diff --git a/language.version b/language.version index 9bf982f35..e5dd70620 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1145 \cu(Wed Aug 28 11:05:46 CEST 2024)\c-"; -SWWM_SHORTVER="\cw1.3pre r1145 \cu(2024-08-28 11:05:46)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1146 \cu(Sat Sep 7 12:59:26 CEST 2024)\c-"; +SWWM_SHORTVER="\cw1.3pre r1146 \cu(2024-09-07 12:59:26)\c-"; diff --git a/zscript/compat/swwm_compat.zsc b/zscript/compat/swwm_compat.zsc index d0ca35aca..1c2312739 100644 --- a/zscript/compat/swwm_compat.zsc +++ b/zscript/compat/swwm_compat.zsc @@ -492,13 +492,13 @@ Class SWWMLevelCompatibility : LevelPostProcessor for ( int i=0; i<13; i++ ) AddThing(4206900+i,(1472+64*i,640,0),0,SKILLS_ALL,MTF_SINGLE|MTF_COOPERATIVE); break; - // Eviternity 2 MAP01 (RC5) - case '3907915FEC75DEE3A53374D90C4F4B65': + // Eviternity 2 MAP01 (RC6) + case '8EB38D5289C47BB68D64F2832EFA096D': // special trigger for a bunch of dialogues AddThing(4206931,(0,0,0)); break; - // Eviternity 2 MAP26 (RC5) - case '16D93AEE8243E17D8F241CE49FD5D7B6': + // Eviternity 2 MAP26 (RC6) + case 'BC766A8054C0650D57246007E671AA44': { // add a "sector actor hits floor" action for going down into the holeā„¢ // and make it trigger a dialogue