graphics/AltHUD/RayKhomDisplay.png
Normal file
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After Width: | Height: | Size: 157 B |
BIN
graphics/AltHUD/RayKhomRound.png
Normal file
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After Width: | Height: | Size: 146 B |
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Before Width: | Height: | Size: 189 B After Width: | Height: | Size: 187 B |
BIN
graphics/AltHUD/SheenCasing.png
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After Width: | Height: | Size: 149 B |
BIN
graphics/AltHUD/SheenDisplay.png
Normal file
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After Width: | Height: | Size: 137 B |
BIN
graphics/AltHUD/SheenRound.png
Normal file
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After Width: | Height: | Size: 145 B |
BIN
graphics/AltHUD/SparksterDisplay.png
Normal file
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After Width: | Height: | Size: 141 B |
BIN
graphics/AltHUD/SparksterKinylumActive.png
Normal file
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After Width: | Height: | Size: 109 B |
BIN
graphics/AltHUD/SparksterKinylumInert.png
Normal file
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After Width: | Height: | Size: 114 B |
BIN
graphics/AltHUD/SparksterNokronActive.png
Normal file
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After Width: | Height: | Size: 109 B |
BIN
graphics/AltHUD/SparksterNokronInert.png
Normal file
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After Width: | Height: | Size: 109 B |
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Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 151 B |
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r111 \cu(Thu 9 Jun 17:16:42 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r111 \cu(2022-06-09 17:16:42)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r112 \cu(Thu 9 Jun 18:49:35 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r112 \cu(2022-06-09 18:49:35)\c-";
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@ -25,7 +25,7 @@ Class PlasmaBlast : SWWMWeapon
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Inventory.MaxAmount 2;
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Weapon.SisterWeapon "DualPlasmaBlast";
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Stamina 7000;
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PlasmaBlast.ClipCount 15;
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PlasmaBlast.ClipCount 8;
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+WEAPON.EXPLOSIVE;
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}
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States
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@ -53,7 +53,7 @@ Class DualPlasmaBlast : SWWMWeapon
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Weapon.SlotPriority 4.;
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Weapon.SelectionOrder 1050;
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Weapon.SisterWeapon "PlasmaBlast";
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DualPlasmaBlast.ClipCount 15;
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DualPlasmaBlast.ClipCount 8;
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+WEAPON.EXPLOSIVE;
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+SWWMWEAPON.HIDEINMENU;
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+SWWMWEAPON.NOSWAPWEAPON;
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@ -29,7 +29,7 @@ Class MisterRifle : SWWMWeapon
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Weapon.AmmoType2 "MisterGAmmo";
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Weapon.AmmoGive2 1;
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SWWMWeapon.DropAmmoType "MisterAmmo";
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MisterRifle.ClipCount 30;
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MisterRifle.ClipCount 20;
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Stamina 1600000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+WEAPON.BFG;
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@ -5,6 +5,7 @@ Class Quadravol : SWWMWeapon
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{
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int clipcount;
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int chargelevel;
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bool chambered, charged;
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Property ClipCount : clipcount;
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@ -26,7 +26,7 @@ Class RayKhom : SWWMWeapon
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Weapon.AmmoType1 "RayAmmo";
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Weapon.AmmoGive1 1;
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SWWMWeapon.DropAmmoType "RayAmmo";
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RayKhom.ClipCount 20;
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RayKhom.ClipCount 10;
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Stamina 500000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+WEAPON.EXPLOSIVE;
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