Reorganize sndinfo.

This commit is contained in:
Mari the Deer 2022-06-09 17:16:42 +02:00
commit 6f579ae102
16 changed files with 1678 additions and 1588 deletions

426
sndinfo.weapons Normal file
View file

@ -0,0 +1,426 @@
$pitchshiftrange 0
deepimpact/fire sounds/deepimpact/impfire.ogg
deepimpact/charge sounds/deepimpact/impaltcharge.ogg
deepimpact/altfire sounds/deepimpact/impaltfire.ogg
deepimpact/dryfire sounds/deepimpact/impdryfire.ogg
deepimpact/dryaltfire sounds/deepimpact/impdryaltfire.ogg
deepimpact/select sounds/deepimpact/impsel.ogg
deepimpact/checkout sounds/deepimpact/impidle.ogg
deepimpact/deselect sounds/deepimpact/impdown.ogg
deepimpact/bullet sounds/deepimpact/impbulletfly.ogg
deepimpact/bullethit1 sounds/deepimpact/impexplo1.ogg
deepimpact/bullethit2 sounds/deepimpact/impexplo2.ogg
deepimpact/reloadbeg sounds/deepimpact/impreloadstart.ogg
deepimpact/reloadend sounds/deepimpact/impreloadend.ogg
deepimpact/reload sounds/deepimpact/impcrank.ogg
deepimpact/noreload sounds/deepimpact/impcrankhalt.ogg
$random deepimpact/bullethit { deepimpact/bullethit1 deepimpact/bullethit2 }
explodium/casing1 sounds/explodiumgun/expl_case1.ogg
explodium/casing2 sounds/explodiumgun/expl_case2.ogg
explodium/casing3 sounds/explodiumgun/expl_case3.ogg
explodium/casing4 sounds/explodiumgun/expl_case4.ogg
$random explodium/casing { explodium/casing1 explodium/casing2 explodium/casing3 explodium/casing4 }
explodium/checkout sounds/explodiumgun/expl_checkout.ogg
explodium/fire1 sounds/explodiumgun/expl_fire1.ogg
explodium/fire2 sounds/explodiumgun/expl_fire2.ogg
explodium/fire3 sounds/explodiumgun/expl_fire3.ogg
$random explodium/fire { explodium/fire1 explodium/fire2 explodium/fire3 }
explodium/hit1 sounds/explodiumgun/expl_hit1.ogg
explodium/hit2 sounds/explodiumgun/expl_hit2.ogg
explodium/hit3 sounds/explodiumgun/expl_hit3.ogg
$random explodium/hit { explodium/hit1 explodium/hit2 explodium/hit3 }
explodium/jamitin sounds/explodiumgun/expl_jamitin.ogg
explodium/mag1 sounds/explodiumgun/expl_mag1.ogg
explodium/mag2 sounds/explodiumgun/expl_mag2.ogg
explodium/mag3 sounds/explodiumgun/expl_mag3.ogg
$random explodium/mag { explodium/mag1 explodium/mag2 explodium/mag3 }
explodium/maghit1 sounds/explodiumgun/expl_maghit1.ogg
explodium/maghit2 sounds/explodiumgun/expl_maghit2.ogg
$random explodium/maghit { explodium/maghit1 explodium/maghit2 }
explodium/magget sounds/explodiumgun/expl_magget.ogg
explodium/magin sounds/explodiumgun/expl_magin.ogg
explodium/magout sounds/explodiumgun/expl_magout.ogg
explodium/magpin sounds/explodiumgun/expl_magpin.ogg
explodium/select sounds/explodiumgun/expl_select.ogg
explodium/deselect sounds/explodiumgun/expl_deselect.ogg
explodium/slideback sounds/explodiumgun/expl_slideback.ogg
explodium/slideforward sounds/explodiumgun/expl_slideforward.ogg
explodium/slidelock sounds/explodiumgun/expl_slidelock.ogg
