Original voice acting (batch 1). Plus other stuff.

This commit is contained in:
Mari the Deer 2021-10-05 19:22:34 +02:00
commit 651376f182
450 changed files with 1556 additions and 768 deletions

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@ -14,6 +14,7 @@ I REALLY need to do this, it's starting to become very problematic to maintain t
- Potentially more robust (maybe?)
- Harder to tamper with
- Can keep state in a local Dictionary object to avoid excess CVar access
* **Original English Voice Acting**
## 1.3 update *(The Second Batch)*:
@ -95,7 +96,6 @@ Things that I'm unsure whether or not they'll be made.
* ***(Maybe)* Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
* **Customized cluster text stuff if that ever gets scriptified**
* **Official Sunder support *(when the WAD is complete)***
* **Original English Voice Acting**
## Other Projects

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@ -1,6 +1,5 @@
Most of the work here is original, but there are some notable exceptions:
- Default player voices are edited from the Fallout 4 Japanese dub.
* Special Thanks to Gargorias for Player Comments and Head Tracking (https://www.nexusmods.com/fallout4/mods/22166), which was of great help for tracking down all these lines.
- Demolitionist voice lines by Vyolette
- Many sounds have been mixed and matched and filtered and whatnot from the following games:
* Fallout New Vegas
* Fallout 4

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@ -15,7 +15,7 @@ nosave int swwm_chatduration = 25; // lifespan of chat messages
nosave int swwm_msgduration = 5; // lifespan of other messages
nosave int swwm_pickduration = 3; // lifespan of pickup messages
server bool swwm_sharekeys = true; // share keys in mp
nosave noarchive int swwm_lasttab = 0; // last selected tab in the menu
nosave noarchive String swwm_lasttab = ""; // last selected tab in the menu
nosave noarchive int swwm_lastloretab = 0; // last selected tab in the library submenu
nosave noarchive int swwm_laststattab = 0; // last selected tab in the stats submenu
user bool swwm_autousearmor = true; // automatically use armor items when possible

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@ -843,6 +843,16 @@ TT_RAFANKOS =
"\cfReload:\c- Reload weapon.";
// "Direct messages"
SWWM_INCOMINGMSG = "Incoming direct message from %s...";
SWWM_SAYANAME = "\cgSaya Miyamoto\c-";
SWWM_SAYASNAME = "\cgSaya\c-";
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSNAME = "\cvCytho\c-";
SWWM_IBUKINAME = "\crIbuki Miyamoto\c-";
SWWM_IBUKISNAME = "\crIbuki\c-";
SWWM_KIRINNAME = "\cxKirin Xanai\c-";
SWWM_KIRINSNAME = "\cxKirin\c-";
SWWM_ZNVNAME = "\chZanaveth Nekuraku III\c-";
SWWM_ZNVSNAME = "\chZanaveth\c-";
// E1M8
SWWM_SAYAPHOBOS1 = "I kinda forgot to mention this in the briefing but... There's a bit of an issue here, \cdDemo-chan\c-.";
SWWM_SAYAPHOBOS2 = "The gate to Deimos is guarded by two nasty pieces of work, and you're gonna have to get rid of them.";
@ -864,7 +874,6 @@ SWWM_SAYATHY2 = "But, of course, you gotta kick some ass to get there. I mean, n
SWWM_SAYATHY3 = "I'll be ready to debrief you later on your ACTUAL mission.";
SWWM_SAYATHY4 = "Yeah, still have no clue why this massive detour happened. But I'll get to the bottom of it, trust me.";
// E5M8
SWWM_CYTHONAME = "\cvArchduke Cytho Valathor\c-";
SWWM_CYTHOSIGIL1 = "\cdDemo\c-, this is \cvCytho\c-. I've got an important message to relay from the royal family.";
SWWM_CYTHOSIGIL2 = "Prince Baphomet is satisfied with your efforts, and has opened a gate for you to return to Earth.";
SWWM_CYTHOSIGIL3 = "Unfortunately, the gate is guarded by high level military demons, two of them, in fact.";
@ -875,6 +884,24 @@ SWWM_SAYADIMPLE2 = "This is the first line of defense that's been set up around
SWWM_SAYADIMPLE3 = "Hopefully, you've got plenty of goodies on ya to smash through... You do, right?";
SWWM_SAYADIMPLE4 = "Well, we've already seen what you've been able to do so far, so I'm sure you'll be fine.";
SWWM_SAYADIMPLE5 = "Good luck!";
// MAP11
SWWM_SAYACIRCLE1 = "You're almost there, \cdDemo\c-. The main switch for the demonic barrier is nearby.";
SWWM_SAYACIRCLE2 = "Since it's still intact, that means you're already ahead of the other guy, which is good.";
SWWM_SAYACIRCLE3 = "Special forces are on stand-by to evacuate everyone once you hit that shit and secure the area.";
SWWM_SAYACIRCLE4 = "With that, the last bastion of the local population will be gone, leaving just demons behind.";
SWWM_SAYACIRCLE5 = "That'll give us time to think of our next step, I suppose.";
// MAP20
SWWM_SAYAGOTCHA1 = "This is the place, yup. Big fortress surrounded by a lake of toxic blood. Very demonic.";
SWWM_SAYAGOTCHA2 = "These schmucks have the whole place well guarded, so you're gonna find a lot of resistance.";
SWWM_SAYAGOTCHA3 = "Blast through, kill shit, and you'll be there in no time.";
SWWM_SAYAGOTCHA4 = "Once you reach the portal, I'll hit up \cvCytho-sama\c- for instructions on how to close it.";
SWWM_SAYAGOTCHA5 = "That's all, I guess. Good luck, my \cdDemolitionist\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Wait, what the fuck is this? The readings show there's two portals?";
SWWM_SAYAGOTCHAEND2 = "No, no, that's not right...";
SWWM_SAYAGOTCHAEND3 = "Uh, ok, \cfDemo-chan\c-, see if you can find a way to close them up, okay?";
SWWM_SAYAGOTCHAEND4 = "Meanwhile, I'm gonna go call \cvCytho-sama\c-. Something's iffy about this...";
SWWM_SAYAGOTCHAEND5 = "Just... Try not to get in trouble while I'm away.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... This is it, you're about to face the Psychic Commander, the leader of Hell's army.";
SWWM_SAYAIOS2 = "I don't know if... ... W-well, I shouldn't be worrying about that at this point.";

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@ -409,6 +409,7 @@ SWWM_ASSOTHERS = "XDeath Sprites for Demon, Cacodemon, Revenant, Archvile";
SWWM_ASSEXTRA = "XDeath Sprites for Arachnotron, Mancubus";
SWWM_ASSKEEN = "Less Mean-Spirited Keen Replacement";
SWWM_CMUSIC = "Music Tracks Used:";
SWWM_CVOICE = "Voices:";
SWWM_CFANART = "Intermission Fanart:";
SWWM_CPATRON = "Patreon Backers:";
SWWM_CTHANK = "Special Thanks:";

