Missed a "rotation reset" 0-tic tween frame for the Quadravol.
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6 changed files with 6 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r370 \cu(Wed 24 Aug 15:20:57 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r370 \cu(2022-08-24 15:20:57)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r371 \cu(Thu 25 Aug 09:07:39 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r371 \cu(2022-08-25 09:07:39)\c-";
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@ -516,4 +516,6 @@ Model "Quadravol"
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FrameIndex XZWF J 1 377
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FrameIndex XZWF K 1 378
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FrameIndex XZWF L 1 379
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// Spin Skip (needed if we migrate to skeletal animation)
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FrameIndex XZWF M 1 381 // Copy of frame 280 with rotation quat inverted
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}
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@ -691,7 +691,8 @@ Class Quadravol : SWWMWeapon
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XZWB TUV 2;
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XZWB W 2 A_StartSound("demolitionist/swing",CHAN_WEAPON,CHANF_OVERLAP,pitch:.4);
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XZWB XY 1;
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XZWB Z 1 A_StartSound("quadshot/leverback",CHAN_WEAPON,CHANF_OVERLAP);
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XZWB Z 0 A_StartSound("quadshot/leverback",CHAN_WEAPON,CHANF_OVERLAP); // skip frame to undo 360 degree rotation
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XZWF M 1;
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XZWC A 2;
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XZWC B 2 A_Fill();
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XZWC CDEF 3;
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