Missed a "rotation reset" 0-tic tween frame for the Quadravol.

This commit is contained in:
Mari the Deer 2022-08-25 09:07:39 +02:00
commit 6b100042fe
6 changed files with 6 additions and 3 deletions

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r370 \cu(Wed 24 Aug 15:20:57 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r370 \cu(2022-08-24 15:20:57)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r371 \cu(Thu 25 Aug 09:07:39 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r371 \cu(2022-08-25 09:07:39)\c-";

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@ -516,4 +516,6 @@ Model "Quadravol"
FrameIndex XZWF J 1 377
FrameIndex XZWF K 1 378
FrameIndex XZWF L 1 379
// Spin Skip (needed if we migrate to skeletal animation)
FrameIndex XZWF M 1 381 // Copy of frame 280 with rotation quat inverted
}

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@ -691,7 +691,8 @@ Class Quadravol : SWWMWeapon
XZWB TUV 2;
XZWB W 2 A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP,pitch:.4);
XZWB XY 1;
XZWB Z 1 A_StartSound("quadshot/leverback",CHAN_WEAPON,CHANF_OVERLAP);
XZWB Z 0 A_StartSound("quadshot/leverback",CHAN_WEAPON,CHANF_OVERLAP); // skip frame to undo 360 degree rotation
XZWF M 1;
XZWC A 2;
XZWC B 2 A_Fill();
XZWC CDEF 3;