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@ -1,256 +1,399 @@
[default]
// voice name
SWWM_VOICENAME_DEFAULT = "Demolitionist";
// new weapon received
// new weapon received (generic, unspecified weapons)
SWWM_SUBS_DEFAULT_NGETWEAPON = "13";
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all...";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find...";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now...";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice...";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah...";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent...";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes...";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go...";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect...";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it...";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice...";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune...";
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Neat.";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Mine.";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "This looks good.";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Hm, nice.";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Oh, cool!";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Aw yeah.";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Gimme.";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Hell yeah.";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "Good.";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Looking good.";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "I'll be taking this.";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "New gun, more fun.";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "You're coming with me.";
// locked door
SWWM_SUBS_DEFAULT_NLOCKED = "4";
SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight.";
// jammed door (strife)
SWWM_SUBS_DEFAULT_NJAMMED = "4";
SWWM_SUBS_DEFAULT_JAMMED1 = "It's stuck.";
SWWM_SUBS_DEFAULT_JAMMED2 = "No use.";
SWWM_SUBS_DEFAULT_NLOCKED = "6";
SWWM_SUBS_DEFAULT_LOCKED1 = "Welp, it's locked.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Gonna need a key for this.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Gotta find a key.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Needs a key.";
SWWM_SUBS_DEFAULT_LOCKED5 = "God I hate keyhunts...";
SWWM_SUBS_DEFAULT_LOCKED6 = "Goddamn keys...";
// jammed door
SWWM_SUBS_DEFAULT_NJAMMED = "7";
SWWM_SUBS_DEFAULT_JAMMED1 = "Stuck.";
SWWM_SUBS_DEFAULT_JAMMED2 = "Won't budge.";
SWWM_SUBS_DEFAULT_JAMMED3 = "Jammed.";
SWWM_SUBS_DEFAULT_JAMMED4 = "Useless.";
SWWM_SUBS_DEFAULT_JAMMED4 = "Won't open.";
SWWM_SUBS_DEFAULT_JAMMED5 = "Shit's broken.";
SWWM_SUBS_DEFAULT_JAMMED6 = "Not working.";
SWWM_SUBS_DEFAULT_JAMMED7 = "The door is rusted shut.";
// puzzle item failure
SWWM_SUBS_DEFAULT_NPUZZFAIL = "6";
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good.";
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Dangit.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Ah damn.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "Wait that's not right.";
SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope.";
SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh.";
SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm.";
SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uhhhhhh...";
SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm...";
// puzzle item success
SWWM_SUBS_DEFAULT_NPUZZSUCC = "5";
SWWM_SUBS_DEFAULT_NPUZZSUCC = "6";
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Got it.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "There we go.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Good.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Yeah, that's it.";
SWWM_SUBS_DEFAULT_PUZZSUCC6 = "Abracadabra.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_DEFAULT_NFIGHTSTART = "21";
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on.";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me.";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!";
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Oh boy here we go.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Alright, let's party.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Oh, more baddies.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on!";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "This will be good.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ah, let the fun begin.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this!";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "You're going down!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "Oh, wanna fight?";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Alright, let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "You are already dead.";
SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard.";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it.";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started.";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now...";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show.";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Time to fight!";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Here we go again.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Oh you don't know who you're messing with.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, here comes the party.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Let's get this party started!";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, finally, something to shoot.";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "It's showtime!";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Oh, you're dead.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Good. Was wondering when you'd show up.";
// played at map start
SWWM_SUBS_DEFAULT_NMAPSTART = "14";
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up.";
SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better.";
SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting.";
SWWM_SUBS_DEFAULT_NMAPSTART = "13";
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh, fuck... This place reeks. I'd vomit if I could.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Alright, let's get to work.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Mission... start?";
SWWM_SUBS_DEFAULT_MAPSTART4 = "Let's get this thing going.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "Oh, I'm so ready for this.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "Well, I'm not here for the sightseeing.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "Let the hunt begin.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "Well this looks interesting...";
SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's go.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "Time to blaze on through.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Well, let's not keep everyone waiting.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Let me say this: Anything I find, I keep.";
// every time a secret is found
SWWM_SUBS_DEFAULT_NFINDSECRET = "13";
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best.";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome.";
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Oh, that was a secret?";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "Yeah, I'm pretty cool.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "Hahaha... That wasn't such a big deal.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "Yeah, no trouble at all.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "Easy peasy.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "Easy as pie.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Yup, it's all me.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "Really got that one.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "Yeah, I'm quite the fortune finder.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "Oh I got this.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "That was good, wasn't it?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Lucky me, huh?";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Well, I mean, I'm pretty good at this.";
// frag taunts
SWWM_SUBS_DEFAULT_NSCOREKILL = "26";
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "It's done.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here.";
SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure.";
SWWM_SUBS_DEFAULT_NSCOREKILL = "25";
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Get out.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One done.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Bye bye.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "That's another one.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "Not even a challenge.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "Done and done.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "See ya.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Another one dead.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Easy job.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure is mine.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "Try harder next time.";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "Well, that's over.";
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Another one bites the dust ♪";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Done.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Yeah, just die.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "Huh? That was it?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Wow, what a weakling...";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "Just get out of here, you're annoying.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Gonna need more than that to take me down.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "Huh? Dead already?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Fuck off.";
SWWM_SUBS_DEFAULT_SCOREKILL22 = "You're welcome.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Here's your special serving of DIE.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want more?";
// oopsies
SWWM_SUBS_DEFAULT_NFRIENDKILL = "4";
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh my god.";
SWWM_SUBS_DEFAULT_FRIENDKILL2 = "My god. I'm so sorry.";
SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh god...";
SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god. Are you alright?";
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh no! No no no no I'm sorry oh my god!";
SWWM_SUBS_DEFAULT_FRIENDKILL2 = "Oh my god! I'm so sorry...";
SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh... no...";
SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god no no no please...";
// getting hurt by monsters
SWWM_SUBS_DEFAULT_NGETHIT = "19";
SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
SWWM_SUBS_DEFAULT_GETHIT1 = "Ow! Fuck you!";
SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch.";
SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole...";
SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me.";
SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours.";
SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention.";
SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now.";
SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass.";
SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit.";
SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?";
SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here.";
SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh. Just... go away.";
SWWM_SUBS_DEFAULT_GETHIT3 = "Yeah, lucky hit. Now die.";
SWWM_SUBS_DEFAULT_GETHIT4 = "Oh, you fucker.";
SWWM_SUBS_DEFAULT_GETHIT5 = "How dare you...";
SWWM_SUBS_DEFAULT_GETHIT6 = "Oh, you'll regret that.";
SWWM_SUBS_DEFAULT_GETHIT7 = "Yeah? Well fuck you too.";
SWWM_SUBS_DEFAULT_GETHIT8 = "Alright, now you have my attention.";
SWWM_SUBS_DEFAULT_GETHIT9 = "This ends now.";
SWWM_SUBS_DEFAULT_GETHIT10 = "You're pissing me off.";
SWWM_SUBS_DEFAULT_GETHIT11 = "That's a load of ass (and not the good kind).";
SWWM_SUBS_DEFAULT_GETHIT12 = "Seriously?";
SWWM_SUBS_DEFAULT_GETHIT13 = "Just a scratch.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Oh, fuck off.";
SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn...";
SWWM_SUBS_DEFAULT_GETHIT16 = "You are already dead...";
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not getting out of here alive.";
SWWM_SUBS_DEFAULT_GETHIT18 = "Okay, I get it.";
SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh! Just... fuck... off...";
// getting hurt by friendlies
SWWM_SUBS_DEFAULT_NFRIENDHIT = "7";
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?";
SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?";
SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude.";
SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?";
SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?";
SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there.";
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Hey what was that about?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "What are you doing?";
SWWM_SUBS_DEFAULT_FRIENDHIT3 = "Huh? Why?";
SWWM_SUBS_DEFAULT_FRIENDHIT4 = "Wow, rude!";
SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Excuse me?";
SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Well that wasn't very cash money of you...";
SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Hey! What are you doing?";
// hurting a friendly
SWWM_SUBS_DEFAULT_NHITFRIEND = "3";
SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry.";
SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry.";
SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry.";
SWWM_SUBS_DEFAULT_HITFRIEND1 = "Ah... Sorry!";
SWWM_SUBS_DEFAULT_HITFRIEND2 = "Sorry!";
SWWM_SUBS_DEFAULT_HITFRIEND3 = "My bad!";
// greeting another player
SWWM_SUBS_DEFAULT_NGREET = "7";
SWWM_SUBS_DEFAULT_GREET1 = "Hi.";
SWWM_SUBS_DEFAULT_GREET2 = "Hey there.";
SWWM_SUBS_DEFAULT_GREET3 = "Hey.";
SWWM_SUBS_DEFAULT_GREET1 = "Oh, hi.";
SWWM_SUBS_DEFAULT_GREET2 = "Hello.";
SWWM_SUBS_DEFAULT_GREET3 = "Hello there.";
SWWM_SUBS_DEFAULT_GREET4 = "Hey.";
SWWM_SUBS_DEFAULT_GREET5 = "Hey.";
SWWM_SUBS_DEFAULT_GREET6 = "Well hello.";
SWWM_SUBS_DEFAULT_GREET5 = "'sup.";
SWWM_SUBS_DEFAULT_GREET6 = "Hi.";
SWWM_SUBS_DEFAULT_GREET7 = "Hi there.";
// ragekit
SWWM_SUBS_DEFAULT_NRAGEKIT = "6";
SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!";
SWWM_SUBS_DEFAULT_NRAGEKIT = "17";
SWWM_SUBS_DEFAULT_RAGEKIT1 = "AGH SHIT FUCK FUCK FUCK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT2 = "FUCKDAMNITFUCK!";
SWWM_SUBS_DEFAULT_RAGEKIT3 = "NNGNGNGHHHHFUCCCCKKKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!";
// --- comebacks for korax hub lines ---
SWWM_SUBS_DEFAULT_RAGEKIT5 = "FUCKSHITDAMNFUCKFUCK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAAAGHNGGHNHHGGAAAAAGGH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT7 = "FFFFFFFUUUUUUUUUCCCCCKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT8 = "FUCK SHIT FUCK PISS ASS FUCK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT9 = "ASSFUCKINGFUCKPISSFUCKSHIT!!!";
SWWM_SUBS_DEFAULT_RAGEKIT10 = "GODFUCKDAMNSHITFUCKKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT11 = "DEATH!!! DESTRUCTION!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT12 = "YOUREALLFUCKINGDEAD!!!";
SWWM_SUBS_DEFAULT_RAGEKIT13 = "RRRGGHHH!!! KILLLLLLLLL!!!";
SWWM_SUBS_DEFAULT_RAGEKIT14 = "UUUUURRRRGGGGHHH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT15 = "AAAAAAARGHGGGH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT16 = "FUCKFUCKFUCKFUCKFUUUUUCKKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT17 = "FUCKYOUFUCKYOUFUCKYOUUUUUU!!!";
// "Greetings mortal, are you ready to die?"
SWWM_SUBS_DEFAULT_NKORAXGREET = "13";
SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh boy. That's it. I'm outta here";
SWWM_SUBS_DEFAULT_KORAXGREET2 = "Great... That's just great.";
SWWM_SUBS_DEFAULT_KORAXGREET3 = "I don't want whatever you're selling.";
SWWM_SUBS_DEFAULT_KORAXGREET4 = "You're... not really my type.";
SWWM_SUBS_DEFAULT_KORAXGREET5 = "The first word that comes to my mind is 'ugly'.";
SWWM_SUBS_DEFAULT_KORAXGREET6 = "You look like something that was left in the fridge for too long.";
SWWM_SUBS_DEFAULT_KORAXGREET7 = "I can see coming here was a mistake.";
SWWM_SUBS_DEFAULT_KORAXGREET8 = "I'm not comfortable being watched so closely.";
SWWM_SUBS_DEFAULT_KORAXGREET9 = "Nice attitude...";
SWWM_SUBS_DEFAULT_KORAXGREET10 = "I could ask you the same question.";
SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you the same thing.";
