No time for games, pushed to future.
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6 changed files with 11 additions and 18 deletions
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@ -20,6 +20,7 @@ This is just a bit of *"future planning"* for stuff that I ***might*** add after
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- **[Heretic]** Doomguy Action Figure *("Oh, he gets one too?")*
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- **[Hexen]** Obelisk of the Golden Vale *("I puked out my guts when I touched that fucking thing")*
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* ***(Maybe)* Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
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* ***(Maybe)* Minigames for the Demolitionist Menu (pong, tetris, some sort of basic platformer or shmup)**
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* **Mothgirl summon for Lämp easter egg**
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* **Ibuki companion add-on *(w/ optional "stream friendly" clothing)***
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* **Saya model, for scenes or something idk *(maybe a companion add-on too)***
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2
TODO.md
2
TODO.md
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@ -2,7 +2,6 @@
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- Collectibles
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- Achievements
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- Minigames
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**Extra things after release:**
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@ -13,6 +12,7 @@
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- Mod trailer video (doubt I'd be able to, I might ask someone instead)
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- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
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- Hexen key and puzzle item models?
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- Minigames?
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**Very extra things for the future:**
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@ -264,7 +264,6 @@ SWWM_STORETAB = "Store";
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SWWM_STOREFULL = "You can't hold more of that";
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SWWM_STOREMUNS = "You don't have enough money";
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SWWM_NOSTORE = "(no items left to buy)";
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SWWM_GAMETAB = "Games";
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SWWM_TRADETAB = "Trading";
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SWWM_TRADEFULL = "They can't hold more of that";
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SWWM_TRADEFAIL = "You can't trade this item";
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@ -264,7 +264,6 @@ SWWM_STORETAB = "Tienda";
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SWWM_STOREFULL = "No puedes llevar más de eso";
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SWWM_STOREMUNS = "No tienes suficiente dinero";
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SWWM_NOSTORE = "(no queda nada que comprar)";
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SWWM_GAMETAB = "Juegos";
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SWWM_TRADETAB = "Intercambio";
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SWWM_TRADEFULL = "No puede llevar más de eso";
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SWWM_TRADEFAIL = "No puedes enviar este ítem";
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r605 \cu(Thu 5 Nov 18:43:05 CET 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r605 \cu(Fri 6 Nov 13:09:07 CET 2020)";
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@ -24,7 +24,6 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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TAB_KEYS,
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TAB_LIBRARY,
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TAB_STORE,
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TAB_GAME,
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TAB_TRADING,
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TAB_CHAT,
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TAB_SECRET,
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@ -127,7 +126,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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LoreSeparator = TexMan.CheckForTexture("graphics/KBase/LibraryTabSeparator.png",TexMan.Type_MiscPatch);
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LoreSeparatorW = TexMan.CheckForTexture("graphics/KBase/LibraryTabSeparatorJP.png",TexMan.Type_MiscPatch);
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curtab = CVar.GetCVar('swwm_lasttab',players[consoleplayer]).GetInt();
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int maxtab = multiplayer?TAB_CHAT:TAB_GAME;
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int maxtab = multiplayer?TAB_CHAT:TAB_STORE;
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if ( (curtab < TAB_MISSION) || (curtab > maxtab) ) curtab = TAB_MISSION;
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if ( curtab == TAB_LIBRARY ) sel1 = CVar.GetCVar('swwm_lastloretab',players[consoleplayer]).GetInt();
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else if ( curtab == TAB_STATS ) sel1 = CVar.GetCVar('swwm_laststattab',players[consoleplayer]).GetInt();
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@ -316,7 +315,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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kcode = 0;
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break;
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}
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int maxtab = multiplayer?TAB_CHAT:TAB_GAME;
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int maxtab = multiplayer?TAB_CHAT:TAB_STORE;
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switch ( mkey )
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{
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case MKEY_BACK:
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@ -766,11 +765,11 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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static const string tabnames[] =
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{
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"$SWWM_MISSTAB", "$SWWM_STATTAB", "$SWWM_INVTAB", "$SWWM_KEYTAB",
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"$SWWM_KBASETAB", "$SWWM_STORETAB", "$SWWM_GAMETAB", "$SWWM_TRADETAB",
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"$SWWM_CHATTAB", "$SWWM_SECRETTAB", "$SWWM_HELPTAB"
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"$SWWM_KBASETAB", "$SWWM_STORETAB", "$SWWM_TRADETAB", "$SWWM_CHATTAB",
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"$SWWM_SECRETTAB", "$SWWM_HELPTAB"
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};
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xx = 0;
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int maxtab = multiplayer?TAB_CHAT:TAB_GAME;
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int maxtab = multiplayer?TAB_CHAT:TAB_STORE;
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for ( int i=TAB_MISSION; i<=maxtab; i++ )
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{
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len = fnt.StringWidth(tabnames[i])+6;
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@ -2415,8 +2414,8 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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static const string tabnames[] =
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{
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"$SWWM_MISSTAB", "$SWWM_STATTAB", "$SWWM_INVTAB", "$SWWM_KEYTAB",
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"$SWWM_KBASETAB", "$SWWM_STORETAB", "$SWWM_GAMETAB", "$SWWM_TRADETAB",
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"$SWWM_CHATTAB", "$SWWM_SECRETTAB", "$SWWM_HELPTAB"
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"$SWWM_KBASETAB", "$SWWM_STORETAB", "$SWWM_TRADETAB", "$SWWM_CHATTAB",
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"$SWWM_SECRETTAB", "$SWWM_HELPTAB"
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};
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static const string ltabnames[] =
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{
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@ -2426,7 +2425,7 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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{
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"$SWWM_STATTAB0", "$SWWM_STATTAB1", "$SWWM_STATTAB2", "$SWWM_STATTAB3"
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};
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int maxtab = multiplayer?TAB_CHAT:TAB_GAME;
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int maxtab = multiplayer?TAB_CHAT:TAB_STORE;
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int mx = maxtab;
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if ( curtab > TAB_CHAT ) mx++;
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for ( int i=0; i<=mx; i++ )
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@ -2908,11 +2907,6 @@ Class SWWMKnowledgeBaseMenu : GenericMenu
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Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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}
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else if ( curtab == TAB_GAME )
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{
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str = StringTable.Localize("$SWWM_COMINGSOON");
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Screen.DrawText(fnt,Font.CR_FIRE,(ss.x-fnt.StringWidth(str))/2.,(ss.y-fnt.GetHeight())/2.,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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else if ( curtab == TAB_TRADING )
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{
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if ( !sub )
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