Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug.
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2 changed files with 19 additions and 5 deletions
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@ -453,9 +453,23 @@ extend Class Demolitionist
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// stabilize view angles
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if ( temp dot temp < double.epsilon ) temp = (0,0,0);
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else temp *= .8;
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if ( ViewAngle != temp.x ) A_SetViewAngle(temp.x,SPF_INTERPOLATE);
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if ( ViewPitch != temp.y ) A_SetViewPitch(temp.y,SPF_INTERPOLATE);
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if ( ViewRoll != temp.z ) A_SetViewRoll(temp.z,SPF_INTERPOLATE);
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// we have to bypass the A_SetView* functions due to a bug that
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// will likely never get addressed
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if ( ViewAngle != temp.x )
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{
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ViewAngle = temp.x;
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player.cheats |= CF_INTERPVIEWANGLES;
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}
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if ( ViewPitch != temp.y )
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{
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ViewPitch = temp.y;
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player.cheats |= CF_INTERPVIEWANGLES;
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}
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if ( ViewRoll != temp.z )
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{
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ViewRoll = temp.z;
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player.cheats |= CF_INTERPVIEWANGLES;
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}
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if ( player.onground && !lastground ) landvelz = lastvelz;
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else if ( !player.onground && lastground ) landvelz = 0;
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else if ( player.onground && lastground ) landvelz *= .9;
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