explodium/speen sounds/explodiumgun/expl_speen.ogg
explodium/throwmag sounds/explodiumgun/expl_throwmag.ogg
$limit explodium/hit 32
$limit explodium/maghit 32
spreadgun/open sounds/spreadgun/spread_open.ogg
spreadgun/hammer sounds/spreadgun/spread_hammer.ogg
spreadgun/close sounds/spreadgun/spread_close.ogg
spreadgun/shellin sounds/spreadgun/spread_load.ogg
spreadgun/select sounds/spreadgun/spread_select.ogg
spreadgun/deselect sounds/spreadgun/spread_deselect.ogg
spreadgun/redfire1 sounds/spreadgun/spread_redfire1.ogg
spreadgun/redfire2 sounds/spreadgun/spread_redfire2.ogg
$random spreadgun/redfire { spreadgun/redfire1 spreadgun/redfire2 }
$limit spreadgun/redfire 16
spreadgun/greenfire1 sounds/spreadgun/spread_greenfire1.ogg
spreadgun/greenfire2 sounds/spreadgun/spread_greenfire2.ogg
$random spreadgun/greenfire { spreadgun/greenfire1 spreadgun/greenfire2 }
$limit spreadgun/greenfire 16
spreadgun/bluefire1 sounds/spreadgun/spread_bluefire1.ogg
spreadgun/bluefire2 sounds/spreadgun/spread_bluefire2.ogg
$random spreadgun/bluefire { spreadgun/bluefire1 spreadgun/bluefire2 }
$limit spreadgun/bluefire 16
spreadgun/blackfire1 sounds/spreadgun/spread_blackfire1.ogg
spreadgun/blackfire2 sounds/spreadgun/spread_blackfire2.ogg
$random spreadgun/blackfire { spreadgun/blackfire1 spreadgun/blackfire2 }
spreadgun/purplefire1 sounds/spreadgun/spread_purplefire1.ogg
spreadgun/purplefire2 sounds/spreadgun/spread_purplefire2.ogg
$random spreadgun/purplefire { spreadgun/purplefire1 spreadgun/purplefire2 }
$limit spreadgun/purplefire 16
spreadgun/goldfire1 sounds/spreadgun/spread_goldfire1.ogg
spreadgun/goldfire2 sounds/spreadgun/spread_goldfire2.ogg
$random spreadgun/goldfire { spreadgun/goldfire1 spreadgun/goldfire2 }
spreadgun/checkgun sounds/spreadgun/spread_idle.ogg
spreadgun/casing1 sounds/spreadgun/spread_casing1.ogg
spreadgun/casing2 sounds/spreadgun/spread_casing2.ogg
spreadgun/casing3 sounds/spreadgun/spread_casing3.ogg
spreadgun/casing4 sounds/spreadgun/spread_casing4.ogg
spreadgun/casing5 sounds/spreadgun/spread_casing5.ogg
spreadgun/casing6 sounds/spreadgun/spread_casing6.ogg
$random spreadgun/casing { spreadgun/casing1 spreadgun/casing2 spreadgun/casing3 spreadgun/casing4 spreadgun/casing5 spreadgun/casing6 }
spreadgun/gcasing1 sounds/spreadgun/spread_gcasing1.ogg
spreadgun/gcasing2 sounds/spreadgun/spread_gcasing2.ogg
spreadgun/gcasing3 sounds/spreadgun/spread_gcasing3.ogg
$random spreadgun/gcasing { spreadgun/gcasing1 spreadgun/gcasing2 spreadgun/gcasing3 }
spreadgun/pellet1 sounds/spreadgun/spread_pellet1.ogg
spreadgun/pellet2 sounds/spreadgun/spread_pellet2.ogg
spreadgun/pellet3 sounds/spreadgun/spread_pellet3.ogg
spreadgun/pellet4 sounds/spreadgun/spread_pellet4.ogg
spreadgun/pellet5 sounds/spreadgun/spread_pellet5.ogg
spreadgun/pellet6 sounds/spreadgun/spread_pellet6.ogg
spreadgun/pellet7 sounds/spreadgun/spread_pellet7.ogg
spreadgun/pellet8 sounds/spreadgun/spread_pellet8.ogg
