diff --git a/zscript/swwm_deepdarkimpact.zsc b/zscript/swwm_deepdarkimpact.zsc index 0860a1cb5..b09173ecc 100644 --- a/zscript/swwm_deepdarkimpact.zsc +++ b/zscript/swwm_deepdarkimpact.zsc @@ -476,7 +476,7 @@ Class DeepImpact : SWWMWeapon XZW2 A 3 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP); XZW4 H 4 A_StartSound("demolitionist/reloadbeg",CHAN_WEAPON,CHANF_OVERLAP); XZW4 I 3; - XZW4 J 2 A_Parry(8); + XZW4 J 2 A_Parry(9); XZW4 KLM 1; XZW4 N 3 A_Melee(60); XZW4 O 3 { invoker.PlayUpSound(self); } diff --git a/zscript/swwm_jackhammer.zsc b/zscript/swwm_jackhammer.zsc index 4c4bc571b..9714bac5b 100644 --- a/zscript/swwm_jackhammer.zsc +++ b/zscript/swwm_jackhammer.zsc @@ -624,9 +624,9 @@ Class PusherWeapon : SWWMWeapon Goto Ready; User1: XZW2 A 2 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP); - XZW5 ABCD 2; - XZW5 E 1 A_Parry(8); - XZW5 FGH 1; + XZW5 ABC 2; + XZW5 D 2 A_Parry(9); + XZW5 EFGH 1; XZW5 I 0 A_Melee(70); XZW5 IJ 2; XZW5 K 2 { invoker.PlayUpSound(self); } diff --git a/zscript/swwm_shot.zsc b/zscript/swwm_shot.zsc index 873493ae8..1cd8df89e 100644 --- a/zscript/swwm_shot.zsc +++ b/zscript/swwm_shot.zsc @@ -2725,7 +2725,7 @@ Class Spreadgun : SWWMWeapon XZWJ QRSTUV 1; Goto ReadyFired; DummyMelee: - TNT1 A 3 A_Parry(6); + TNT1 A 3 A_Parry(9); TNT1 A 1 A_Melee(); Stop; User1: diff --git a/zscript/swwm_splode.zsc b/zscript/swwm_splode.zsc index 75be9dc9c..b8a024adf 100644 --- a/zscript/swwm_splode.zsc +++ b/zscript/swwm_splode.zsc @@ -534,7 +534,7 @@ Class ExplodiumGun : SWWMWeapon XZW7 V 1 { A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP); - A_Parry(6); + A_Parry(9); } XZW7 WX 1; XZW7 Y 1 A_Melee(); diff --git a/zscript/swwm_tastytreat.zsc b/zscript/swwm_tastytreat.zsc index 42acb4e39..8383f035c 100644 --- a/zscript/swwm_tastytreat.zsc +++ b/zscript/swwm_tastytreat.zsc @@ -1118,7 +1118,7 @@ Class CandyGun : SWWMWeapon XZW7 V 1 { A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP); - A_Parry(6); + A_Parry(9); } XZW7 WX 1; XZW7 Y 1 A_Melee();