SWWM_SUBS_DEFAULT_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding.";
SWWM_SUBS_DEFAULT_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'.";
SWWM_SUBS_DEFAULT_KORAXGREET1 = "Uhhhh... Is that a trick question?";
SWWM_SUBS_DEFAULT_KORAXGREET2 = "Oh, great... This is so great...";
SWWM_SUBS_DEFAULT_KORAXGREET3 = "Well, are you?";
SWWM_SUBS_DEFAULT_KORAXGREET4 = "Ugh... Please don't get so close.";
SWWM_SUBS_DEFAULT_KORAXGREET5 = "Wow... Real ugly bastard.";
SWWM_SUBS_DEFAULT_KORAXGREET6 = "I don't even know where to begin with how hideous you are.";
SWWM_SUBS_DEFAULT_KORAXGREET7 = "Ew, what the hell... You actually look like that?";
SWWM_SUBS_DEFAULT_KORAXGREET8 = "Uhhhhhhhh... Excuse me?";
SWWM_SUBS_DEFAULT_KORAXGREET9 = "Well that's not a friendly greeting.";
SWWM_SUBS_DEFAULT_KORAXGREET10 = "You know, I could ask you the same question.";
SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you that, actually.";
SWWM_SUBS_DEFAULT_KORAXGREET12 = "Well, I'm ready to kick your ass, so there's that.";
SWWM_SUBS_DEFAULT_KORAXGREET13 = "Nah, but I'm ready to dine. You know any good pizza places around here?";
// "My servants can smell your blood, human"
SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13";
SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Creep.";
SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "That's good to know.";
SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Whatever you say.";
SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Blood? What blood?";
SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "Nah, you must be mistaken. My blood's all in my other body.";
SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Yeah, yeah, whatever...";
SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so.";
SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... yeah... I don't think so...";
SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "If you say so.";
SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... You are aware I don't have any, right?";
SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Well, if you say so...";
SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care.";
SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Whatever. Not like I care anyway.";
SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "I don't really give a shit.";
SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Like I give a shit...";
SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit.";
SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "I'm not so sure about that.";
SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Just shut up.";
SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Is that supposed to be a threat? Because it's not working.";
SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Well, I can smell them pissing themselves in fear. And boy did I not want to know what that smells like.";
SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "I don't give a single flying fuck, dude.";
SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone else.";
SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "... Are you sure about that?";
SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Uhhhhh... What?";
// "You have played this game too long, mortal, I think I shall remove you from the board"
SWWM_SUBS_DEFAULT_NKORAXGAME = "14";
SWWM_SUBS_DEFAULT_KORAXGAME1 = "I really don't care.";
SWWM_SUBS_DEFAULT_KORAXGAME2 = "Go fuck yourself.";
SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, go cough up a hairball.";
SWWM_SUBS_DEFAULT_KORAXGAME4 = "Not gonna happen.";
SWWM_SUBS_DEFAULT_KORAXGAME5 = "Your threats don't scare me.";
SWWM_SUBS_DEFAULT_KORAXGAME6 = "Not a chance.";
SWWM_SUBS_DEFAULT_KORAXGAME7 = "I don't take kindly to threats.";
SWWM_SUBS_DEFAULT_KORAXGAME8 = "Anything else I should know?";
SWWM_SUBS_DEFAULT_KORAXGAME9 = "Shut up...";
SWWM_SUBS_DEFAULT_KORAXGAME10 = "No one talks to me like that. Screw you.";
SWWM_SUBS_DEFAULT_KORAXGAME11 = "You won't talk when you're dead.";
SWWM_SUBS_DEFAULT_KORAXGAME12 = "I'd like to see you try.";
SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, please try.";
SWWM_SUBS_DEFAULT_KORAXGAME14 = "I don't know what you're talking about, and I don't care.";
SWWM_SUBS_DEFAULT_KORAXGAME1 = "Ohhhh... Not if I remove your face first.";
SWWM_SUBS_DEFAULT_KORAXGAME2 = "Well, fuck you.";
SWWM_SUBS_DEFAULT_KORAXGAME3 = "We ain't playing chess here.";
SWWM_SUBS_DEFAULT_KORAXGAME4 = "I don't think so, ugly boy. I'll play all I want.";
SWWM_SUBS_DEFAULT_KORAXGAME5 = "You trying to scare me or something?";
SWWM_SUBS_DEFAULT_KORAXGAME6 = "Oh I'm so going to enjoy shutting you up.";
SWWM_SUBS_DEFAULT_KORAXGAME7 = "Oh, you're so dead when I find you.";
SWWM_SUBS_DEFAULT_KORAXGAME8 = "Really? And how are you going to do that exactly?";
SWWM_SUBS_DEFAULT_KORAXGAME9 = "Please just shut up...";
SWWM_SUBS_DEFAULT_KORAXGAME10 = "Oh, screw you. You ain't the boss here.";
SWWM_SUBS_DEFAULT_KORAXGAME11 = "Yeah, keep speaking nonsense...";
SWWM_SUBS_DEFAULT_KORAXGAME12 = "Oh, go and try. See what happens.";
SWWM_SUBS_DEFAULT_KORAXGAME13 = "I'd love to see you try, ugly boy.";
SWWM_SUBS_DEFAULT_KORAXGAME14 = "I have no idea what you're talking about and I don't care.";
// "Worship me and I may be yet merciful, then again, maybe not"
SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11";
SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "What?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "What a scumbag...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Pompous ass...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Someone's a little full of himself.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "So full of yourself...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "I've heard enough of your bullshit.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "... What?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Sorry, ugly bastards are not my type.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Ohhhhh, you almost got me there... NOT!";
SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Like I'd do that. Fuck you.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Psch... What a monumental idiot...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Yeah yeah, whatever, more stupid shit...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "You must think I'm an idiot.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "Do I look like an idiot?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "You have an awfully high opinion of yourself.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "Sorry, can't hear you over the sound of how much of an idiot you are.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "The hell are you smoking?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "What, you think you're some sort of god now?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Just shut up. I don't care.";
// "Are you strong enough to face your own masters?"
SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9";
SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Can we move this along? I've got places to be.";
SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't appreciate people telling me what to do.";
SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... yes, that's right.";
SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Suppose I've got nothing better to do.";
SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I'm asking myself the same thing.";
SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "None of your damn business.";
SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "I'm strong enough to beat your sorry ass.";
SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't care.";
SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Yeah, I probably can.";
SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Well, if you insist...";
SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I seriously think you got me mistaken for someone else, dude.";
SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "Yes... yes, that's right.";
SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am.";
SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "That's none of your business.";
SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Just shut up already...";
SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "And why do you care?";
SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Urgh... Please just shut the fuck up.";
/// Extra lines that wouldn't be possible without original voice acting
// per-weapon lines (alternative)
SWWM_SUBS_DEFAULT_GETDEEPIMPACT = "I'll huff and I'll puff... and I'll blow your house in.";
SWWM_SUBS_DEFAULT_GETPUSHERWEAPON = "Someone wants their cavities removed?";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN1 = "Ah, my trusty old friend.";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN2 = "Twice the knee-exploding power.";
SWWM_SUBS_DEFAULT_GETSPREADGUN = "Look at this pocket shotty.";
SWWM_SUBS_DEFAULT_GETWALLBUSTER = "25 barrels, more than enough to bust everything.";
SWWM_SUBS_DEFAULT_GETEVISCERATOR = "Flak cannon!";
SWWM_SUBS_DEFAULT_GETHELLBLAZER = "Time to blaze some hell... heh.";
SWWM_SUBS_DEFAULT_GETSPARKSTER = "Hello, sparky boy. Let's have some fun.";
SWWM_SUBS_DEFAULT_GETSILVERBULLET = "Now THIS is a weapon.";
SWWM_SUBS_DEFAULT_GETCANDYGUN = "Sweet... and lethal.";
SWWM_SUBS_DEFAULT_GETYNYKRON = "Time to go supernova on these suckers.";
SWWM_SUBS_DEFAULT_GETITAMEXHAMMER = "I'll hammer you all into shape.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST1 = "Blastin' plasma.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST2 = "Now we're talking. Double the fun.";
SWWM_SUBS_DEFAULT_GETPUNTZERBETA = "Gonna drill some sense into y'all."; // said with a cheap cowboy accent
SWWM_SUBS_DEFAULT_GETPUNTZERGAMMA = "Full auto and... fuller auto? Oh my...";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "Heavy Machine Gun!";
SWWM_SUBS_DEFAULT_GETQUADRAVOL = "For the flames of the Ardent Cross spread throughout the horde...";
SWWM_SUBS_DEFAULT_GETBLACKFIREIGNITER = "There sure is nothing more metal than black fire.";
SWWM_SUBS_DEFAULT_GETEMPCARBINE = "The EMP stands for how empowered I feel by this.";
SWWM_SUBS_DEFAULT_GETRAYKHOM = "The absolute GIRTH of this thing, damn...";
SWWM_SUBS_DEFAULT_GETGRANDLANCE = "Game over, you're all fucked.";
SWWM_SUBS_DEFAULT_GETWHITEGLOVE = "Alright, who wants a knuckle sandwich?";
SWWM_SUBS_DEFAULT_GETNEWSPARKSTER = "I like big plasma weapons.";
SWWM_SUBS_DEFAULT_GETMORTALRIFLE = "Welcome aboard, Mister.";
SWWM_SUBS_DEFAULT_GETRAFANKOS = "Ultimate... I like the sound of that.";
// key received
SWWM_SUBS_DEFAULT_NKEYGET = "5";
SWWM_SUBS_DEFAULT_KEYGET1 = "Got ya.";
SWWM_SUBS_DEFAULT_KEYGET2 = "Got the key.";
SWWM_SUBS_DEFAULT_KEYGET3 = "Hm, shiny.";
SWWM_SUBS_DEFAULT_KEYGET4 = "I'll be needing this one.";
SWWM_SUBS_DEFAULT_KEYGET5 = "Who's got the key? I've got the key.";
// use fail (randomly plays after humping walls too often)
SWWM_SUBS_DEFAULT_NUSEFAIL = "9";
SWWM_SUBS_DEFAULT_USEFAIL1 = "Nope.";
SWWM_SUBS_DEFAULT_USEFAIL2 = "Nothing here.";
SWWM_SUBS_DEFAULT_USEFAIL3 = "Hmmmm...";
SWWM_SUBS_DEFAULT_USEFAIL4 = "No worky.";
SWWM_SUBS_DEFAULT_USEFAIL5 = "Still nothing.";
SWWM_SUBS_DEFAULT_USEFAIL6 = "Where is it...?";
SWWM_SUBS_DEFAULT_USEFAIL7 = "Open sesame?";
SWWM_SUBS_DEFAULT_USEFAIL8 = "That won't work.";
SWWM_SUBS_DEFAULT_USEFAIL9 = "Yup, nothing.";
// collectible received
SWWM_SUBS_DEFAULT_CUBEGET = "Cube...";
SWWM_SUBS_DEFAULT_AKARIGET = "Really ought to give this a read sometime.";
SWWM_SUBS_DEFAULT_SIGNALSGET = "Ahhh... Meido-chan's singing, so good~";
SWWM_SUBS_DEFAULT_NUTATCOGET = "NUTATCO?";
SWWM_SUBS_DEFAULT_FRISPYGET = "*giggle* Sayacchi's top snack.";
SWWM_SUBS_DEFAULT_SAYAGET = "Squishy bean...";
SWWM_SUBS_DEFAULT_MOTHGET = "Ah, Sayacchi's waifu.";
SWWM_SUBS_DEFAULT_DEMOGET = "Hehehe, my own plushie.";
SWWM_SUBS_DEFAULT_PEACHGET = "Wait, this is... *snicker*";
SWWM_SUBS_DEFAULT_BREADGET = "Soft, squishy buns...";
SWWM_SUBS_DEFAULT_MANGAGET = "Subtle, Sayacchi. Very subtle...";
SWWM_SUBS_DEFAULT_KIRINGET = "Kirin-kun~";
// *ungodly screeching*
SWWM_SUBS_DEFAULT_NKORAX = "9";
SWWM_SUBS_DEFAULT_KORAX1 = "Oh my god you're even uglier in person!";
SWWM_SUBS_DEFAULT_KORAX2 = "Ah, the ugly bastard in the flesh.";
SWWM_SUBS_DEFAULT_KORAX3 = "The fuck is that? Did you fuse with your serpent or something?";
SWWM_SUBS_DEFAULT_KORAX4 = "Well guess who's getting swept off the board today...";
SWWM_SUBS_DEFAULT_KORAX5 = "Wow, that's an edgy look.";
SWWM_SUBS_DEFAULT_KORAX6 = "No offense, but you look like a shitty fantasy monster.";
SWWM_SUBS_DEFAULT_KORAX7 = "Yeah yeah, *screeeeeeee* to you too."; // use a robot-filtered version of Korax's sight sound there
SWWM_SUBS_DEFAULT_KORAX8 = "What, not much of a talker in person, are ya?";
SWWM_SUBS_DEFAULT_KORAX9 = "Oh, so that rancid smell was you, after all.";
// "!oremoR nhoJ ,em llik tsum uoy emag eht niw oT"
SWWM_SUBS_DEFAULT_NROMERO = "7";
SWWM_SUBS_DEFAULT_ROMERO1 = "What?";
SWWM_SUBS_DEFAULT_ROMERO2 = "Sorry, I don't speak whatever language that is.";
SWWM_SUBS_DEFAULT_ROMERO3 = "That's a big boy alright...";
SWWM_SUBS_DEFAULT_ROMERO4 = "Don't worry, I'll make it quick.";
SWWM_SUBS_DEFAULT_ROMERO5 = "That's a big hole you got in there, mind if I shoot into it?";
SWWM_SUBS_DEFAULT_ROMERO6 = "Dude, are you okay? Your brains are leaking something.";
SWWM_SUBS_DEFAULT_ROMERO7 = "Final boss time, huh?";
// "Foolish mortal, only your death is eternal!"
SWWM_SUBS_DEFAULT_NARCHANGELUS = "8";
SWWM_SUBS_DEFAULT_ARCHANGELUS1 = "... Huh?";
SWWM_SUBS_DEFAULT_ARCHANGELUS2 = "Foolish is the fool who calls others foolish, fool.";
SWWM_SUBS_DEFAULT_ARCHANGELUS3 = "What's gonna be eternal will be the ass kicking I'll give you.";
SWWM_SUBS_DEFAULT_ARCHANGELUS4 = "Nice costume, did your mom make it for you?";
SWWM_SUBS_DEFAULT_ARCHANGELUS5 = "Aw, look at you with your fancy lil' wings and everything.";
SWWM_SUBS_DEFAULT_ARCHANGELUS6 = "Yeah yeah, it's always the same with you people.";
SWWM_SUBS_DEFAULT_ARCHANGELUS7 = "Boy, you people really go hard on the pretend-god bullshit, huh?";
SWWM_SUBS_DEFAULT_ARCHANGELUS8 = "I think I'm going to have to beat some sense into you.";
// "hself ruoy erutrot lliw I" (supposedly)
SWWM_SUBS_DEFAULT_NDSPARIL = "6";
SWWM_SUBS_DEFAULT_DSPARIL1 = "What's with you people and backwards speech?";
SWWM_SUBS_DEFAULT_DSPARIL2 = "Sorry, could you repeat that?";
SWWM_SUBS_DEFAULT_DSPARIL3 = "Oh look at you, little red riding hood.";
SWWM_SUBS_DEFAULT_DSPARIL4 = "How about you get down from that thing and we have a talk?";
SWWM_SUBS_DEFAULT_DSPARIL5 = ".oot sdrawkcab klat nac I"; // record this line normally then just reverse it, really
SWWM_SUBS_DEFAULT_DSPARIL6 = "I'm gonna wipe the floor with you, nerd.";
// (H-Doom compat) Demon girl petting
SWWM_SUBS_DEFAULT_NPETHDOOM = "9";
SWWM_SUBS_DEFAULT_PETHDOOM1 = "That's a good girl~";
SWWM_SUBS_DEFAULT_PETHDOOM2 = "Hey, there's no need to fight.";
SWWM_SUBS_DEFAULT_PETHDOOM3 = "I'm not going to hurt you.";
SWWM_SUBS_DEFAULT_PETHDOOM4 = "There, there...";
SWWM_SUBS_DEFAULT_PETHDOOM5 = "It's okay, I'm your friend.";
SWWM_SUBS_DEFAULT_PETHDOOM6 = "Calm down, everything's fine.";
SWWM_SUBS_DEFAULT_PETHDOOM7 = "You're so cute~";
SWWM_SUBS_DEFAULT_PETHDOOM8 = "Hehe... Your hair is so fluffy~";
SWWM_SUBS_DEFAULT_PETHDOOM9 = "Good girl... Good girl...";
// (H-Doom compat) Aroused demon girl petting
SWWM_SUBS_DEFAULT_NPETHDOOMFINISH = "9";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH1 = "You really like being pet, don't you?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH2 = "There, it's all good...";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH3 = "Getting off to my headpats, are you now?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH4 = "I can do this much, at least.";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH5 = "It feels good, doesn't it?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH6 = "A gentle touch is all you need~";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH7 = "Call me later, okay?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH8 = "My, my... You're blushing so much...";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH9 = "Hehe... You're welcome, anytime.";
// White Lady petting
SWWM_SUBS_DEFAULT_NPETMASHIRO = "7";
SWWM_SUBS_DEFAULT_PETMASHIRO1 = "Fluffy moth...";
SWWM_SUBS_DEFAULT_PETMASHIRO2 = "You like my lamp, don't you?";
SWWM_SUBS_DEFAULT_PETMASHIRO3 = "You're so pretty~";
SWWM_SUBS_DEFAULT_PETMASHIRO4 = "Thanks for your help, miss.";
SWWM_SUBS_DEFAULT_PETMASHIRO5 = "There... good girl...";
SWWM_SUBS_DEFAULT_PETMASHIRO6 = "Hehe... cute moth girl~";
SWWM_SUBS_DEFAULT_PETMASHIRO7 = "Good friend~";