$random spreadgun/pellet { spreadgun/pellet1 spreadgun/pellet2 spreadgun/pellet3 spreadgun/pellet4 spreadgun/pellet5 spreadgun/pellet6 spreadgun/pellet7 spreadgun/pellet8 }
$limit spreadgun/pellet 32
spreadgun/pelletf1 sounds/spreadgun/spread_pelletf1.ogg
spreadgun/pelletf2 sounds/spreadgun/spread_pelletf2.ogg
spreadgun/pelletf3 sounds/spreadgun/spread_pelletf3.ogg
spreadgun/pelletf4 sounds/spreadgun/spread_pelletf4.ogg
spreadgun/pelletf5 sounds/spreadgun/spread_pelletf5.ogg
spreadgun/pelletf6 sounds/spreadgun/spread_pelletf6.ogg
$random spreadgun/pelletf { spreadgun/pelletf1 spreadgun/pelletf2 spreadgun/pelletf3 spreadgun/pelletf4 spreadgun/pelletf5 spreadgun/pelletf6 }
$limit spreadgun/pelletf 32
spreadgun/slug1 sounds/spreadgun/spread_slug1.ogg
spreadgun/slug2 sounds/spreadgun/spread_slug2.ogg
$random spreadgun/slug { spreadgun/slug1 spreadgun/slug2 }
spreadgun/slugf1 sounds/spreadgun/spread_slugf1.ogg
spreadgun/slugf2 sounds/spreadgun/spread_slugf2.ogg
$random spreadgun/slugf { spreadgun/slugf1 spreadgun/slugf2 }
spreadgun/corrode sounds/spreadgun/spread_poison.ogg
spreadgun/corrodepuff1 sounds/spreadgun/spread_poisonpuff1.ogg
spreadgun/corrodepuff2 sounds/spreadgun/spread_poisonpuff2.ogg
$random spreadgun/corrodepuff { spreadgun/corrodepuff1 spreadgun/corrodepuff2 }
$limit spreadgun/corrodepuff 32
spreadgun/ball1 sounds/spreadgun/spread_ball1.ogg
spreadgun/ball2 sounds/spreadgun/spread_ball2.ogg
spreadgun/ball3 sounds/spreadgun/spread_ball3.ogg
$random spreadgun/ball { spreadgun/ball1 spreadgun/ball2 spreadgun/ball3 }
spreadgun/ballf1 sounds/spreadgun/spread_ballf1.ogg
spreadgun/ballf2 sounds/spreadgun/spread_ballf2.ogg
spreadgun/ballf3 sounds/spreadgun/spread_ballf3.ogg
$random spreadgun/ballf { spreadgun/ballf1 spreadgun/ballf2 spreadgun/ballf3 }
spreadgun/ballfly sounds/spreadgun/spread_ballfly.ogg
spreadgun/salt1 sounds/spreadgun/spread_salt1.ogg
spreadgun/salt2 sounds/spreadgun/spread_salt2.ogg
spreadgun/salt3 sounds/spreadgun/spread_salt3.ogg
spreadgun/salt4 sounds/spreadgun/spread_salt4.ogg
$random spreadgun/salt { spreadgun/salt1 spreadgun/salt2 spreadgun/salt3 spreadgun/salt4 }
$limit spreadgun/salt 32
spreadgun/salttrail1 sounds/spreadgun/spread_bluetrail1.ogg
spreadgun/salttrail2 sounds/spreadgun/spread_bluetrail2.ogg
spreadgun/salttrail3 sounds/spreadgun/spread_bluetrail3.ogg
spreadgun/salttrail4 sounds/spreadgun/spread_bluetrail4.ogg
$random spreadgun/salttrail { spreadgun/salttrail1 spreadgun/salttrail2 spreadgun/salttrail3 spreadgun/salttrail4 }
$limit spreadgun/salttrail 32
spreadgun/goldexpl1 sounds/spreadgun/spread_goldexp1.ogg
spreadgun/goldexpl2 sounds/spreadgun/spread_goldexp2.ogg
$random spreadgun/goldexpl { spreadgun/goldexpl1 spreadgun/goldexpl2 }
wallbuster/select sounds/wallbuster/cbt_select.ogg
wallbuster/deselect sounds/wallbuster/cbt_deselect.ogg
wallbuster/dryfire sounds/wallbuster/cbt_dryfire.ogg
