From 6af5629d8b086336907557bbf627e0066c811853 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Wed, 20 Dec 2023 16:30:57 +0100 Subject: [PATCH] I'm dumb, the flag name is DONTSPLASH, not NOSPLASH. --- language.version | 4 ++-- zscript/handler/swwm_handler_worldthings.zsc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index 540c81164..35aa621f7 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1062 \cu(Wed 20 Dec 16:28:56 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r1062 \cu(2023-12-20 16:28:56)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1063 \cu(Wed 20 Dec 16:30:57 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r1063 \cu(2023-12-20 16:30:57)\c-"; diff --git a/zscript/handler/swwm_handler_worldthings.zsc b/zscript/handler/swwm_handler_worldthings.zsc index 7e431b184..1d93f6112 100644 --- a/zscript/handler/swwm_handler_worldthings.zsc +++ b/zscript/handler/swwm_handler_worldthings.zsc @@ -265,7 +265,7 @@ extend Class SWWMHandler else if ( e.Thing.GetClassName() == "NightmareDemon" ) e.Thing.SetTag("$FN_NDEMON"); // eviternity 2 hotfix for LOUD SPLASHING - // I don't know why these don't have the NOSPLASH flag set + // I don't know why these don't have the DONTSPLASH flag set // but they definitely should else if ( (e.Thing.GetClassName() == "EviLeaf1") || (e.Thing.GetClassName() == "EviLeaf2") @@ -276,7 +276,7 @@ extend Class SWWMHandler || (e.Thing.GetClassName() == "SnowFalling") || (e.Thing.GetClassName() == "RainFalling") || (e.Thing.GetClassName() == "RainFallingBlack") ) - e.Thing.bNOSPLASH = true; + e.Thing.bDONTSPLASH = true; // doom vacation stuff else if ( indoomvacation ) {