View file

@ -762,6 +762,24 @@ SWWM_SAYADIMPLE2 = "Esta es la primera línea de defensa que se ha montado alred
SWWM_SAYADIMPLE3 = "Con suerte, tienes bastante equipamiento para arrasarlo todo... Lo tienes, ¿verdad?";
SWWM_SAYADIMPLE4 = "Bueno, ya hemos visto lo que puedes hacer, así que estoy segura de que irá todo bien.";
SWWM_SAYADIMPLE5 = "¡Buena suerte!";
// MAP11
SWWM_SAYACIRCLE1 = "Ya casi estás, \cdDemo\c-. El interruptor principal de la barrera demoníaca está cerca.";
SWWM_SAYACIRCLE2 = "Que esté todo intacto significa que ya le llevas ventaja al tío ese, lo cual es bueno.";
SWWM_SAYACIRCLE3 = "Las fuerzas especiales esperan para evacuar a todos en cuanto le des al trasto y despejes la zona.";
SWWM_SAYACIRCLE4 = "Con eso, el último bastión de la población local se marchará, dejando solo demonios detrás.";
SWWM_SAYACIRCLE5 = "Eso nos dará tiempo para pensar en el siguiente paso, supongo.";
// MAP20
SWWM_SAYAGOTCHA1 = "Este es el sitio, sí. Gran fortaleza rodeada de un lago de sangre tóxica. Muy demoníaco.";
SWWM_SAYAGOTCHA2 = "Los tipejos estos tienen el sitio bien guardado, así que vas a encontrar mucha resistencia.";
SWWM_SAYAGOTCHA3 = "Tu revéntalo, mata a todos, y ya llegarás pronto al final.";
SWWM_SAYAGOTCHA4 = "En cuanto llegues al portal, le daré un toque a \cvCytho-sama\c- para que nos diga como cerrarlo.";
SWWM_SAYAGOTCHA5 = "Eso es todo, supongo. Buena suerte, mi \cdDemolicionista\c-.";
// MAP20 special (Ultimate Doom 2)
SWWM_SAYAGOTCHAEND1 = "Espera, ¿Que coño es esto? ¿La lectura cuenta dos portales?";
SWWM_SAYAGOTCHAEND2 = "No, no, eso no puede estar bien...";
SWWM_SAYAGOTCHAEND3 = "Uh, vale, \cfDemo-chan\c-, mira a ver como puedes cerrarlos, ¿vale?";
SWWM_SAYAGOTCHAEND4 = "Mientras, voy a llamar a \cvCytho-sama\c-. Algo me da mala espina de esto...";
SWWM_SAYAGOTCHAEND5 = "Solo... Intenta no meterte en problemas mientras estoy fuera.";
// MAP30
SWWM_SAYAIOS1 = "\cdDemo-chan\c-... Ya está, vas a enfrentarte al Comandante Psíquico, el líder del ejército Infernal.";
SWWM_SAYAIOS2 = "No sé si... ... B-bueno, no debería preocuparme llegado este punto.";