wallbuster/spin sounds/wallbuster/cbt_spinone.ogg
wallbuster/spinbig sounds/wallbuster/cbt_spinbig.ogg
wallbuster/unlock sounds/wallbuster/cbt_leverpull.ogg
wallbuster/lock sounds/wallbuster/cbt_leverpush.ogg
wallbuster/meleestart sounds/wallbuster/cbt_lower.ogg
wallbuster/meleeend sounds/wallbuster/cbt_raise.ogg
wallbuster/detach sounds/wallbuster/cbt_unload.ogg
wallbuster/attach sounds/wallbuster/cbt_load.ogg
wallbuster/handspin sounds/wallbuster/cbt_handspin.ogg
wallbuster/load1 sounds/wallbuster/cbt_shellin1.ogg
wallbuster/load2 sounds/wallbuster/cbt_shellin2.ogg
wallbuster/load3 sounds/wallbuster/cbt_shellin3.ogg
wallbuster/load4 sounds/wallbuster/cbt_shellin4.ogg
$random wallbuster/load { wallbuster/load1 wallbuster/load2 wallbuster/load3 wallbuster/load4 }
wallbuster/smallbust1 sounds/wallbuster/cbt_smallbust1.ogg
wallbuster/smallbust2 sounds/wallbuster/cbt_smallbust2.ogg
wallbuster/smallbust3 sounds/wallbuster/cbt_smallbust3.ogg
$random wallbuster/smallbust { wallbuster/smallbust1 wallbuster/smallbust2 wallbuster/smallbust3 }
$limit wallbuster/smallbust 16
wallbuster/bigbust1 sounds/wallbuster/cbt_bigbust1.ogg
wallbuster/bigbust2 sounds/wallbuster/cbt_bigbust2.ogg
wallbuster/bigbust3 sounds/wallbuster/cbt_bigbust3.ogg
$random wallbuster/bigbust { wallbuster/bigbust1 wallbuster/bigbust2 wallbuster/bigbust3 }
$limit wallbuster/bigbust 8
eviscerator/select sounds/eviscerator/visc_select.ogg
eviscerator/deselect sounds/eviscerator/visc_deselect.ogg
eviscerator/load sounds/eviscerator/visc_cycle.ogg
eviscerator/fire1 sounds/eviscerator/visc_fire1.ogg
eviscerator/fire2 sounds/eviscerator/visc_fire2.ogg
$random eviscerator/fire { eviscerator/fire1 eviscerator/fire2 }
eviscerator/altfire1 sounds/eviscerator/visc_altfire1.ogg
eviscerator/altfire2 sounds/eviscerator/visc_altfire2.ogg
$random eviscerator/altfire { eviscerator/altfire1 eviscerator/altfire2 }
eviscerator/eject sounds/eviscerator/visc_eject.ogg
eviscerator/ejectend sounds/eviscerator/visc_ejectend.ogg
eviscerator/switch sounds/eviscerator/visc_switch.ogg
eviscerator/checkgun sounds/eviscerator/visc_idle.ogg
eviscerator/meleestart sounds/eviscerator/visc_meleestart.ogg
eviscerator/meleeend sounds/eviscerator/visc_meleeend.ogg
eviscerator/hit1 sounds/eviscerator/visc_hit1.ogg
eviscerator/hit2 sounds/eviscerator/visc_hit2.ogg
eviscerator/hit3 sounds/eviscerator/visc_hit3.ogg
eviscerator/hit4 sounds/eviscerator/visc_hit4.ogg
eviscerator/hit5 sounds/eviscerator/visc_hit5.ogg
eviscerator/hit6 sounds/eviscerator/visc_hit6.ogg
$random eviscerator/hit { eviscerator/hit1 eviscerator/hit2 eviscerator/hit3 eviscerator/hit4 eviscerator/hit5 eviscerator/hit6 }
$limit eviscerator/hit 32
eviscerator/hith1 sounds/eviscerator/visc_hith1.ogg
eviscerator/hith2 sounds/eviscerator/visc_hith2.ogg
eviscerator/hith3 sounds/eviscerator/visc_hith3.ogg
eviscerator/hith4 sounds/eviscerator/visc_hith4.ogg
