Slight run/sprint speed tweaks.
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2 changed files with 4 additions and 4 deletions
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@ -333,7 +333,7 @@ Class Demolitionist : PlayerPawn
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}
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double TweakSpeed()
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{
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double fact = bWalking?.08:(player.cmd.buttons&BT_RUN)?1.25:.5;
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double fact = bWalking?.08:(player.cmd.buttons&BT_RUN)?1.1:.4;
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for ( Inventory i=Inv; i; i=i.Inv ) fact *= i.GetSpeedFactor();
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return fact;
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}
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@ -1976,7 +1976,7 @@ Class Demolitionist : PlayerPawn
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oldbobtime = bobtime;
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double vel2d = vel.xy.length();
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if ( vel2d < .25 ) bobtime += .2/GameTicRate;
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else bobtime += (.3+.7*min(vel2d/8.,4.))/GameTicRate;
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else bobtime += (.5+.8*min(vel2d/10.,3.))/GameTicRate;
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Vector2 bob = (sin(bobtime*180.),sin(bobtime*360.))*player.bob*.25;
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if ( player.morphtics )
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bob = (0.,0.);
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