View file

@ -406,6 +406,7 @@ SWWM_ASSOTHERS = "Sprites de XDeath para Demonio, Cacodemonio, Renacido, Archvil
SWWM_ASSEXTRA = "Sprites de XDeath para Aracnotrón, Mancubus";
SWWM_ASSKEEN = "Reemplazo Menos Vil de Keen";
SWWM_CMUSIC = "Música Usada:";
SWWM_CVOICE = "Voces:";
SWWM_CFANART = "Fanart de Intermisión:";
SWWM_CPATRON = "Mecenas de Patreon:";
SWWM_CTHANK = "Agradecimientos Especiales:";

View file

@ -1,233 +1,362 @@
[es]
// voice name
SWWM_VOICENAME_DEFAULT = "Demolicionista";
// new weapon received
SWWM_SUBS_DEFAULT_GETWEAPON1 = "No está mal... No está mal para nada...";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Buena pesca...";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Ahora es mío...";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Bien...";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Toma ya...";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excelente...";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Sí...";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "Eso es...";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfecto...";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "Me gusta...";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "Tiene buena pinta...";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "Probablemente cueste una fortuna...";
// new weapon received (generic, unspecified weapons)
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Bueno.";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Mío.";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Esto tiene buena pinta.";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Hm, bueno.";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Oh, ¡mola!";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Oh sí.";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Dame.";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Toma ya.";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "Bien.";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Buena pinta.";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "Me lo llevo.";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "Arma nueva, más diversión.";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "Te vienes conmigo.";
// locked door
SWWM_SUBS_DEFAULT_LOCKED1 = "No tengo la llave.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Solo abre con una llave.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Necesitaría la llave.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Cerrado a cal y canto.";
// jammed door (strife)
SWWM_SUBS_DEFAULT_JAMMED1 = "Está atrancada.";
SWWM_SUBS_DEFAULT_JAMMED2 = "Nada.";
SWWM_SUBS_DEFAULT_JAMMED3 = "Atrancada.";
SWWM_SUBS_DEFAULT_JAMMED4 = "Es inútil.";
SWWM_SUBS_DEFAULT_LOCKED1 = "Bueno, está cerrado.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Voy a necesitar una llave para esto.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Tengo que encontrar la llave.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Necesita una llave.";
SWWM_SUBS_DEFAULT_LOCKED5 = "Dios odio buscar llaves...";
SWWM_SUBS_DEFAULT_LOCKED6 = "Malditas llaves...";
// jammed door
SWWM_SUBS_DEFAULT_JAMMED1 = "Atascado.";
SWWM_SUBS_DEFAULT_JAMMED2 = "No se mueve.";
SWWM_SUBS_DEFAULT_JAMMED3 = "Atrancado.";
SWWM_SUBS_DEFAULT_JAMMED4 = "No se abre.";
SWWM_SUBS_DEFAULT_JAMMED5 = "Esta mierda está rota.";
SWWM_SUBS_DEFAULT_JAMMED6 = "No funciona.";
SWWM_SUBS_DEFAULT_JAMMED7 = "La puerta está oxidada.";
// puzzle item failure
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Maldición.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Maldita sea.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No bueno.";
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Dita sea.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Ah leñe.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "Espera eso no vale.";
SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Pues no.";
// puzzle item success
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Bien.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Eso es.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Lo tengo.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = ".";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Mola.";
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Buena.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Lo tengo.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Vamos allá.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Bien.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sí, eso es.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Ya estamos otra vez.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Que empiece el espectáculo.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Hora de morir.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Ven a por mí.";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "Vais a morir todos.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ya tenía ganas de pelea.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Vamos con esto.";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "¡Hora de liarla! ¡A matarlos a todos!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "En serio que no querrías empezar una pelea conmigo.";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Vamos al asunto.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "¡Matar!";
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Bueno ya empezamos.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Venga, fiesta.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Oh, más malos.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "¡Vamos allá!";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "Esta va a ser buena.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ah, que empieze la diversión.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "¡Hagamos esto!";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "¡Vas a caer!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "Oh, ¿quieres pelea?";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Muy bien, hagamos esto.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Ya estás muerto.";
SWWM_SUBS_DEFAULT_FIGHTSTART12 = "Esto no será difícil.";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Vamos allá.";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Hagamos esto.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Acabemos con esto.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Bueno, esto será un desafío interesante.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "OK. Empecemos con esto.";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, esto es justo lo que necesitaba ahora...";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Hora de montar un espectáculo.";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Te voy a eliminar.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, bien. Y yo que me temía no tener nada que hacer..";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "¡Hora de luchar!";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Ya estamos otra vez.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Oh no sabes con quien te estás metiendo.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Bueno, aquí viene la fiesta.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "¡Que empiece la fiesta!";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, por fin, algo que disparar.";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "¡Empieza el show!";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Oh, estás muerto.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Bien. Ya me preguntaba cuando ibas a aparecer.";
// played at map start
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... este sitio apesta.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "OK, manos a la obra.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Arreando que es gerundio.";
SWWM_SUBS_DEFAULT_MAPSTART4 = "Este sitio tiene muy mala pinta.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "Nací preparada.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "La vida es dura, hago lo que tengo que hacer.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "Ningún robot es mejor que yo.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "Los he visto mejores.";
SWWM_SUBS_DEFAULT_MAPSTART9 = "OK. Vamos para allá.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "No quiero problemas. Solo estoy de camino.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Siento haceros esperar.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "Haré lo mejor que pueda.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Que quede claro: Todo lo bueno que encuentre es mío.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "Seguro que la comida aquí es terrible.";
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh, joder... Este sitio apesta. Vomitaría si pudiera.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Muy bien, manos a la obra.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "¿Misión... empieza?";
SWWM_SUBS_DEFAULT_MAPSTART4 = "Vamos al tajo.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "Oh, estoy bien preparada para esto.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "Bueno, no estoy aquí por el paisaje.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "Que empiece la caza.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "Bueno esto pinta interesante...";
SWWM_SUBS_DEFAULT_MAPSTART9 = "Vale. Vamos allá.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "Hora de pisar a fondo.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Bueno, mas vale no dejar a todos esperando.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "Me esforzaré al máximo.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Deja que diga una cosa: Todo lo que encuentre, me lo quedo.";
// every time a secret is found
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Sí, sí, soy la mejor.";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "Es verdad. Molo bastante.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "¿Que puedo decir? Se me da bien lo que hago.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "No ha sido para tanto.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "Ningún problema en absoluto.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "Fue fácil.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Gracias a mí, sí.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "Fue visto y no visto.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "Fue pan comido.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "Todavía tengo mi don.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "He hecho un buen trabajo, ¿verdad?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, ¡mira que suerte!";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Sí, bueno, soy bastante guay.";
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Oh, ¿eso era un secreto?";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "Sí, molo bastante.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "Jajaja... Eso no ha sido para tanto.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "Sí, ningún problema en absoluto.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "Facilísimo.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "Está chupado.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Sí, todo cosa mía.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "Vaya si pillé ese.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "Sí, se me da bien encontrar tesoros.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "Oh lo tengo pillado.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "Eso estuvo bien, ¿a que sí?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Que suerte tengo, ¿eh?";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Bueno, a ver, se me da muy bien esto.";
// frag taunts
SWWM_SUBS_DEFAULT_SCOREKILL1 = "A tomar viento.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "Uno menos.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Adiós.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "¡Heh! No puedes pararme.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "Perdedor.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "Se acabó lo nuestro.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Chao.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Bien muerto.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Otro trabajo hecho.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "El placer ha sido mío.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "¿Que tal algo más desafiante la próxima vez?";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "Me alegro de que se haya terminado.";
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Bueno, se acabó. Ya está.";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Hecho.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Piérdete.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "¿Eso es todo?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "¿Eso es lo mejor que puedes hacer?";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "Molestas.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Vas a tener que esforzarte más.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "¿Que? ¿Ya está?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Fuera de aquí.";
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Pírate.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "Uno más.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Chao.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "Y otro más.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "Ni siquiera fue difícil.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "Hecho y hecho.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Hasta luego.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Otro más muerto.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Así de fácil.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "El placer es mio.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "Intenta esforzarte más la próxima vez.";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "Bueno, se acabó.";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ya está.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Eso, muérete.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "¿Que? ¿Eso era todo?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Guau, mira si era débil...";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "Date el piro ya, que molestas.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Vas a necesitar más que eso para derrotarme.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "¿Que? ¿Muerto ya?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Jódete.";
SWWM_SUBS_DEFAULT_SCOREKILL22 = "Un placer.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Fuera de mi camino.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Quita de en medio.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Aquí tienes tu ración especial de MUERE.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "¿Quieres más?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Hecho y hecho.";
// oopsies
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh dios mío.";
SWWM_SUBS_DEFAULT_FRIENDKILL2 = "Dios mío. Lo siento mucho.";
SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh dios...";
SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh dios mío. ¿Estás bien?";
SWWM_SUBS_DEFAULT_FRIENDKILL1 = "¡Oh no! ¡No no no no lo siento oh dios mío!";
SWWM_SUBS_DEFAULT_FRIENDKILL2 = "¡Oh dios mío! Lo siento mucho...";
SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh dios mío no no no por favor...";
// getting hurt by monsters
SWWM_SUBS_DEFAULT_GETHIT1 = "Pues vale...";
SWWM_SUBS_DEFAULT_GETHIT1 = "¡Au! ¡Que te jodan!";
SWWM_SUBS_DEFAULT_GETHIT2 = "*suspiro*";
SWWM_SUBS_DEFAULT_GETHIT4 = "Perra.";
SWWM_SUBS_DEFAULT_GETHIT5 = "Capullo...";
SWWM_SUBS_DEFAULT_GETHIT6 = "Molestas.";
SWWM_SUBS_DEFAULT_GETHIT7 = "Que te den.";
SWWM_SUBS_DEFAULT_GETHIT8 = "Tienes toda mi atención.";
SWWM_SUBS_DEFAULT_GETHIT9 = "Voy a acabar con esto ahora mismo.";
SWWM_SUBS_DEFAULT_GETHIT10 = "Mira que eres cansino.";
SWWM_SUBS_DEFAULT_GETHIT11 = "Eso no ha valido.";
SWWM_SUBS_DEFAULT_GETHIT3 = "Sí, buen disparo. Ahora muere.";
SWWM_SUBS_DEFAULT_GETHIT4 = "Oh, serás capullo.";
SWWM_SUBS_DEFAULT_GETHIT5 = "Cómo te atreves...";
SWWM_SUBS_DEFAULT_GETHIT6 = "Oh, vas a lamentar eso.";
SWWM_SUBS_DEFAULT_GETHIT7 = "¿Sí? ¡Pues que te jodan a ti también.";
SWWM_SUBS_DEFAULT_GETHIT8 = "Vale, ya me has llamado la atención.";
SWWM_SUBS_DEFAULT_GETHIT9 = "Esto acaba ahora.";
SWWM_SUBS_DEFAULT_GETHIT10 = "Me estás cabreando.";
SWWM_SUBS_DEFAULT_GETHIT11 = "Y una polla como la manga de un abrigo (lo cual no estaría mal).";
SWWM_SUBS_DEFAULT_GETHIT12 = "¿En serio?";
SWWM_SUBS_DEFAULT_GETHIT13 = "Vas a tener que esforzarte más.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Fuera de aquí.";
SWWM_SUBS_DEFAULT_GETHIT15 = "Y ahora es tu turno.";
SWWM_SUBS_DEFAULT_GETHIT16 = "Hora de hacerte callar de una vez por todas.";
SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí de una pieza.";
SWWM_SUBS_DEFAULT_GETHIT18 = "Parece que estás enfadado...";
SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh. Déjame en paz.";
SWWM_SUBS_DEFAULT_GETHIT13 = "Es solo un rasguño.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Oh, jódete.";
SWWM_SUBS_DEFAULT_GETHIT15 = "Y ahora es tu turno...";
SWWM_SUBS_DEFAULT_GETHIT16 = "Ya estás muerto...";
SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí con vida.";
SWWM_SUBS_DEFAULT_GETHIT18 = "Vale, ya lo pillo.";
SWWM_SUBS_DEFAULT_GETHIT19 = "¡Ugh! Puto... déjame... joder...";
// getting hurt by friendlies
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Te has enfadado conmigo?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿En serio?";
SWWM_SUBS_DEFAULT_FRIENDHIT3 = "¿Que? ¿Por que?";
SWWM_SUBS_DEFAULT_FRIENDHIT4 = "Eso no ha sido muy educado.";
SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Perdona, ¿que?";
SWWM_SUBS_DEFAULT_FRIENDHIT6 = "No eres muy amigable, ¿verdad?";
SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Eh, eh. Tranquilidad.";
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Eh a que ha venido eso?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿Que estas haciendo?";
SWWM_SUBS_DEFAULT_FRIENDHIT3 = "¿Eh? ¿Por que?";
SWWM_SUBS_DEFAULT_FRIENDHIT4 = "¡Guau, que grosero!";
SWWM_SUBS_DEFAULT_FRIENDHIT5 = "¿Perdona?";
SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Eso no ha estado muy bien de tu parte...";
SWWM_SUBS_DEFAULT_FRIENDHIT7 = "¡Eh! ¿Que haces?";
// hurting a friendly
SWWM_SUBS_DEFAULT_HITFRIEND1 = "Lo... siento.";
SWWM_SUBS_DEFAULT_HITFRIEND2 = "Lo siento.";
SWWM_SUBS_DEFAULT_HITFRIEND3 = "Perdón.";
SWWM_SUBS_DEFAULT_HITFRIEND1 = "Ah... ¡Lo siento!";
SWWM_SUBS_DEFAULT_HITFRIEND2 = "¡Lo siento!";
SWWM_SUBS_DEFAULT_HITFRIEND3 = "¡Culpa mía!";
// greeting another player
SWWM_SUBS_DEFAULT_GREET1 = "Hola.";
SWWM_SUBS_DEFAULT_GREET2 = "Hola que tal.";
SWWM_SUBS_DEFAULT_GREET3 = "Ey.";
SWWM_SUBS_DEFAULT_GREET4 = "Ey.";
SWWM_SUBS_DEFAULT_GREET5 = "Ey.";
SWWM_SUBS_DEFAULT_GREET6 = "Ey hola.";
SWWM_SUBS_DEFAULT_GREET1 = "Oh, hola.";
SWWM_SUBS_DEFAULT_GREET2 = "Hola.";
