diff --git a/language.version b/language.version index f02d9ed7b..fe40f92a5 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r299 \cu(Thu 11 Aug 16:25:01 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r299 \cu(2022-08-11 16:25:01)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r299 \cu(Thu 11 Aug 16:34:11 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r299 \cu(2022-08-11 16:34:11)\c-"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index d12dac38c..3b020836c 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -2097,8 +2097,8 @@ Class Demolitionist : PlayerPawn else if ( player.onground && ShouldDecelerate(floorsector) ) { // quickly decelerate if we're not holding movement keys - // (account for slippery floors, and assume approx .9 friction as "midpoint" for 75% reductrion) - double fact = clamp(floorsector.GetFriction(0)/1.2,.5,1.); + // (account for slippery floors, and assume approx .9 friction as "midpoint" for 85% reduction) + double fact = clamp(floorsector.GetFriction(0)*.95,.5,1.); vel *= fact; player.vel *= fact; }