Only monsters can drop gold shells (somehow missiles can sometimes call WorldThingDied???).

This commit is contained in:
Mari the Deer 2020-10-24 20:54:29 +02:00
commit 69cc1972ba
2 changed files with 2 additions and 2 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r577 \cu(Sat 24 Oct 20:36:36 CEST 2020)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r578 \cu(Sat 24 Oct 20:54:29 CEST 2020)";

View file

@ -874,7 +874,7 @@ Class SWWMHandler : EventHandler
override void WorldThingDied( WorldEvent e )
{
if ( ((e.Thing.default.bBOSS) || (e.Thing.default.Health >= 1000)) && (alreadygold.Find(e.Thing) == alreadygold.Size()) )
if ( e.Thing.default.bISMONSTER && ((e.Thing.default.bBOSS) || (e.Thing.default.Health >= 1000)) && (alreadygold.Find(e.Thing) == alreadygold.Size()) )
{
// make sure we can't farm drops from revivable enemies
// (or cause some things to spam-spawn gold shells)