Fix crosshair drawing for scoped weapons.

This commit is contained in:
Mari the Deer 2022-11-11 00:08:54 +01:00
commit 67a899aaa9
4 changed files with 15 additions and 4 deletions

View file

@ -17,7 +17,7 @@ extend Class SWWMWeapon
// force custom crosshair
if ( swwm_precisecrosshair && (players[consoleplayer].Camera == players[consoleplayer].mo) && !(players[consoleplayer].cheats&CF_CHASECAM) )
crosshair = 99;
else crosshair = 0;
else crosshair = ShouldDrawCrosshair()?0:99;
}
// where the trace is coming from relative to eyes
@ -25,4 +25,10 @@ extend Class SWWMWeapon
{
return (0.,0.,0.);
}
// should we draw the crosshair? (for scoped weapons)
virtual clearscope bool ShouldDrawCrosshair() const
{
return true;
}
}

View file

@ -238,7 +238,6 @@ Class SilverBullet : SWWMWeapon
override void DoEffect()
{
Super.DoEffect();
if ( zoomed ) crosshair = 99;
if ( !Owner || !Owner.player )
{
proneme = false;
@ -281,6 +280,10 @@ Class SilverBullet : SWWMWeapon
else PPShader.SetEnabled("SilverScope",false);
Super.RenderUnderlay(e);
}
override bool ShouldDrawCrosshair()
{
return !zoomed;
}
action void ProcessTraceHit( SilverBulletTracer t, Vector3 origin, Vector3 dir )
{