eviscerator/hith5 sounds/eviscerator/visc_hith5.ogg
eviscerator/hith6 sounds/eviscerator/visc_hith6.ogg
eviscerator/hith7 sounds/eviscerator/visc_hith7.ogg
eviscerator/hith8 sounds/eviscerator/visc_hith8.ogg
$random eviscerator/hith { eviscerator/hith1 eviscerator/hith2 eviscerator/hith3 eviscerator/hith4 eviscerator/hith5 eviscerator/hith6 eviscerator/hith7 eviscerator/hith8 }
$limit eviscerator/hith 32
eviscerator/hitf1 sounds/eviscerator/visc_hitf1.ogg
eviscerator/hitf2 sounds/eviscerator/visc_hitf2.ogg
eviscerator/hitf3 sounds/eviscerator/visc_hitf3.ogg
$random eviscerator/hitf { eviscerator/hitf1 eviscerator/hitf2 eviscerator/hitf3 }
$limit eviscerator/hitf 32
eviscerator/shell1 sounds/eviscerator/visc_shell1.ogg
eviscerator/shell2 sounds/eviscerator/visc_shell2.ogg
$random eviscerator/shell { eviscerator/shell1 eviscerator/shell2 }
eviscerator/casing sounds/eviscerator/visc_casing.ogg
hellblazer/select sounds/hellblazer/blaze_select.ogg
hellblazer/deselect sounds/hellblazer/blaze_deselect.ogg
hellblazer/fire sounds/hellblazer/blaze_fire.ogg
hellblazer/altfire sounds/hellblazer/blaze_altfire.ogg
hellblazer/meleestart sounds/hellblazer/blaze_meleestart.ogg
hellblazer/meleeend sounds/hellblazer/blaze_meleeend.ogg
hellblazer/idle sounds/hellblazer/blaze_idle.ogg
hellblazer/dustoff sounds/hellblazer/blaze_dustoff.ogg
hellblazer/shift sounds/hellblazer/blaze_shift.ogg
hellblazer/spin sounds/hellblazer/blaze_spin.ogg
hellblazer/open sounds/hellblazer/blaze_open.ogg
hellblazer/magout sounds/hellblazer/blaze_magout.ogg
hellblazer/magin sounds/hellblazer/blaze_magin.ogg
hellblazer/close sounds/hellblazer/blaze_close.ogg
hellblazer/hitm1 sounds/hellblazer/blaze_hitm1.ogg
hellblazer/hitm2 sounds/hellblazer/blaze_hitm2.ogg
hellblazer/hitm3 sounds/hellblazer/blaze_hitm3.ogg
$random hellblazer/hitm { hellblazer/hitm1 hellblazer/hitm2 hellblazer/hitm3 }
$limit hellblazer/hitm 32
hellblazer/hitc1 sounds/hellblazer/blaze_hitc1.ogg
hellblazer/hitc2 sounds/hellblazer/blaze_hitc2.ogg
hellblazer/hitc3 sounds/hellblazer/blaze_hitc3.ogg
$random hellblazer/hitc { hellblazer/hitc1 hellblazer/hitc2 hellblazer/hitc3 }
$limit hellblazer/hitc 32
hellblazer/hitcs1 sounds/hellblazer/blaze_hitcs1.ogg
hellblazer/hitcs2 sounds/hellblazer/blaze_hitcs2.ogg
hellblazer/hitcs3 sounds/hellblazer/blaze_hitcs3.ogg
$random hellblazer/hitcs { hellblazer/hitcs1 hellblazer/hitcs2 hellblazer/hitcs3 }
$limit hellblazer/hitcs 32
hellblazer/hitr1 sounds/hellblazer/blaze_hitr1.ogg
hellblazer/hitr2 sounds/hellblazer/blaze_hitr2.ogg
hellblazer/hitr3 sounds/hellblazer/blaze_hitr3.ogg
$random hellblazer/hitr { hellblazer/hitr1 hellblazer/hitr2 hellblazer/hitr3 }
$limit hellblazer/hitr 32
hellblazer/hitw1 sounds/hellblazer/blaze_hitw1.ogg
hellblazer/hitw2 sounds/hellblazer/blaze_hitw2.ogg
$random hellblazer/hitw { hellblazer/hitw1 hellblazer/hitw2 }
$limit hellblazer/hitw 32
hellblazer/bounce sounds/hellblazer/blaze_bounce.ogg
