Only monsters can drop gold shells (somehow missiles can sometimes call WorldThingDied???).
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2 changed files with 2 additions and 2 deletions
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@ -874,7 +874,7 @@ Class SWWMHandler : EventHandler
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override void WorldThingDied( WorldEvent e )
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{
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if ( ((e.Thing.default.bBOSS) || (e.Thing.default.Health >= 1000)) && (alreadygold.Find(e.Thing) == alreadygold.Size()) )
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if ( e.Thing.default.bISMONSTER && ((e.Thing.default.bBOSS) || (e.Thing.default.Health >= 1000)) && (alreadygold.Find(e.Thing) == alreadygold.Size()) )
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{
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// make sure we can't farm drops from revivable enemies
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// (or cause some things to spam-spawn gold shells)
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