SWWM_SUBS_DEFAULT_GREET3 = "Hola que tal.";
SWWM_SUBS_DEFAULT_GREET5 = "Que tal.";
SWWM_SUBS_DEFAULT_GREET6 = "Hola.";
SWWM_SUBS_DEFAULT_GREET7 = "Buenas.";
// ragekit
SWWM_SUBS_DEFAULT_RAGEKIT1 = "¡¡¡¡¡AAAAAAAAAAAAAAAAAAAAAA!!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT2 = "¡¡¡JODEEEEEEEEERRRRRRRRRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT3 = "¡¡JODERJODERJODERR!!";
SWWM_SUBS_DEFAULT_RAGEKIT1 = "¡¡¡AGH MIERDA JODER JODER JODER!!!";
SWWM_SUBS_DEFAULT_RAGEKIT2 = "¡JODERJODERJODER!";
SWWM_SUBS_DEFAULT_RAGEKIT3 = "¡¡¡NNGNGNGHHHHJODERRRRRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT4 = "¡¡¡¡AAAAAAAAAARGH!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT5 = "¡¡¡¡MATARRRRRRR!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT6 = "¡¡¡RAAAARGH!!! ¡¡¡VENGAAAA!!!";
// --- comebacks for korax hub lines ---
SWWM_SUBS_DEFAULT_RAGEKIT5 = "¡¡¡JODERMIEDAJODERJODERJODER!!!";
SWWM_SUBS_DEFAULT_RAGEKIT6 = "¡¡¡RAAAAAGHNGGHNHHGGAAAAAGGH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT7 = "¡¡¡JODEEEEEEEERRRRRRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT8 = "¡¡¡JODER MIERDA JODER PIS CULO JODER!!!";
SWWM_SUBS_DEFAULT_RAGEKIT9 = "¡¡¡PORCULOJODERPISJODERMIERDA!!!";
SWWM_SUBS_DEFAULT_RAGEKIT10 = "¡¡¡PUTAVIRGENJODERMECAGOENTODOJODERRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT11 = "¡¡¡MUERTE!!! ¡¡¡¡DESTRUCCIÓN!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT12 = "¡¡¡VAISAMORIRTODOS!!!";
SWWM_SUBS_DEFAULT_RAGEKIT13 = "¡¡¡RRRGGHHH!!! ¡¡¡MATARRRRRRRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT14 = "¡¡¡UUUUURRRRGGGGHHH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT15 = "¡¡¡AAAAAAARGHGGGH!!!";
SWWM_SUBS_DEFAULT_RAGEKIT16 = "¡¡¡JODERJODERJODERJODERJODEEEEEEERRRRR!!!";
SWWM_SUBS_DEFAULT_RAGEKIT17 = "¡¡¡JÓDETEJÓDETEJÓDETEEEEEEE!!!";
// "Greetings mortal, are you ready to die?"
SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh vaya. Ya está. Yo me largo.";
SWWM_SUBS_DEFAULT_KORAXGREET2 = "Bien... todo muy bien.";
SWWM_SUBS_DEFAULT_KORAXGREET3 = "No quiero lo que sea que me estés vendiendo.";
SWWM_SUBS_DEFAULT_KORAXGREET4 = "La verdad... no eres mi tipo.";
SWWM_SUBS_DEFAULT_KORAXGREET5 = "La primera palabra que tengo en mente es 'feo'.";
SWWM_SUBS_DEFAULT_KORAXGREET6 = "Pareces como algo que quedó en la nevera demasiado tiempo.";
SWWM_SUBS_DEFAULT_KORAXGREET7 = "Veo que venir aquí fue un error.";
SWWM_SUBS_DEFAULT_KORAXGREET8 = "Me incomoda que me miren tan de cerca.";
SWWM_SUBS_DEFAULT_KORAXGREET9 = "Buena actitud...";
SWWM_SUBS_DEFAULT_KORAXGREET10 = "Te podría preguntar lo mismo.";
SWWM_SUBS_DEFAULT_KORAXGREET11 = "Te iba a preguntar lo mismo.";
SWWM_SUBS_DEFAULT_KORAXGREET12 = "Solo busco la mayonesa. A lo mejor me la puedes dar. Segundo estante, justo al lado del flan.";
SWWM_SUBS_DEFAULT_KORAXGREET13 = "Vengo a recoger un pedido. Dos de peperoni grandes y un calzone. A nombre de 'Jódete'.";
SWWM_SUBS_DEFAULT_KORAXGREET1 = "Ehhhh... ¿Es una pregunta con trampa?";
SWWM_SUBS_DEFAULT_KORAXGREET2 = "Oh, bien... Me encanta todo esto...";
SWWM_SUBS_DEFAULT_KORAXGREET3 = "Bueno, ¿y tú?";
SWWM_SUBS_DEFAULT_KORAXGREET4 = "Ugh... Por favor no te acerques tanto.";
SWWM_SUBS_DEFAULT_KORAXGREET5 = "Guau... Un bastardo feo de verdad.";
SWWM_SUBS_DEFAULT_KORAXGREET6 = "No sé ni por donde empezar con lo horrendo que eres.";
SWWM_SUBS_DEFAULT_KORAXGREET7 = "Puaj, que demonios... ¿En serio tienes esa pinta?";
SWWM_SUBS_DEFAULT_KORAXGREET8 = "Ehhhhhhhh... ¿Perdona?";
SWWM_SUBS_DEFAULT_KORAXGREET9 = "Bueno eso no es un saludo amigable.";
SWWM_SUBS_DEFAULT_KORAXGREET10 = "Sabes, te podría hacer la misma pregunta.";
SWWM_SUBS_DEFAULT_KORAXGREET11 = "Pues te iba a preguntar lo mismo.";
SWWM_SUBS_DEFAULT_KORAXGREET12 = "Bueno, estoy lista para patearte el trasero, ya que estamos.";
SWWM_SUBS_DEFAULT_KORAXGREET13 = "No, pero estoy lista para cenar. ¿Sabes si hay alguna buena pizzería por aquí?";
// "My servants can smell your blood, human"
SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Pervertido.";
SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "Interesante saberlo.";
SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Lo que tú digas.";
SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "Pues no creo yo.";
SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... sí... no lo creo...";
SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Si tú lo dices.";
SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "¿Sangre? ¿Que sangre?";
SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "No, debes de estar equivocado. Toda mi sangre está en el otro cuerpo.";
SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Sí, sí, lo que tu digas...";
SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "Pues creo que no.";
SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Ehm... Sabes que yo no tengo de eso, ¿verdad?";
SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Bueno, si tu lo dices...";
SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "Me da igual.";
SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Lo que sea. Tampoco es que me importe.";
SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Me importa un cagao.";
SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Como si me importara una mierda...";
SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "Creo que me confundes con alguien a quien le importara una mierda.";
SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "No estoy tan segura de eso.";
SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Cállate ya.";
SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "¿Se supone que eso es una amenaza? Porque no está funcionando.";
SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Bueno, pues yo huelo como se mean encima de miedo. Y madre mía no quería saber como huele eso.";
SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Me importa un cagao, tío.";
SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "Creo que me estás confundiendo con otra persona.";
SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "... ¿Estás seguro de eso?";
SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Ehhhhh... ¿Que?";
// "You have played this game too long, mortal, I think I shall remove you from the board"
SWWM_SUBS_DEFAULT_KORAXGAME1 = "Me da lo mismo.";
SWWM_SUBS_DEFAULT_KORAXGAME2 = "Vete a tomar por culo.";
SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, vete a tomar por saco.";
SWWM_SUBS_DEFAULT_KORAXGAME4 = "No va a pasar.";
SWWM_SUBS_DEFAULT_KORAXGAME5 = "Tus amenazas no me asustan.";
SWWM_SUBS_DEFAULT_KORAXGAME6 = "Y una porra.";
SWWM_SUBS_DEFAULT_KORAXGAME7 = "No me gusta que me amenacen.";
SWWM_SUBS_DEFAULT_KORAXGAME8 = "¿Algo más que tenga que saber?";
SWWM_SUBS_DEFAULT_KORAXGAME9 = "Cállate...";
SWWM_SUBS_DEFAULT_KORAXGAME10 = "Nadie me habla así. Que te zurzan.";
SWWM_SUBS_DEFAULT_KORAXGAME11 = "No hablarás cuando estés muerto.";
SWWM_SUBS_DEFAULT_KORAXGAME12 = "Me gustaría verte intentarlo.";
SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, inténtalo.";
SWWM_SUBS_DEFAULT_KORAXGAME14 = "No sé de que me hablas, y no me importa.";
SWWM_SUBS_DEFAULT_KORAXGAME1 = "Ohhhh... No si te retiro yo a ti ese careto tuyo.";
SWWM_SUBS_DEFAULT_KORAXGAME2 = "Bueno, pues que te jodan.";
SWWM_SUBS_DEFAULT_KORAXGAME3 = "No estamos jugando al ajedrez.";
SWWM_SUBS_DEFAULT_KORAXGAME4 = "No lo creo, cara anchoa. Jugaré todo el tiempo que quiera.";
SWWM_SUBS_DEFAULT_KORAXGAME5 = "¿Estás intentando asustarme o algo?";
SWWM_SUBS_DEFAULT_KORAXGAME6 = "Oh es que me va a encantar hacerte callar.";
SWWM_SUBS_DEFAULT_KORAXGAME7 = "Oh, estás muerto en cuanto te encuentre.";
SWWM_SUBS_DEFAULT_KORAXGAME8 = "¿De verdad? ¿Y como vas a hacer eso exactamente?";
SWWM_SUBS_DEFAULT_KORAXGAME9 = "Por favor cállate ya...";
SWWM_SUBS_DEFAULT_KORAXGAME10 = "Oh, que te follen. No eres quien manda aquí.";
SWWM_SUBS_DEFAULT_KORAXGAME11 = "Sí, tú sigue diciendo chorradas...";
SWWM_SUBS_DEFAULT_KORAXGAME12 = "Oh, tú inténtalo. Ya verás lo que pasa.";
SWWM_SUBS_DEFAULT_KORAXGAME13 = "Me encantaría verte intentarlo, cara anchoa.";
SWWM_SUBS_DEFAULT_KORAXGAME14 = "No se de qué hablas y no me importa.";
// "Worship me and I may be yet merciful, then again, maybe not"
SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "¿Que?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Menudo idiota...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Capullo presumido...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Parece que a alguien se le ha inflado el ego.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Tan ensimismado...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Ya he oído bastantes chorradas tuyas.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "... ¿Que?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Lo siento, los bastardos feos no son mi tipo.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Ohhhhh, casi me pillas... ¡PUES NO!";
SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Como si fuera a hacer eso. Que te jodan.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Psch... Menudo capullo monumental...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Sí sí, lo que sea, más mierdas...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Bla, bla, bla...";
SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "¿Que? No te oigo con este zumbido en mis oidos.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "Debes de pensar que soy idiota.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "¿Te parezco idiota?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Tienes una opinión bastante elevada de ti mismo.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "Lo siento, no te oigo con el sonido de lo idiota que eres.";
SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "¿Que coño te estás fumando?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "¿Que, crees que eres un dios ahora?";
SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Cállate ya. Me da igual.";
// "Are you strong enough to face your own masters?"
SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "¿Podemos ir aligerando? Tengo sitios a los que ir.";
SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "No me gusta que la gente me diga lo que tengo que hacer.";
SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... sí, eso es.";
SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Supongo que no tengo nada mejor que hacer.";
SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "Me estoy preguntando lo mismo.";
SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "No es asunto tuyo.";
SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Soy lo bastante fuerte como para partirte el puto culo.";
SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "Me da igual.";
SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Sí, puede que sí.";
SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Bueno, si insistes...";
SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "En serio que me estás confundiendo con otra persona, tío.";
SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "Sí... sí, así es.";
SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Sí, lo soy.";
SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "Eso no es asunto tuyo.";
SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Por favor cállate ya...";
SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "¿Y a ti que te importa?";
SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Urgh... Por favor cállate la puta boca ya.";
/// Extra lines that wouldn't be possible without original voice acting
// per-weapon lines (alternative)
SWWM_SUBS_DEFAULT_GETDEEPIMPACT = "Soplaré y soplaré... y vuestra casa derribaré.";
SWWM_SUBS_DEFAULT_GETPUSHERWEAPON = "¿Alguien quiere que le quite las caries?";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN1 = "Ah, mi fiel amigo.";
SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN2 = "Doble poder revienta-rodillas.";
SWWM_SUBS_DEFAULT_GETSPREADGUN = "Mira que escopetita.";
SWWM_SUBS_DEFAULT_GETWALLBUSTER = "25 cañones, más que suficiente para reventar todo.";
SWWM_SUBS_DEFAULT_GETEVISCERATOR = "¡Cañón antiaéreo!";
SWWM_SUBS_DEFAULT_GETHELLBLAZER = "Hora de que arda el infierno... je.";
SWWM_SUBS_DEFAULT_GETSPARKSTER = "Hola, chispín. Vamos a divertirnos.";
SWWM_SUBS_DEFAULT_GETSILVERBULLET = "Ahora ESTO si que es un arma.";
SWWM_SUBS_DEFAULT_GETCANDYGUN = "Dulce... y letal.";
SWWM_SUBS_DEFAULT_GETYNYKRON = "Hora de soltarle una supernova a estos capullos.";
SWWM_SUBS_DEFAULT_GETITAMEXHAMMER = "Os voy a martillear bien.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST1 = "Soltando plasma.";
SWWM_SUBS_DEFAULT_GETPLASMABLAST2 = "Ahora sí. El doble de diversión.";
SWWM_SUBS_DEFAULT_GETPUNTZERBETA = "Os voy a taladrar bien taladrados."; // said with a cheap cowboy accent
SWWM_SUBS_DEFAULT_GETPUNTZERGAMMA = "¿Automático y... superautomático? Vaya vaya...";
SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "¡Metralleta Pesada!";
SWWM_SUBS_DEFAULT_GETQUADRAVOL = "Así las llamas de la Cruz Ardiente se propagaron a través de la horda...";
SWWM_SUBS_DEFAULT_GETBLACKFIREIGNITER = "No hay nada más heavy que el fuego negro.";
SWWM_SUBS_DEFAULT_GETEMPCARBINE = "Lo de los impulsos es por lo mucho que me impulsa a matar.";
SWWM_SUBS_DEFAULT_GETRAYKHOM = "Pero mira que TOCHO es esto, joder...";
SWWM_SUBS_DEFAULT_GETGRANDLANCE = "Se acabó el juego, estáis todos jodidos.";
SWWM_SUBS_DEFAULT_GETWHITEGLOVE = "Muy bien, ¿a quien le apetece un sándwich de nudillos?";
SWWM_SUBS_DEFAULT_GETNEWSPARKSTER = "Me gustan las armas de plasma grandes.";
SWWM_SUBS_DEFAULT_GETMORTALRIFLE = "Bienvenido abordo, Míster.";
SWWM_SUBS_DEFAULT_GETRAFANKOS = "Definitiva... Me gusta como suena eso.";
// key received
SWWM_SUBS_DEFAULT_KEYGET1 = "Te tengo.";
SWWM_SUBS_DEFAULT_KEYGET2 = "Tengo la llave.";
SWWM_SUBS_DEFAULT_KEYGET3 = "Hm, brilla.";
SWWM_SUBS_DEFAULT_KEYGET4 = "Esto me va a hacer falta.";
SWWM_SUBS_DEFAULT_KEYGET5 = "¿Quien tiene la llave? Yo tengo la llave.";
// use fail (randomly plays after humping walls too often)
SWWM_SUBS_DEFAULT_USEFAIL1 = "Pues no.";
SWWM_SUBS_DEFAULT_USEFAIL2 = "Aquí no hay nada.";
SWWM_SUBS_DEFAULT_USEFAIL4 = "No furrula.";
SWWM_SUBS_DEFAULT_USEFAIL5 = "Todavía nada.";
SWWM_SUBS_DEFAULT_USEFAIL6 = "¿Donde está...?";
SWWM_SUBS_DEFAULT_USEFAIL7 = "¿Ábrete sésamo?";
SWWM_SUBS_DEFAULT_USEFAIL8 = "Eso no va a funcionar.";
SWWM_SUBS_DEFAULT_USEFAIL9 = "Pues sí, nada.";
// collectible received
SWWM_SUBS_DEFAULT_CUBEGET = "Cubo...";
SWWM_SUBS_DEFAULT_AKARIGET = "Realmente tengo que leer esto cuando pueda.";
SWWM_SUBS_DEFAULT_SIGNALSGET = "Ahhh... Las canciones de Meido-chan, son tan buenas~";
SWWM_SUBS_DEFAULT_NUTATCOGET = "¿NUTATCO?";
SWWM_SUBS_DEFAULT_FRISPYGET = "*risita* El aperitivo favorito de Sayacchi.";
SWWM_SUBS_DEFAULT_SAYAGET = "Peluchito suave...";
SWWM_SUBS_DEFAULT_MOTHGET = "Ah, la waifu de Sayacchi.";
SWWM_SUBS_DEFAULT_DEMOGET = "Jejeje, mi propio peluche.";
SWWM_SUBS_DEFAULT_PEACHGET = "Espera, esto es... *risita*";
SWWM_SUBS_DEFAULT_BREADGET = "Suaves bollitos jugosos...";
SWWM_SUBS_DEFAULT_MANGAGET = "Sutil, Sayacchi. Muy sutil...";
// *ungodly screeching*
SWWM_SUBS_DEFAULT_KORAX1 = "¡Oh dios mío eres aun más feo en persona!";
SWWM_SUBS_DEFAULT_KORAX2 = "Ah, el bastardo feo en persona.";
SWWM_SUBS_DEFAULT_KORAX3 = "¿Que coño es eso? ¿Te has fusionado con tu serpiente o algo?";
SWWM_SUBS_DEFAULT_KORAX4 = "Bueno adivina quien se va a retirar del tablero hoy...";
SWWM_SUBS_DEFAULT_KORAX5 = "Guau, menuda pinta.";
SWWM_SUBS_DEFAULT_KORAX6 = "No es por ofender, pero pareces un monstruo de fantasía cutre.";
SWWM_SUBS_DEFAULT_KORAX7 = "Ya ya, *griiiiiiii* a ti también."; // use a robot-filtered version of Korax's sight sound there
SWWM_SUBS_DEFAULT_KORAX8 = "Qué, no eres tan hablador en persona, ¿eh?";
SWWM_SUBS_DEFAULT_KORAX9 = "Oh, así que ese olor a rancio eras tú al final.";
// "!oremoR nhoJ ,em llik tsum uoy emag eht niw oT"
SWWM_SUBS_DEFAULT_ROMERO1 = "¿Que?";
SWWM_SUBS_DEFAULT_ROMERO2 = "Lo siento, no hablo el idioma que sea ese.";
SWWM_SUBS_DEFAULT_ROMERO3 = "Vaya si es grandote...";
SWWM_SUBS_DEFAULT_ROMERO4 = "No te preocupes, acabaré rápido.";
SWWM_SUBS_DEFAULT_ROMERO5 = "Tienes un agujero muy grande ahí, ¿te importa que dispare dentro?";
SWWM_SUBS_DEFAULT_ROMERO6 = "Tío, ¿estás bien? Tu cerebro está chorreando algo.";
SWWM_SUBS_DEFAULT_ROMERO7 = "Hora del jefe final, ¿eh?";
// "Foolish mortal, only your death is eternal!"
SWWM_SUBS_DEFAULT_ARCHANGELUS1 = "... ¿Que?";
SWWM_SUBS_DEFAULT_ARCHANGELUS2 = "Necio es el necio que llama a otros necios, necio.";
SWWM_SUBS_DEFAULT_ARCHANGELUS3 = "Lo que va a ser eterna es la patada en el culo que te voy a dar.";
SWWM_SUBS_DEFAULT_ARCHANGELUS4 = "Bonito disfraz, ¿te lo hizo tu mamá?";
SWWM_SUBS_DEFAULT_ARCHANGELUS5 = "Oh, pero mírate con tus bonitas alitas y todo.";
SWWM_SUBS_DEFAULT_ARCHANGELUS6 = "Ya ya, siempre es lo mismo con gente como tú.";
SWWM_SUBS_DEFAULT_ARCHANGELUS7 = "Bueno, pero vosotros vais a tope con la mierda de pretender ser dioses, ¿no?";
SWWM_SUBS_DEFAULT_ARCHANGELUS8 = "Me parece que voy a tener que hacerte entenderlo a ostias.";
// "hself ruoy erutrot lliw I" (supposedly)
SWWM_SUBS_DEFAULT_DSPARIL1 = "¿Pero que os pasa a todos con lo de hablar al revés?";
SWWM_SUBS_DEFAULT_DSPARIL2 = "Lo siento, ¿podrías repetir eso?";
SWWM_SUBS_DEFAULT_DSPARIL3 = "Oh pero mírate, si es caperucita roja.";
SWWM_SUBS_DEFAULT_DSPARIL4 = "¿Por que no te bajas de esa cosa y hablamos?";
SWWM_SUBS_DEFAULT_DSPARIL5 = "séver la ralbah odeup néibmat oY."; // record this line normally then just reverse it, really
SWWM_SUBS_DEFAULT_DSPARIL6 = "Voy a fregar el suelo contigo, friki.";
// (H-Doom compat) Demon girl petting
SWWM_SUBS_DEFAULT_PETHDOOM1 = "Buena chica~";
SWWM_SUBS_DEFAULT_PETHDOOM2 = "Eh, no tienes por qué pelear.";
SWWM_SUBS_DEFAULT_PETHDOOM3 = "No te voy a hacer daño.";
SWWM_SUBS_DEFAULT_PETHDOOM4 = "Ya está, ya pasó...";
SWWM_SUBS_DEFAULT_PETHDOOM5 = "No pasa nada, seamos amigas.";
SWWM_SUBS_DEFAULT_PETHDOOM6 = "Tranquila, todo está bien.";
SWWM_SUBS_DEFAULT_PETHDOOM7 = "Que mona eres~";
SWWM_SUBS_DEFAULT_PETHDOOM8 = "Jeje... Tienes un pelo tan suave~";
SWWM_SUBS_DEFAULT_PETHDOOM9 = "Buena chica... Buena chica...";
// (H-Doom compat) Aroused demon girl petting
SWWM_SUBS_DEFAULT_PETHDOOMFINISH1 = "Te gusta que te acaricien, ¿no?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH2 = "Ya está, todo va bien...";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH3 = "Te ponen mis caricias, ¿a que sí?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH4 = "Puedo hacer esto, por lo menos.";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH5 = "Sienta bien, ¿verdad?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH6 = "Un tacto cariñoso es todo lo que necesitas~";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH7 = "Llámame luego, ¿vale?";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH8 = "Vaya, vaya... Estás tan sonrojada...";
SWWM_SUBS_DEFAULT_PETHDOOMFINISH9 = "Jeje... De nada.";
// White Lady petting
SWWM_SUBS_DEFAULT_PETMASHIRO1 = "Polilla suave...";
SWWM_SUBS_DEFAULT_PETMASHIRO2 = "Te gusta mi lámpara, ¿verdad?";
SWWM_SUBS_DEFAULT_PETMASHIRO3 = "Eres tan guapa~";
SWWM_SUBS_DEFAULT_PETMASHIRO4 = "Gracias por tu ayuda, señorita.";
SWWM_SUBS_DEFAULT_PETMASHIRO5 = "Ya está... buena chica...";
SWWM_SUBS_DEFAULT_PETMASHIRO6 = "Jeje... bonita chica polilla~";
SWWM_SUBS_DEFAULT_PETMASHIRO7 = "Buena amiga~";