hellblazer/fly sounds/hellblazer/blaze_fly.ogg
hellblazer/preload sounds/hellblazer/blaze_preload.ogg
hellblazer/hold sounds/hellblazer/blaze_hold.ogg
hellblazer/lock sounds/hellblazer/blaze_lock.ogg
hellblazer/clear sounds/hellblazer/blaze_clear.ogg
biospark/select sounds/sparkster/spark_select.ogg
biospark/deselect sounds/sparkster/spark_deselect.ogg
biospark/fire1 sounds/sparkster/spark_fire1.ogg
biospark/fire2 sounds/sparkster/spark_fire2.ogg
biospark/fire3 sounds/sparkster/spark_fire3.ogg
$random biospark/fire { biospark/fire1 biospark/fire2 biospark/fire3 }
biospark/altfire1 sounds/sparkster/spark_altfire1.ogg
biospark/altfire2 sounds/sparkster/spark_altfire2.ogg
biospark/altfire3 sounds/sparkster/spark_altfire3.ogg
$random biospark/altfire { biospark/altfire1 biospark/altfire2 biospark/altfire3 }
biospark/thirdfire sounds/sparkster/spark_third.ogg
biospark/meleestart sounds/sparkster/spark_meleestart.ogg
biospark/meleeend sounds/sparkster/spark_meleeend.ogg
biospark/idle sounds/sparkster/spark_idle.ogg
biospark/idle2 sounds/sparkster/spark_idle2.ogg
biospark/magout sounds/sparkster/spark_magout.ogg
biospark/magin sounds/sparkster/spark_magin.ogg
biospark/spark sounds/sparkster/spark_spark.ogg
biospark/hit1 sounds/sparkster/spark_hit1.ogg
biospark/hit2 sounds/sparkster/spark_hit2.ogg
biospark/hit3 sounds/sparkster/spark_hit3.ogg
$random biospark/hit { biospark/hit1 biospark/hit2 biospark/hit3 }
$limit biospark/hit 32
biospark/beamhit1 sounds/sparkster/spark_beamhit1.ogg
biospark/beamhit2 sounds/sparkster/spark_beamhit2.ogg
$random biospark/beamhit { biospark/beamhit1 biospark/beamhit2 }
$limit biospark/beamhit 32
biospark/deploy1 sounds/sparkster/spark_deploy1.ogg
biospark/deploy2 sounds/sparkster/spark_deploy2.ogg
biospark/deploy3 sounds/sparkster/spark_deploy3.ogg
$random biospark/deploy { biospark/deploy1 biospark/deploy2 biospark/deploy3 }
$limit biospark/deploy 32
biospark/bighit1 sounds/sparkster/spark_bigexpl1.ogg
biospark/bighit2 sounds/sparkster/spark_bigexpl2.ogg
$random biospark/bighit { biospark/bighit1 biospark/bighit2 }
$limit biospark/bighit 32
biospark/bigspark sounds/sparkster/spark_bigspark.ogg
biospark/arc1 sounds/sparkster/spark_arc1.ogg
biospark/arc2 sounds/sparkster/spark_arc2.ogg
biospark/arc3 sounds/sparkster/spark_arc3.ogg
biospark/arc4 sounds/sparkster/spark_arc4.ogg
$random biospark/arc { biospark/arc1 biospark/arc2 biospark/arc3 biospark/arc4 }
$limit biospark/arc 64
biospark/bigarc1 sounds/sparkster/spark_arcb1.ogg
biospark/bigarc2 sounds/sparkster/spark_arcb2.ogg
biospark/bigarc3 sounds/sparkster/spark_arcb3.ogg
biospark/bigarc4 sounds/sparkster/spark_arcb4.ogg
$random biospark/bigarc { biospark/bigarc1 biospark/bigarc2 biospark/bigarc3 biospark/bigarc4 }
$limit biospark/bigarc 64
biospark/hugearc1 sounds/sparkster/spark_arch1.ogg
biospark/hugearc2 sounds/sparkster/spark_arch2.ogg
biospark/hugearc3 sounds/sparkster/spark_arch3.ogg
