Fix sprite conflict with Pandemonia.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r163 \cu(Thu 17 Feb 10:07:43 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r163 \cu(2022-02-17 10:07:43)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r164 \cu(Thu 17 Feb 10:32:26 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r164 \cu(2022-02-17 10:32:26)\c-";
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Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 333 B |
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Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 316 B |
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Before Width: | Height: | Size: 253 B After Width: | Height: | Size: 253 B |
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Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
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Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
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Before Width: | Height: | Size: 213 B After Width: | Height: | Size: 213 B |
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@ -585,10 +585,10 @@ Class mkFlyingGib : Actor
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States
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{
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Spawn:
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SGIB # 1;
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MEAT # 1;
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Wait;
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Bounce:
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SGIB # 0
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MEAT # 0
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{
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A_Bleed();
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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@ -598,10 +598,10 @@ Class mkFlyingGib : Actor
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}
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Goto Spawn;
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Death:
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SGIB # 1 A_JumpIf(pos.z<=floorz,"Death2");
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MEAT # 1 A_JumpIf(pos.z<=floorz,"Death2");
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Wait;
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Death2:
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SGIB # -1
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MEAT # -1
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{
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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pitch = Random[Gibs](-5,5);
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