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r7 \cu(Sun 3 Oct 23:49:20 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r7 \cu(2021-10-03 23:49:20)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r8 \cu(Tue 5 Oct 19:22:34 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r8 \cu(2021-10-05 19:22:34)\c-";

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@ -53,53 +53,6 @@ voice/default/death2 sounds/voice/default/demodeath2.ogg
voice/default/death3 sounds/voice/default/demodeath3.ogg
voice/default/death4 sounds/voice/default/demodeath4.ogg
voice/default/death5 sounds/voice/default/demodeath5.ogg
voice/default/fightstart1 sounds/voice/default/demofightstart1.ogg
voice/default/fightstart2 sounds/voice/default/demofightstart2.ogg
voice/default/fightstart3 sounds/voice/default/demofightstart3.ogg
voice/default/fightstart4 sounds/voice/default/demofightstart4.ogg
voice/default/fightstart5 sounds/voice/default/demofightstart5.ogg
voice/default/fightstart6 sounds/voice/default/demofightstart6.ogg
voice/default/fightstart7 sounds/voice/default/demofightstart7.ogg
voice/default/fightstart8 sounds/voice/default/demofightstart8.ogg
voice/default/fightstart9 sounds/voice/default/demofightstart9.ogg
voice/default/fightstart10 sounds/voice/default/demofightstart10.ogg
voice/default/fightstart11 sounds/voice/default/demofightstart11.ogg
voice/default/fightstart12 sounds/voice/default/demofightstart12.ogg
voice/default/fightstart13 sounds/voice/default/demofightstart13.ogg
voice/default/fightstart14 sounds/voice/default/demofightstart14.ogg
voice/default/fightstart15 sounds/voice/default/demofightstart15.ogg
voice/default/fightstart16 sounds/voice/default/demofightstart16.ogg
voice/default/fightstart17 sounds/voice/default/demofightstart17.ogg
voice/default/fightstart18 sounds/voice/default/demofightstart18.ogg
voice/default/fightstart19 sounds/voice/default/demofightstart19.ogg
voice/default/fightstart20 sounds/voice/default/demofightstart20.ogg
voice/default/fightstart21 sounds/voice/default/demofightstart21.ogg
voice/default/findsecret1 sounds/voice/default/demofindsecret1.ogg
voice/default/findsecret2 sounds/voice/default/demofindsecret2.ogg
voice/default/findsecret3 sounds/voice/default/demofindsecret3.ogg
voice/default/findsecret4 sounds/voice/default/demofindsecret4.ogg
voice/default/findsecret5 sounds/voice/default/demofindsecret5.ogg
voice/default/findsecret6 sounds/voice/default/demofindsecret6.ogg
voice/default/findsecret7 sounds/voice/default/demofindsecret7.ogg
voice/default/findsecret8 sounds/voice/default/demofindsecret8.ogg
voice/default/findsecret9 sounds/voice/default/demofindsecret9.ogg
voice/default/findsecret10 sounds/voice/default/demofindsecret10.ogg
voice/default/findsecret11 sounds/voice/default/demofindsecret11.ogg
voice/default/findsecret12 sounds/voice/default/demofindsecret12.ogg
voice/default/findsecret13 sounds/voice/default/demofindsecret13.ogg
voice/default/getweapon1 sounds/voice/default/demogetweapon1.ogg
voice/default/getweapon2 sounds/voice/default/demogetweapon2.ogg
voice/default/getweapon3 sounds/voice/default/demogetweapon3.ogg
voice/default/getweapon4 sounds/voice/default/demogetweapon4.ogg
voice/default/getweapon5 sounds/voice/default/demogetweapon5.ogg
voice/default/getweapon6 sounds/voice/default/demogetweapon6.ogg
voice/default/getweapon7 sounds/voice/default/demogetweapon7.ogg
voice/default/getweapon8 sounds/voice/default/demogetweapon8.ogg
voice/default/getweapon9 sounds/voice/default/demogetweapon9.ogg
voice/default/getweapon10 sounds/voice/default/demogetweapon10.ogg
voice/default/getweapon11 sounds/voice/default/demogetweapon11.ogg
voice/default/getweapon12 sounds/voice/default/demogetweapon12.ogg
voice/default/getweapon13 sounds/voice/default/demogetweapon13.ogg
voice/default/grunt1 sounds/voice/default/demogrunt1.ogg
voice/default/grunt2 sounds/voice/default/demogrunt2.ogg
voice/default/grunt3 sounds/voice/default/demogrunt3.ogg
@ -111,210 +64,17 @@ voice/default/hipain2 sounds/voice/default/demohipain2.ogg
voice/default/hipain3 sounds/voice/default/demohipain3.ogg
voice/default/hipain4 sounds/voice/default/demohipain4.ogg
voice/default/hipain5 sounds/voice/default/demohipain5.ogg
voice/default/locked1 sounds/voice/default/demolocked1.ogg
voice/default/locked2 sounds/voice/default/demolocked2.ogg
voice/default/locked3 sounds/voice/default/demolocked3.ogg
voice/default/locked4 sounds/voice/default/demolocked4.ogg
voice/default/jammed1 sounds/voice/default/demojammed1.ogg
voice/default/jammed2 sounds/voice/default/demojammed2.ogg
voice/default/jammed3 sounds/voice/default/demojammed3.ogg
voice/default/jammed4 sounds/voice/default/demojammed4.ogg
voice/default/lopain1 sounds/voice/default/demolopain1.ogg
voice/default/lopain2 sounds/voice/default/demolopain2.ogg
voice/default/lopain3 sounds/voice/default/demolopain3.ogg
voice/default/lopain4 sounds/voice/default/demolopain4.ogg
voice/default/lopain5 sounds/voice/default/demolopain5.ogg
voice/default/mapstart1 sounds/voice/default/demomapstart1.ogg
voice/default/mapstart2 sounds/voice/default/demomapstart2.ogg
voice/default/mapstart3 sounds/voice/default/demomapstart3.ogg
voice/default/mapstart4 sounds/voice/default/demomapstart4.ogg
voice/default/mapstart5 sounds/voice/default/demomapstart5.ogg
voice/default/mapstart6 sounds/voice/default/demomapstart6.ogg
voice/default/mapstart7 sounds/voice/default/demomapstart7.ogg
voice/default/mapstart8 sounds/voice/default/demomapstart8.ogg
voice/default/mapstart9 sounds/voice/default/demomapstart9.ogg
voice/default/mapstart10 sounds/voice/default/demomapstart10.ogg
voice/default/mapstart11 sounds/voice/default/demomapstart11.ogg
voice/default/mapstart12 sounds/voice/default/demomapstart12.ogg
voice/default/mapstart13 sounds/voice/default/demomapstart13.ogg
voice/default/mapstart14 sounds/voice/default/demomapstart14.ogg
voice/default/pain1 sounds/voice/default/demopain1.ogg
voice/default/pain2 sounds/voice/default/demopain2.ogg
voice/default/pain3 sounds/voice/default/demopain3.ogg
voice/default/pain4 sounds/voice/default/demopain4.ogg
voice/default/pain5 sounds/voice/default/demopain5.ogg
voice/default/pain6 sounds/voice/default/demopain6.ogg
voice/default/puzzfail1 sounds/voice/default/demopuzzfail1.ogg
voice/default/puzzfail2 sounds/voice/default/demopuzzfail2.ogg
voice/default/puzzfail3 sounds/voice/default/demopuzzfail3.ogg
voice/default/puzzfail4 sounds/voice/default/demopuzzfail4.ogg
voice/default/puzzfail5 sounds/voice/default/demopuzzfail5.ogg
voice/default/puzzfail6 sounds/voice/default/demopuzzfail6.ogg
voice/default/puzzsucc1 sounds/voice/default/demopuzzsucc1.ogg
voice/default/puzzsucc2 sounds/voice/default/demopuzzsucc2.ogg
voice/default/puzzsucc3 sounds/voice/default/demopuzzsucc3.ogg
voice/default/puzzsucc4 sounds/voice/default/demopuzzsucc4.ogg
voice/default/puzzsucc5 sounds/voice/default/demopuzzsucc5.ogg
voice/default/scorekill1 sounds/voice/default/demoscorekill1.ogg
voice/default/scorekill2 sounds/voice/default/demoscorekill2.ogg
voice/default/scorekill3 sounds/voice/default/demoscorekill3.ogg
voice/default/scorekill4 sounds/voice/default/demoscorekill4.ogg
voice/default/scorekill5 sounds/voice/default/demoscorekill5.ogg
voice/default/scorekill6 sounds/voice/default/demoscorekill6.ogg
voice/default/scorekill7 sounds/voice/default/demoscorekill7.ogg
voice/default/scorekill8 sounds/voice/default/demoscorekill8.ogg
voice/default/scorekill9 sounds/voice/default/demoscorekill9.ogg
voice/default/scorekill10 sounds/voice/default/demoscorekill10.ogg
voice/default/scorekill11 sounds/voice/default/demoscorekill11.ogg
voice/default/scorekill12 sounds/voice/default/demoscorekill12.ogg
voice/default/scorekill13 sounds/voice/default/demoscorekill13.ogg
voice/default/scorekill14 sounds/voice/default/demoscorekill14.ogg
voice/default/scorekill15 sounds/voice/default/demoscorekill15.ogg
voice/default/scorekill16 sounds/voice/default/demoscorekill16.ogg
voice/default/scorekill17 sounds/voice/default/demoscorekill17.ogg
voice/default/scorekill18 sounds/voice/default/demoscorekill18.ogg
voice/default/scorekill19 sounds/voice/default/demoscorekill19.ogg
voice/default/scorekill20 sounds/voice/default/demoscorekill20.ogg
voice/default/scorekill21 sounds/voice/default/demoscorekill21.ogg
voice/default/scorekill22 sounds/voice/default/demoscorekill22.ogg
voice/default/scorekill23 sounds/voice/default/demoscorekill23.ogg
voice/default/scorekill24 sounds/voice/default/demoscorekill24.ogg
voice/default/scorekill25 sounds/voice/default/demoscorekill25.ogg
voice/default/scorekill26 sounds/voice/default/demoscorekill26.ogg
voice/default/friendkill1 sounds/voice/default/demofriendkill1.ogg
voice/default/friendkill2 sounds/voice/default/demofriendkill2.ogg
voice/default/friendkill3 sounds/voice/default/demofriendkill3.ogg
voice/default/friendkill4 sounds/voice/default/demofriendkill4.ogg
voice/default/gethit1 sounds/voice/default/demogethit1.ogg
voice/default/gethit2 sounds/voice/default/demogethit2.ogg
voice/default/gethit3 sounds/voice/default/demogethit3.ogg
voice/default/gethit4 sounds/voice/default/demogethit4.ogg
voice/default/gethit5 sounds/voice/default/demogethit5.ogg
voice/default/gethit6 sounds/voice/default/demogethit6.ogg
voice/default/gethit7 sounds/voice/default/demogethit7.ogg
voice/default/gethit8 sounds/voice/default/demogethit8.ogg
voice/default/gethit9 sounds/voice/default/demogethit9.ogg
voice/default/gethit10 sounds/voice/default/demogethit10.ogg
voice/default/gethit11 sounds/voice/default/demogethit11.ogg
voice/default/gethit12 sounds/voice/default/demogethit12.ogg
voice/default/gethit13 sounds/voice/default/demogethit13.ogg
voice/default/gethit14 sounds/voice/default/demogethit14.ogg
voice/default/gethit15 sounds/voice/default/demogethit15.ogg
voice/default/gethit16 sounds/voice/default/demogethit16.ogg
voice/default/gethit17 sounds/voice/default/demogethit17.ogg
voice/default/gethit18 sounds/voice/default/demogethit18.ogg
voice/default/gethit19 sounds/voice/default/demogethit19.ogg
voice/default/friendhit1 sounds/voice/default/demofriendhit1.ogg
voice/default/friendhit2 sounds/voice/default/demofriendhit2.ogg
voice/default/friendhit3 sounds/voice/default/demofriendhit3.ogg
voice/default/friendhit4 sounds/voice/default/demofriendhit4.ogg
voice/default/friendhit5 sounds/voice/default/demofriendhit5.ogg
voice/default/friendhit6 sounds/voice/default/demofriendhit6.ogg
voice/default/friendhit7 sounds/voice/default/demofriendhit7.ogg
voice/default/greet1 sounds/voice/default/demogreet1.ogg
voice/default/greet2 sounds/voice/default/demogreet2.ogg
voice/default/greet3 sounds/voice/default/demogreet3.ogg
voice/default/greet4 sounds/voice/default/demogreet4.ogg
voice/default/greet5 sounds/voice/default/demogreet5.ogg
voice/default/greet6 sounds/voice/default/demogreet6.ogg
voice/default/greet7 sounds/voice/default/demogreet7.ogg
voice/default/hitfriend1 sounds/voice/default/demohitfriend1.ogg
voice/default/hitfriend2 sounds/voice/default/demohitfriend2.ogg
voice/default/hitfriend3 sounds/voice/default/demohitfriend3.ogg
voice/default/ragekit1 sounds/voice/default/demoragekit1.ogg
voice/default/ragekit2 sounds/voice/default/demoragekit2.ogg
voice/default/ragekit3 sounds/voice/default/demoragekit3.ogg
voice/default/ragekit4 sounds/voice/default/demoragekit4.ogg
voice/default/ragekit5 sounds/voice/default/demoragekit5.ogg
voice/default/ragekit6 sounds/voice/default/demoragekit6.ogg
voice/default/koraxgreet1 sounds/voice/default/demokoraxgreet1.ogg
voice/default/koraxgreet2 sounds/voice/default/demokoraxgreet2.ogg
voice/default/koraxgreet3 sounds/voice/default/demokoraxgreet3.ogg
voice/default/koraxgreet4 sounds/voice/default/demokoraxgreet4.ogg
voice/default/koraxgreet5 sounds/voice/default/demokoraxgreet5.ogg
voice/default/koraxgreet6 sounds/voice/default/demokoraxgreet6.ogg
voice/default/koraxgreet7 sounds/voice/default/demokoraxgreet7.ogg
voice/default/koraxgreet8 sounds/voice/default/demokoraxgreet8.ogg
voice/default/koraxgreet9 sounds/voice/default/demokoraxgreet9.ogg
