Fix sprite conflict with Pandemonia.

This commit is contained in:
Mari the Deer 2022-02-17 10:32:26 +01:00
commit 678b1c9fd2
8 changed files with 6 additions and 6 deletions

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r163 \cu(Thu 17 Feb 10:07:43 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r163 \cu(2022-02-17 10:07:43)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r164 \cu(Thu 17 Feb 10:32:26 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r164 \cu(2022-02-17 10:32:26)\c-";

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@ -585,10 +585,10 @@ Class mkFlyingGib : Actor
States
{
Spawn:
SGIB # 1;
MEAT # 1;
Wait;
Bounce:
SGIB # 0
MEAT # 0
{
A_Bleed();
A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
@ -598,10 +598,10 @@ Class mkFlyingGib : Actor
}
Goto Spawn;
Death:
SGIB # 1 A_JumpIf(pos.z<=floorz,"Death2");
MEAT # 1 A_JumpIf(pos.z<=floorz,"Death2");
Wait;
Death2:
SGIB # -1
MEAT # -1
{
A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
pitch = Random[Gibs](-5,5);