Update Micro Slaughter CP compat fix to RC1.
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2 changed files with 4 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r367 \cu(Thu 18 Mar 16:38:23 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r367 \cu(2021-03-18 16:38:23)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r368 \cu(Fri 19 Mar 00:17:10 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r368 \cu(2021-03-19 00:17:10)\c-";
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@ -136,8 +136,9 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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level.nextsecretmap = level.nextmap; // so the handler can detect this
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level.nextmap = "E5M1";
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break;
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// Micro Slaughter Community Project MAP13
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// Micro Slaughter Community Project MAP13 (beta) / MAP14 (rc1)
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case 'E45AA3BE411845AA0DEE7CA5DAAB65FE':
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case 'CDF12AAE960E6BD11D98E1F0A1782B7B':
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// reduce OBSCENELY EXCESSIVE number of cell packs in voodoo doll conveyors (400), which will cause immense lag when replaced with mod ammo
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// unsurprisingly, this actually makes the map go from completely unplayable to having perfectly smooth performance (gee, I wonder why)
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for ( int i=0; i<GetThingCount(); i++ )
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