voice/default/koraxgreet10 sounds/voice/default/demokoraxgreet10.ogg
voice/default/koraxgreet11 sounds/voice/default/demokoraxgreet11.ogg
voice/default/koraxgreet12 sounds/voice/default/demokoraxgreet12.ogg
voice/default/koraxgreet13 sounds/voice/default/demokoraxgreet13.ogg
voice/default/koraxblood1 sounds/voice/default/demokoraxblood1.ogg
voice/default/koraxblood2 sounds/voice/default/demokoraxblood2.ogg
voice/default/koraxblood3 sounds/voice/default/demokoraxblood3.ogg
voice/default/koraxblood4 sounds/voice/default/demokoraxblood4.ogg
voice/default/koraxblood5 sounds/voice/default/demokoraxblood5.ogg
voice/default/koraxblood6 sounds/voice/default/demokoraxblood6.ogg
voice/default/koraxblood7 sounds/voice/default/demokoraxblood7.ogg
voice/default/koraxblood8 sounds/voice/default/demokoraxblood8.ogg
voice/default/koraxblood9 sounds/voice/default/demokoraxblood9.ogg
voice/default/koraxblood10 sounds/voice/default/demokoraxblood10.ogg
voice/default/koraxblood11 sounds/voice/default/demokoraxblood11.ogg
voice/default/koraxblood12 sounds/voice/default/demokoraxblood12.ogg
voice/default/koraxblood13 sounds/voice/default/demokoraxblood13.ogg
voice/default/koraxgame1 sounds/voice/default/demokoraxgame1.ogg
voice/default/koraxgame2 sounds/voice/default/demokoraxgame2.ogg
voice/default/koraxgame3 sounds/voice/default/demokoraxgame3.ogg
voice/default/koraxgame4 sounds/voice/default/demokoraxgame4.ogg
voice/default/koraxgame5 sounds/voice/default/demokoraxgame5.ogg
voice/default/koraxgame6 sounds/voice/default/demokoraxgame6.ogg
voice/default/koraxgame7 sounds/voice/default/demokoraxgame7.ogg
voice/default/koraxgame8 sounds/voice/default/demokoraxgame8.ogg
voice/default/koraxgame9 sounds/voice/default/demokoraxgame9.ogg
voice/default/koraxgame10 sounds/voice/default/demokoraxgame10.ogg
voice/default/koraxgame11 sounds/voice/default/demokoraxgame11.ogg
voice/default/koraxgame12 sounds/voice/default/demokoraxgame12.ogg
voice/default/koraxgame13 sounds/voice/default/demokoraxgame13.ogg
voice/default/koraxgame14 sounds/voice/default/demokoraxgame14.ogg
voice/default/koraxworship1 sounds/voice/default/demokoraxworship1.ogg
voice/default/koraxworship2 sounds/voice/default/demokoraxworship2.ogg
voice/default/koraxworship3 sounds/voice/default/demokoraxworship3.ogg
voice/default/koraxworship4 sounds/voice/default/demokoraxworship4.ogg
voice/default/koraxworship5 sounds/voice/default/demokoraxworship5.ogg
voice/default/koraxworship6 sounds/voice/default/demokoraxworship6.ogg
voice/default/koraxworship7 sounds/voice/default/demokoraxworship7.ogg
voice/default/koraxworship8 sounds/voice/default/demokoraxworship8.ogg
voice/default/koraxworship9 sounds/voice/default/demokoraxworship9.ogg
voice/default/koraxworship10 sounds/voice/default/demokoraxworship10.ogg
voice/default/koraxworship11 sounds/voice/default/demokoraxworship11.ogg
voice/default/koraxmasters1 sounds/voice/default/demokoraxmasters1.ogg
voice/default/koraxmasters2 sounds/voice/default/demokoraxmasters2.ogg
voice/default/koraxmasters3 sounds/voice/default/demokoraxmasters3.ogg
voice/default/koraxmasters4 sounds/voice/default/demokoraxmasters4.ogg
voice/default/koraxmasters5 sounds/voice/default/demokoraxmasters5.ogg
voice/default/koraxmasters6 sounds/voice/default/demokoraxmasters6.ogg
voice/default/koraxmasters7 sounds/voice/default/demokoraxmasters7.ogg
voice/default/koraxmasters8 sounds/voice/default/demokoraxmasters8.ogg
voice/default/koraxmasters9 sounds/voice/default/demokoraxmasters9.ogg
voice/default/giggle1 sounds/voice/default/demogiggle1.ogg
voice/default/giggle2 sounds/voice/default/demogiggle2.ogg
voice/default/giggle3 sounds/voice/default/demogiggle3.ogg
voice/default/giggle4 sounds/voice/default/demogiggle4.ogg
voice/default/giggle5 sounds/voice/default/demogiggle5.ogg
voice/default/giggle6 sounds/voice/default/demogiggle6.ogg
voice/default/giggle7 sounds/voice/default/demogiggle7.ogg
voice/default/giggle8 sounds/voice/default/demogiggle8.ogg
voice/default/giggle9 sounds/voice/default/demogiggle9.ogg
voice/default/giggle10 sounds/voice/default/demogiggle10.ogg
voice/default/giggle11 sounds/voice/default/demogiggle11.ogg
voice/default/giggle12 sounds/voice/default/demogiggle12.ogg
voice/default/giggle13 sounds/voice/default/demogiggle13.ogg
voice/default/giggle14 sounds/voice/default/demogiggle14.ogg
voice/default/giggle15 sounds/voice/default/demogiggle15.ogg
voice/default/giggle16 sounds/voice/default/demogiggle16.ogg
voice/default/giggle17 sounds/voice/default/demogiggle17.ogg
voice/default/giggle18 sounds/voice/default/demogiggle18.ogg
voice/default/giggle19 sounds/voice/default/demogiggle19.ogg
voice/default/hug1 sounds/voice/default/demohug1.ogg
voice/default/hug2 sounds/voice/default/demohug2.ogg
voice/default/hug3 sounds/voice/default/demohug3.ogg
voice/default/hug4 sounds/voice/default/demohug4.ogg
voice/default/hug5 sounds/voice/default/demohug5.ogg
voice/default/hug6 sounds/voice/default/demohug6.ogg
voice/default/hug7 sounds/voice/default/demohug7.ogg
voice/default/hug8 sounds/voice/default/demohug8.ogg
voice/default/hug9 sounds/voice/default/demohug9.ogg
$random voice/default/grunt { voice/default/grunt1 voice/default/grunt2 voice/default/grunt3 voice/default/grunt4 voice/default/grunt5 voice/default/grunt6 }
$random voice/default/lopain { voice/default/lopain1 voice/default/lopain2 voice/default/lopain3 voice/default/lopain4 voice/default/lopain5 }
@ -322,10 +82,341 @@ $random voice/default/pain { voice/default/pain1 voice/default/pain2 voice/defau
$random voice/default/hipain { voice/default/hipain1 voice/default/hipain2 voice/default/hipain3 voice/default/hipain4 voice/default/hipain5 }
$random voice/default/death { voice/default/death1 voice/default/death2 voice/default/death3 voice/default/death4 voice/default/death5 }
$random voice/default/giggle { voice/default/giggle1 voice/default/giggle2 voice/default/giggle3 voice/default/giggle4 voice/default/giggle5 voice/default/giggle6 voice/default/giggle7 voice/default/giggle8 voice/default/giggle9 voice/default/giggle10 voice/default/giggle11 voice/default/giggle12 voice/default/giggle13 voice/default/giggle14 voice/default/giggle15 voice/default/giggle16 voice/default/giggle17 voice/default/giggle18 voice/default/giggle19 }
$random voice/default/hug { voice/default/hug1 voice/default/hug2 voice/default/hug3 voice/default/hug4 voice/default/hug5 voice/default/hug6 voice/default/hug7 voice/default/hug8 voice/default/hug9 }
$random voice/default/gigglelow { voice/default/giggle1 voice/default/giggle2 voice/default/giggle5 voice/default/giggle6 voice/default/giggle8 voice/default/giggle10 voice/default/giggle15 voice/default/giggle16 voice/default/giggle18 }
$random voice/default/gigglehigh { voice/default/giggle3 voice/default/giggle4 voice/default/giggle7 voice/default/giggle9 voice/default/giggle11 voice/default/giggle12 voice/default/giggle13 voice/default/giggle14 voice/default/giggle17 }
voice/default/fightstart1 sounds/voice/default/va/demofightstart1.ogg
voice/default/fightstart2 sounds/voice/default/va/demofightstart2.ogg
voice/default/fightstart3 sounds/voice/default/va/demofightstart3.ogg
voice/default/fightstart4 sounds/voice/default/va/demofightstart4.ogg
voice/default/fightstart5 sounds/voice/default/va/demofightstart5.ogg
voice/default/fightstart6 sounds/voice/default/va/demofightstart6.ogg
voice/default/fightstart7 sounds/voice/default/va/demofightstart7.ogg
voice/default/fightstart8 sounds/voice/default/va/demofightstart8.ogg
voice/default/fightstart9 sounds/voice/default/va/demofightstart9.ogg
voice/default/fightstart10 sounds/voice/default/va/demofightstart10.ogg
voice/default/fightstart11 sounds/voice/default/va/demofightstart11.ogg
voice/default/fightstart12 sounds/voice/default/va/demofightstart12.ogg
voice/default/fightstart13 sounds/voice/default/va/demofightstart13.ogg
voice/default/fightstart14 sounds/voice/default/va/demofightstart14.ogg
voice/default/fightstart15 sounds/voice/default/va/demofightstart15.ogg
voice/default/fightstart16 sounds/voice/default/va/demofightstart16.ogg
voice/default/fightstart17 sounds/voice/default/va/demofightstart17.ogg
voice/default/fightstart18 sounds/voice/default/va/demofightstart18.ogg
voice/default/fightstart19 sounds/voice/default/va/demofightstart19.ogg
voice/default/fightstart20 sounds/voice/default/va/demofightstart20.ogg
voice/default/fightstart21 sounds/voice/default/va/demofightstart21.ogg
voice/default/findsecret1 sounds/voice/default/va/demofindsecret1.ogg
voice/default/findsecret2 sounds/voice/default/va/demofindsecret2.ogg
voice/default/findsecret3 sounds/voice/default/va/demofindsecret3.ogg
voice/default/findsecret4 sounds/voice/default/va/demofindsecret4.ogg
voice/default/findsecret5 sounds/voice/default/va/demofindsecret5.ogg
voice/default/findsecret6 sounds/voice/default/va/demofindsecret6.ogg
voice/default/findsecret7 sounds/voice/default/va/demofindsecret7.ogg
voice/default/findsecret8 sounds/voice/default/va/demofindsecret8.ogg
voice/default/findsecret9 sounds/voice/default/va/demofindsecret9.ogg
voice/default/findsecret10 sounds/voice/default/va/demofindsecret10.ogg
voice/default/findsecret11 sounds/voice/default/va/demofindsecret11.ogg
voice/default/findsecret12 sounds/voice/default/va/demofindsecret12.ogg
voice/default/findsecret13 sounds/voice/default/va/demofindsecret13.ogg
voice/default/getweapon1 sounds/voice/default/va/demogetweapon1.ogg
voice/default/getweapon2 sounds/voice/default/va/demogetweapon2.ogg
voice/default/getweapon3 sounds/voice/default/va/demogetweapon3.ogg
voice/default/getweapon4 sounds/voice/default/va/demogetweapon4.ogg
voice/default/getweapon5 sounds/voice/default/va/demogetweapon5.ogg
voice/default/getweapon6 sounds/voice/default/va/demogetweapon6.ogg
voice/default/getweapon7 sounds/voice/default/va/demogetweapon7.ogg
voice/default/getweapon8 sounds/voice/default/va/demogetweapon8.ogg
voice/default/getweapon9 sounds/voice/default/va/demogetweapon9.ogg
voice/default/getweapon10 sounds/voice/default/va/demogetweapon10.ogg
voice/default/getweapon11 sounds/voice/default/va/demogetweapon11.ogg
voice/default/getweapon12 sounds/voice/default/va/demogetweapon12.ogg
voice/default/getweapon13 sounds/voice/default/va/demogetweapon13.ogg
voice/default/locked1 sounds/voice/default/va/demolocked1.ogg
voice/default/locked2 sounds/voice/default/va/demolocked2.ogg
voice/default/locked3 sounds/voice/default/va/demolocked3.ogg
voice/default/locked4 sounds/voice/default/va/demolocked4.ogg
voice/default/locked5 sounds/voice/default/va/demolocked5.ogg
voice/default/locked6 sounds/voice/default/va/demolocked6.ogg
voice/default/jammed1 sounds/voice/default/va/demojammed1.ogg
voice/default/jammed2 sounds/voice/default/va/demojammed2.ogg
voice/default/jammed3 sounds/voice/default/va/demojammed3.ogg
voice/default/jammed4 sounds/voice/default/va/demojammed4.ogg
voice/default/jammed5 sounds/voice/default/va/demojammed5.ogg
voice/default/jammed6 sounds/voice/default/va/demojammed6.ogg
voice/default/jammed7 sounds/voice/default/va/demojammed7.ogg
voice/default/mapstart1 sounds/voice/default/va/demomapstart1.ogg
voice/default/mapstart2 sounds/voice/default/va/demomapstart2.ogg
voice/default/mapstart3 sounds/voice/default/va/demomapstart3.ogg
voice/default/mapstart4 sounds/voice/default/va/demomapstart4.ogg
voice/default/mapstart5 sounds/voice/default/va/demomapstart5.ogg
voice/default/mapstart6 sounds/voice/default/va/demomapstart6.ogg
voice/default/mapstart7 sounds/voice/default/va/demomapstart7.ogg
voice/default/mapstart8 sounds/voice/default/va/demomapstart8.ogg
voice/default/mapstart9 sounds/voice/default/va/demomapstart9.ogg
voice/default/mapstart10 sounds/voice/default/va/demomapstart10.ogg
voice/default/mapstart11 sounds/voice/default/va/demomapstart11.ogg
voice/default/mapstart12 sounds/voice/default/va/demomapstart12.ogg
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demolitionist/walk1 sounds/demolitionist/demowalk1.ogg
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