$random biospark/hugearc { biospark/hugearc1 biospark/hugearc2 biospark/hugearc3 }
$limit biospark/hugearc 64
biospark/zap1 sounds/sparkster/spark_zap1.ogg
biospark/zap2 sounds/sparkster/spark_zap2.ogg
biospark/zap3 sounds/sparkster/spark_zap3.ogg
biospark/zap4 sounds/sparkster/spark_zap4.ogg
biospark/zap5 sounds/sparkster/spark_zap5.ogg
biospark/zap6 sounds/sparkster/spark_zap6.ogg
$random biospark/zap { biospark/zap1 biospark/zap2 biospark/zap3 biospark/zap4 biospark/zap5 biospark/zap6 }
$limit biospark/zap 64
biospark/prefire sounds/sparkster/spark_prefire.ogg
biospark/prethird sounds/sparkster/spark_prethird.ogg
biospark/hiss sounds/sparkster/spark_hiss.ogg
biospark/fail sounds/sparkster/spark_thirdfail.ogg
biospark/checkout sounds/sparkster/spark_checkout.ogg
silverbullet/select sounds/silverbullet/silver_select.ogg
silverbullet/deselect sounds/silverbullet/silver_deselect.ogg
silverbullet/meleestart sounds/silverbullet/silver_meleestart.ogg
silverbullet/meleeend sounds/silverbullet/silver_meleeend.ogg
silverbullet/idle sounds/silverbullet/silver_idle.ogg
silverbullet/boltopen sounds/silverbullet/silver_boltopen.ogg
silverbullet/boltclose sounds/silverbullet/silver_boltclose.ogg
silverbullet/magout sounds/silverbullet/silver_magout.ogg
silverbullet/magin sounds/silverbullet/silver_magin.ogg
silverbullet/zoomstart sounds/silverbullet/silver_zoomstart.ogg
silverbullet/zooming sounds/silverbullet/silver_zooming.ogg
silverbullet/zoomend sounds/silverbullet/silver_zoomend.ogg
silverbullet/fire1 sounds/silverbullet/silver_fire1.ogg
silverbullet/fire2 sounds/silverbullet/silver_fire2.ogg
silverbullet/fire3 sounds/silverbullet/silver_fire3.ogg
$random silverbullet/fire { silverbullet/fire1 silverbullet/fire2 silverbullet/fire3 }
silverbullet/altfire1 sounds/silverbullet/silver_altfire1.ogg
silverbullet/altfire2 sounds/silverbullet/silver_altfire2.ogg
silverbullet/altfire3 sounds/silverbullet/silver_altfire3.ogg
$random silverbullet/altfire { silverbullet/altfire1 silverbullet/altfire2 silverbullet/altfire3 }
silverbullet/jet sounds/silverbullet/silver_jet.ogg
silverbullet/casing1 sounds/silverbullet/silver_casing1.ogg
silverbullet/casing2 sounds/silverbullet/silver_casing2.ogg
silverbullet/casing3 sounds/silverbullet/silver_casing3.ogg
silverbullet/casing4 sounds/silverbullet/silver_casing4.ogg
$random silverbullet/casing { silverbullet/casing1 silverbullet/casing2 silverbullet/casing3 silverbullet/casing4 }
silverbullet/mag1 sounds/silverbullet/silver_mag1.ogg
silverbullet/mag2 sounds/silverbullet/silver_mag2.ogg
silverbullet/mag3 sounds/silverbullet/silver_mag3.ogg
$random silverbullet/mag { silverbullet/mag1 silverbullet/mag2 silverbullet/mag3 }
silverbullet/hit1 sounds/silverbullet/silver_hit1.ogg
silverbullet/hit2 sounds/silverbullet/silver_hit2.ogg
$random silverbullet/hit { silverbullet/hit1 silverbullet/hit2 }
