From 6b77a59f87f02b5253b592702090daa58ef335cf Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 4 Jun 2020 21:19:14 +0200 Subject: [PATCH] Reduce knockback of golden shell. --- language.version | 2 +- zscript/swwm_shot.zsc | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index fb4b910fb..c51d9823c 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\cxSWWM GZ\c- r304 (Thu 4 Jun 19:31:14 CEST 2020)"; +SWWM_MODVER="\cxSWWM GZ\c- r305 (Thu 4 Jun 21:19:14 CEST 2020)"; diff --git a/zscript/swwm_shot.zsc b/zscript/swwm_shot.zsc index 7ea37a501..ceb2e149c 100644 --- a/zscript/swwm_shot.zsc +++ b/zscript/swwm_shot.zsc @@ -1564,7 +1564,7 @@ Class GoldenImpact : Actor { Super.PostBeginPlay(); A_AlertMonsters(40000); - SWWMHandler.DoBlast(self,600,1200000); + SWWMHandler.DoBlast(self,600,120000); A_Explode(7777,600); A_QuakeEx(9,9,9,40,0,5000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollintensity:1.5); A_StartSound("spreadgun/goldexpl",CHAN_VOICE,attenuation:.3); @@ -1691,7 +1691,7 @@ Class GoldenSubImpact : Actor override void PostBeginPlay() { Super.PostBeginPlay(); - SWWMHandler.DoBlast(self,400,900000); + SWWMHandler.DoBlast(self,400,90000); A_Explode(777,400); A_QuakeEx(7,7,7,20,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:200,rollintensity:.8); A_SprayDecal("BigScorch",-172); @@ -1816,7 +1816,7 @@ Class GoldenSubSubImpact : Actor override void PostBeginPlay() { Super.PostBeginPlay(); - SWWMHandler.DoBlast(self,200,600000); + SWWMHandler.DoBlast(self,200,60000); A_Explode(77,200); A_QuakeEx(4,4,4,15,0,1000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:100,rollintensity:.4); A_SprayDecal("Scorch",-172);