From 6b0f37a0452252583c7accc85ed074425dc7cc38 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Fri, 22 Dec 2023 08:18:51 +0100 Subject: [PATCH] nvm they fixed it --- language.version | 4 ++-- zscript/handler/swwm_handler_worldthings.zsc | 13 ------------- 2 files changed, 2 insertions(+), 15 deletions(-) diff --git a/language.version b/language.version index 35aa621f7..380933731 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1063 \cu(Wed 20 Dec 16:30:57 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r1063 \cu(2023-12-20 16:30:57)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1064 \cu(Fri 22 Dec 08:18:51 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r1064 \cu(2023-12-22 08:18:51)\c-"; diff --git a/zscript/handler/swwm_handler_worldthings.zsc b/zscript/handler/swwm_handler_worldthings.zsc index 1d93f6112..9fb85b456 100644 --- a/zscript/handler/swwm_handler_worldthings.zsc +++ b/zscript/handler/swwm_handler_worldthings.zsc @@ -264,19 +264,6 @@ extend Class SWWMHandler e.Thing.SetTag("$FN_FCAPTAIN"); else if ( e.Thing.GetClassName() == "NightmareDemon" ) e.Thing.SetTag("$FN_NDEMON"); - // eviternity 2 hotfix for LOUD SPLASHING - // I don't know why these don't have the DONTSPLASH flag set - // but they definitely should - else if ( (e.Thing.GetClassName() == "EviLeaf1") - || (e.Thing.GetClassName() == "EviLeaf2") - || (e.Thing.GetClassName() == "EviLeaf3") - || (e.Thing.GetClassName() == "EviLeaf4") - || (e.Thing.GetClassName() == "EviLeaf5") - || (e.Thing.GetClassName() == "EviLeaf6") - || (e.Thing.GetClassName() == "SnowFalling") - || (e.Thing.GetClassName() == "RainFalling") - || (e.Thing.GetClassName() == "RainFallingBlack") ) - e.Thing.bDONTSPLASH = true; // doom vacation stuff else if ( indoomvacation ) {