silverbullet/flesh1 sounds/silverbullet/silver_hitf1.ogg
silverbullet/flesh2 sounds/silverbullet/silver_hitf2.ogg
$random silverbullet/flesh { silverbullet/flesh1 silverbullet/flesh2 }
silverbullet/chode1 sounds/silverbullet/silver_chode1.ogg
silverbullet/chode2 sounds/silverbullet/silver_chode2.ogg
$random silverbullet/chode { silverbullet/chode1 silverbullet/chode2 }
silverbullet/crouch sounds/silverbullet/silver_crouch.ogg
silverbullet/uncrouch sounds/silverbullet/silver_uncrouch.ogg
candygun/fire1 sounds/candygun/candy_fire1.ogg
candygun/fire2 sounds/candygun/candy_fire2.ogg
candygun/fire3 sounds/candygun/candy_fire3.ogg
$random candygun/fire { candygun/fire1 candygun/fire2 candygun/fire3 }
candygun/hit1 sounds/candygun/candy_hit1.ogg
candygun/hit2 sounds/candygun/candy_hit2.ogg
candygun/hit3 sounds/candygun/candy_hit3.ogg
$random candygun/hit { candygun/hit1 candygun/hit2 candygun/hit3 }
candygun/maghit1 sounds/candygun/candy_maghit1.ogg
candygun/maghit2 sounds/candygun/candy_maghit2.ogg
$random candygun/maghit { candygun/maghit1 candygun/maghit2 }
candygun/gunhit1 sounds/candygun/candy_gunhit1.ogg
candygun/gunhit2 sounds/candygun/candy_gunhit2.ogg
$random candygun/gunhit { candygun/gunhit1 candygun/gunhit2 }
$limit candygun/hit 32
$limit candygun/maghit 32
$limit candygun/gunhit 32
ynykron/select sounds/ynykron/mc_select.ogg
ynykron/deselect sounds/ynykron/mc_deselect.ogg
ynykron/idle sounds/ynykron/mc_idle.ogg
ynykron/ready sounds/ynykron/mc_ready.ogg
ynykron/latch sounds/ynykron/mc_latch.ogg
ynykron/ventopen sounds/ynykron/mc_ventopen.ogg
ynykron/ventclose sounds/ynykron/mc_ventclose.ogg
ynykron/puff sounds/ynykron/mc_puff.ogg
ynykron/puffing sounds/ynykron/mc_puffing.ogg
ynykron/puffend sounds/ynykron/mc_puffend.ogg
ynykron/meleestart sounds/ynykron/mc_meleestart.ogg
ynykron/meleeend sounds/ynykron/mc_meleeend.ogg
ynykron/checkout sounds/ynykron/mc_checkout.ogg
ynykron/fire sounds/ynykron/mc_fire.ogg
ynykron/altfire sounds/ynykron/mc_altfire.ogg
ynykron/magout sounds/ynykron/mc_magout.ogg
ynykron/magin sounds/ynykron/mc_magin.ogg
ynykron/beam sounds/ynykron/mc_beam.ogg
ynykron/hit1 sounds/ynykron/mc_hit1.ogg
ynykron/hit2 sounds/ynykron/mc_hit2.ogg
ynykron/hit3 sounds/ynykron/mc_hit3.ogg
$random ynykron/hit { ynykron/hit1 ynykron/hit2 ynykron/hit3 }
ynykron/altbeam sounds/ynykron/mc_altbeam.ogg
ynykron/vortex sounds/ynykron/mc_vortex.ogg
ynykron/vortexarc1 sounds/ynykron/mc_vortexarc1.ogg
ynykron/vortexarc2 sounds/ynykron/mc_vortexarc2.ogg
ynykron/vortexarc3 sounds/ynykron/mc_vortexarc3.ogg
$random ynykron/vortexarc { ynykron/vortexarc1 ynykron/vortexarc2 ynykron/vortexarc3 }
ynykron/vortexflash1 sounds/ynykron/mc_vortexflash1.ogg
ynykron/vortexflash2 sounds/ynykron/mc_vortexflash2.ogg
$random ynykron/vortexflash { ynykron/vortexflash1 ynykron/vortexflash2 }
ynykron/vortexend sounds/ynykron/mc_vortexend.ogg
ynykron/wind sounds/ynykron/mc_vortexwind.ogg